Teamwork
Mattskeee
Join Date: 2002-06-13 Member: 764Members
<div class="IPBDescription">Just venting</div>Y'know, I was playing DOD today and I was trying to get the bridge flag, but no one was helping me.. I even had a mic, and I was yelling for the guys to come help me, but they would not even try to come... One guy just ran right past me!
How does this apply to NS? Well, DOD is a team oriented game, just like NS is... But, I've noticed in NS (By reading up on it) that it is going to take alot of teamwork to win... Are any of you worried that you'll get a n00b on your team, and he'll think its just another counterstrike and rush without listening to the commander??
I read somewhere that the commander can "lasso" troops together and send them places. I like that idea, because it sorta forces teamwork... But, I was just wondering how exactly that would work, would there be a Marine that "leads" the group and the rest of the guys have to stay within a certain radius, or will they have to follow the path a commander marks out for him?
Another think I have been wondering is if there will be an option to turn friendly fire on or off.. I think there is no need for it, I mean, how can you mistake a marine for an alien? I think all it would do is encourage delinquents to ruin the game by killing their teammates as in so many other mods out there...
Thats my take/questions right now I guess...
How does this apply to NS? Well, DOD is a team oriented game, just like NS is... But, I've noticed in NS (By reading up on it) that it is going to take alot of teamwork to win... Are any of you worried that you'll get a n00b on your team, and he'll think its just another counterstrike and rush without listening to the commander??
I read somewhere that the commander can "lasso" troops together and send them places. I like that idea, because it sorta forces teamwork... But, I was just wondering how exactly that would work, would there be a Marine that "leads" the group and the rest of the guys have to stay within a certain radius, or will they have to follow the path a commander marks out for him?
Another think I have been wondering is if there will be an option to turn friendly fire on or off.. I think there is no need for it, I mean, how can you mistake a marine for an alien? I think all it would do is encourage delinquents to ruin the game by killing their teammates as in so many other mods out there...
Thats my take/questions right now I guess...
This discussion has been closed.
Comments
*side note... Friendly Fire should definetly be turned off because angry marine destroying everything the commander has done is bad idea. Bad newbie munchkin llama trying to break into commander post..... *shuuders*
But basically, here's the deal. Any person who's ever played a RTS knows that you never send a single foot trooper into the enemy fray. And because resources are limited it behooves the marines to stay alive. Therefore, a good marine will know that there is safety in numbers and sticking together will allow them to kill things faster.(However it also makes them easier pickings... However... that's irrelevant because the more marines you have together the easy it is to defend yourselves)
Now I'm not saying everyone will be a good marine, but if you want to die, waste resources, and keep a crappy gun, be a bad marine.
As for friendly fire, it depends on what mode the server is in. In "fun mode", FF is off and all that. When a server is in tournament mode, FF is on, to make it more challanging and prevent more "spammy" stuff <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
If that's true, than there's no prob with crappy marine n00bs that don't obey orders. I wonder how long a idiotic player will last on a server if he's not getting any ammo/health AND won't respawn anymore.
If a idiotic guy gets commander, you can vote him down.
At the PT's the mic is used HEAVILY. I think it's a bad idea to play this game without one. But, i guess people will play the game also without, they will have a disadvantage, especially as commander...
What exactly is the difference between the public and the tournament mode? In public, I guess, you play kinda just-for-fun. right?
In tournament all is more real? i.e. spawning with paying,... ?
A experienced player is a commander. His team are 1)n00bs 2)tards or 3) Are not team players. The commander will say Marine - Make turret at XXX spot now! Go! The marine will look at the commander, curse at him over mic - something like "Dude, I am going to mute you -- use the mic less." Then this will follow down through all the other marines as well. The turret will never get built. I think this will happen -- I rarely see teamwork on public servers - no matter what the mod is.
However, I am seeing things that shows the NS team does not want that to happen..
ie - 1) Offline training mode 2) Official Help servers and 3) The maturity level (yes that actually matters)
Even with those things, though, it will only work if the person wants to become better at ns. Some people just want to ruin the game for others.
So, how does NS get around this?
People who are focussed on frags and personal glory will likely find themselves playing as aliens. They get to see their scores, have classes that can operate without much support, and generally favor that sort of Rambo run and gun gameplay.
