Wallrunning Rotating Skulks

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Comments

  • SamWSamW Join Date: 2002-11-01 Member: 2515Members
    heh thay crouch to stick to the walls thing was confusing when i first played... they changed the coding to make you fall when pressing crouch but the instructions still said to press crouch to stick <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    and why are you allowed to physically move away from the wall? it kinda makes skulks float off of them becuase of the small gap the game allows between a skulk and floor...
    you should be anchored to the wall (it would help skulks not float off of the wall and help them hide)
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    ---------- Whooo! floating skulk!
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    I still vote for the ability to jump off a wall just like if you were on the floor by pressing the use key.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--BeRzErKeR+May 17 2003, 08:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ May 17 2003, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still vote for the ability to jump off a wall just like if you were on the floor by pressing the use key. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    <!--QuoteBegin--BeRzErKeR+May 17 2003, 02:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BeRzErKeR @ May 17 2003, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still vote for the ability to jump off a wall just like if you were on the floor by pressing the use key. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or the jump key ?
    Duh
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    *agrees*
    This would allow for a sort of matrix-esq feel too, which is ALWAYS good in any game.
    CS has little or no matrix feel to it, its just boring.
    DOD is well, overkill - "weee I'll jump around like a loony and kill the oposing team with my knife wee *BLAM* uhhh"
    NS allready has the sort of "weeee you cant hot me I'm going to eat you" feel.
    Ephasis on the "weeee";
    If you can pick a thing in the game where its appropriate to go "weeeee" then the game is usually a good one - Ns has this, cs and dod do not.
    Hl had plenty of "weee" moments. U2 did not.
    I base my ratings of games on their "weee" factor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Sorry I'm prob a bit mad here, but whatever %D
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    if u guys ever played "The Opera" mod u wud find out that u can change the camera view easily coz u can roll all directions and do loop da loops n stuff like dat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--83457+May 19 2003, 06:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (83457 @ May 19 2003, 06:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I base my ratings of games on their "weee" factor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Sorry I'm prob a bit mad here, but whatever %D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. Mind you, that's probably the best way to rate games. Except it's "wheeee" with an "h". "Wee" is the scottish word for little. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Honestly though, the only thing wrong with the "whee" rating-system is that people go "whee" at slightly different things, therefore games that get a "wheeeeee" rating from you might only get a "wheee" rating from me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GhostfaceKillahGhostfaceKillah Join Date: 2002-10-05 Member: 1438Members
    I would enjoy it if the camera rotated, it would make climbing those pesky ceilings easier.
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    I would also *love* to have a rotating view. That would make Nancy and Eclipse so much easier, heh. If there is a rotating view in the future, I think it should rotate slowly and smoothly when your orientation changes. Then it wouldn't be as confusing if you wall-walked over a pipe; your view would tilt upwards for a second, then downwards, then back to normal as you step off the pipe, so you can always see where you're going.
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