Players who want/need more teamwork can focus on playing as Marines. Marines do not have frag counts - you have no way to see how well you are doing as opposed to the other team members. None whatsoever. So the 'look at me, I am t3h k1llm3ister' aspect is gone. Once people stop hitting TAB every few seconds after playing NS for awhile, they will start to see the light. Once they find that they spawn, run off with their weaker LMG like Rambo, then get eaten a few times, they will learn that it's not only better to stay in a group, it's required.
That's the plan. In pactice during testing, it has worked very well.
<!--EDIT|MonsieurEvil|June 18 2002,12:14-->
maybe.. we should keep it after all.. i dont know.. me being just a lowly HATCHLING!!!
bah.. the shame... POST POST POST
As for teamplay, marines need it. Aliens don't. But woo to the marine team when the aliens do team up.
marine team: 1 player
alien team: 1 player
If 1 alien is equal to say, 3 marines, how will it work when the teams are even? In Gloom, a grunt could take a hatchling, a hatchling could take a grunt... Each class had another race equivalent, right? But in this, the humans are supposed to use teamwork to take out the aliens and the aliens were supposed to be strong enough to take out a few marines before going down. If the aliens play like marines, what with teamwork and all, won't that somewhat defeat the purpose of the races? Sure, the marines have a commander, but does that really make THAT much of a difference, besides the advanced warning?
The Alien team tend to operate on their own, finding your own team and staying with them is a lot easier for the marines, who tend to use groups. A coordinated team of marines can pretty much get rid of any single threat, causing the aliens to work together a bit more. One marine on his own has pretty much no chance against most aliens though.
Ive confused myself.
Damn.
1)They have ranged weapons
2)The aliens must move into that range in order to do damage
Plus, they get additional guns.(Do they get armor?)
But one marine is hardly how to play NS. The commander in his post.... ummmmmmm............
The whole game operates in ups and downs basically. With each team getting upgrades/evolutions that can become available or go away, it's much more complex than what you're used to deailing with.
It's an RTS, after all. Basically, you're going to have to wait and see. As the testers can tell you, it ends up being pretty balanced in the end.
<!--EDIT|MonsieurEvil|June 18 2002,16:32-->
WAIT
you know what would be great!!! some kinda anti-n00b radar banner thingi!
yea.... thatd be great..
*sits and thinks, sits some more*
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
i feel like alot of the people here dont fix the noob problem and lamer prob, if you say you just stop giving the lamer ammo and such, then you suddently have a gap in your team, and as team oriented humans are that is actually a great loss, say there are 8 humans vs 8 aliens, and humans got 1 or 2 lamers, so your just gonna stop supplying them and hope the game will go on jsut as fine? there are not any good way to handle that problem as i can think of exept stopping their respawn perhaps? that could prove so booring that they might quit but thats prolly not the end of them..
<!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> (muaha, say your prayers lamer) <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> Hehe, so funny TKing! <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> Doh!
This is what I fear will happen. The human team will have a majority of players from a certain clan (or from a select few clans).
- Clans will only give out good weapons/armor to their clanmates. Non-clan players will get crap.
- Clans will always kick a commander that isn't part of their clan so that their clanmate can be the commander. The filthy "noob commanders" everyone is so concerned over will not ever get a chance.
- Eventually, "Noob" commanders will never be able to learn to play because the human players are going to vote them off automatically. Do you really think a human team is going to play with a noob commander when they could vote him off and get the veteran commander who will most likely give them victory?
Thank goodness I'm looking forward to the Alien team. I'm 100% a team player. I generally do not play any mod/game that doesn't have teamplay, simply because deathmatch games become boring for me (though I have played a few). And really, I just can't imagine many players in the FPS community being fair as a commander ...
So for me, I'll be avoiding the human team most likely. I prefer my "game time" without politics.
Hopefully I'm am wrong, and the FPS community will be fair, but I haven't seen that happen yet in any online game. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
One of my jobs is to locate as many well run and fairly admined servers as I can. Hopefully, you will have enough choices where you won't have to put up with 'the l33ts'.
All people new to NS will automatically want to play alien.
A) for the cool factor
B) most of them are whiney 12 year olds who hate their parents. Your going to make them listen to a commander?
C) The strength of the aliens
so what is the incentive of playing marine? I believe the first 2 weeks of open beta, people will lothe being "stuck" on the marine team. Is there any new inscentive to playing marine (other than big booms and getting the #### scared out of you) that I am not aware of?