Teamwork

MattskeeeMattskeee Join Date: 2002-06-13 Member: 764Members
<div class="IPBDescription">Just venting</div>Y'know, I was playing DOD today and I was trying to get the bridge flag, but no one was helping me.. I even had a mic, and I was yelling for the guys to come help me, but they would not even try to come... One guy just ran right past me!

How does this apply to NS? Well, DOD is a team oriented game, just like NS is... But, I've noticed in NS (By reading up on it) that it is going to take alot of teamwork to win... Are any of you worried that you'll get a n00b on your team, and he'll think its just another counterstrike and rush without listening to the commander??

I read somewhere that the commander can "lasso" troops together and send them places. I like that idea, because it sorta forces teamwork... But, I was just wondering how exactly that would work, would there be a Marine that "leads" the group and the rest of the guys have to stay within a certain radius, or will they have to follow the path a commander marks out for him?

Another think I have been wondering is if there will be an option to turn friendly fire on or off.. I think there is no need for it, I mean, how can you mistake a marine for an alien? I think all it would do is encourage delinquents to ruin the game by killing their teammates as in so many other mods out there...

Thats my take/questions right now I guess...
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Comments

  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    If you get a stupid guy who refuses to participate as a team member I believe the commander can just decide to not issue him any more ammo.

    *side note...  Friendly Fire should definetly be turned off because angry marine destroying everything the commander has done is bad idea.  Bad newbie munchkin llama trying to break into commander post..... *shuuders*

    But basically, here's the deal.  Any person who's ever played a RTS knows that you never send a single foot trooper into the enemy fray.  And because resources are limited it behooves the marines to stay alive.  Therefore, a good marine will know that there is safety in numbers and sticking together will allow them to kill things faster.(However it also makes them easier pickings...  However...  that's irrelevant because the more marines you have together the easy it is to defend yourselves)

    Now I'm not saying everyone will be a good marine, but if you want to die, waste resources, and keep a crappy gun, be a bad marine.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Ok, right now there is nothing FORCING a marine to follow his orders. But a marine could not survive without the commander dropping health/ammo/weapons. If a marine is not following orders, the commander just does not have to give him any health, and the marine will just die and die and die and die...

    As for friendly fire, it depends on what mode the server is in. In "fun mode", FF is off and all that. When a server is in tournament mode, FF is on, to make it more challanging and prevent more "spammy" stuff <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    Another thing comes into my mind: Yesterday I've read, that you only respawn, the commander pays for you to respawn.
    If that's true, than there's no prob with crappy marine n00bs that don't obey orders. I wonder how long a idiotic player will last on a server if he's not getting any ammo/health AND won't respawn anymore.
    If a idiotic guy gets commander, you can vote him down.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    This is only true in the tournament mode; in public mode people respawn occasionally for free, so the commander can not block people.

    At the PT's the mic is used HEAVILY. I think it's a bad idea to play this game without one. But, i guess people will play the game also without, they will have a disadvantage, especially as commander...
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    reminds me on buying new headset. got a hint for a good one?

    What exactly is the difference between the public and the tournament mode? In public, I guess, you play kinda just-for-fun. right?

    In tournament all is more real? i.e. spawning with paying,... ?
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    tournament is more serius ppl cost more to buy ff is on and everythings faster (nto so shrue there) but i ahve a question. say u start up a server in tournament mode then cant u type the comande to turn ff off (mp_friendlyfrire 0 to turn it on change 0 to a 1) and would that change the mode to casual? if so that would sux. and would ppl be able to vote ff on and off? thanks for ur time  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> vrs <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I have made MANY posts like this -- and this is what I think/fear what will happen..

    A experienced player is a commander.  His team are 1)n00bs 2)tards or 3) Are not team players.  The commander will say Marine - Make turret at XXX spot now! Go!  The marine will look at the commander, curse at him over mic - something like "Dude, I am going to mute you -- use the mic less."  Then this will follow down through all the other marines as well.  The turret will never get built.  I think this will happen -- I rarely see teamwork on public servers - no matter what the mod is.

    However, I am seeing things that shows the NS team does not want that to happen..

    ie - 1) Offline training mode 2) Official Help servers and 3) The maturity level (yes that actually matters)

    Even with those things, though, it will only work if the person wants to become better at ns.  Some people just want to ruin the game for others.
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    How about sven co-op? That did a good job. You cant survive with just yourself unless the server is empty.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I say, if the turrets or weapons factories don't don't get built, the marines are going to get pwned pretty easily.  And getting pwned easily is a pretty strong message that something's wrong.  This may not convince any lamers to change, but any people who are just new or like to play for themselves and not for the team will probably find it in their interest to either follow orders or start playing as aliens.
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    sven did a good job but this isnt a co-op mod and in sven it doesnt cost money to respawn and u dont order ppl around and u paly the same maps with the same AI in the same spot so on ns u play the same maps against alians that wanna rip ur guts put so ya  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> and  <!--emo&:pudgy:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt=':pudgy:'><!--endemo--> vrs <!--emo&:tiny:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tiny.gif" border="0" valign="absmiddle" alt=':tiny:'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    I think the main reason teamwork is such a rare commodity on CS or DoD pub servers is... you don't need it to play. There are enough balance issues and 'super' weapons in those mods that a good player can carry his whole team and win with no real help. There is also the frag aspect - people are very, very concerned about how they appear on the team standings list at game's end. Even in TFC, which usually shows better teamwork gameplay on Pub servers, that 'frags = win' angle damages gameplay a lot.

    So, how does NS get around this?

    People who are focussed on frags and personal glory will likely find themselves playing as aliens. They get to see their scores, have classes that can operate without much support, and generally favor that sort of Rambo run and gun gameplay.

    Players who want/need more teamwork can focus on playing as Marines. Marines do not have frag counts - you have no way to see how well you are doing as opposed to the other team members. None whatsoever. So the 'look at me, I am t3h k1llm3ister' aspect is gone. Once people stop hitting TAB every few seconds after playing NS for awhile, they will start to see the light. Once they find that they spawn, run off with their weaker LMG like Rambo, then get eaten a few times, they will learn that it's not only better to stay in a group, it's required.

    That's the plan. In pactice during testing, it has worked very well.



    <!--EDIT|MonsieurEvil|June 18 2002,12:14-->
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    I like what I hear. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  This will cater to both groups of players. And you'll always have some of each. It might be tough forcing people to play as one or the other though, to keep teams even. People might b<b>i</b>tch...
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    maybe you should disable the showscores thing all together.. then people will forget that its a game and GO HARDCORE AND WANT TO KILL EVERYTHING AND SITE AND #### THEIR PANTS AND NEVER LEAVE THEIR SEAT AND FORGET TO EAT AND DIE!!!!

    maybe.. we should keep it after all.. i dont know.. me being just a lowly HATCHLING!!!

    bah.. the shame... POST POST POST
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    I still do press the tab key all the time.  It's useful in telling who's alive and who's not.  

    As for teamplay, marines need it.  Aliens don't.  But woo to the marine team when the aliens do team up.
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    thats why teh marines have a commander so he can tell the marines theres a wackload of alians on ur way run lick the little female dogs u are MWAHHAHAHAHAHAHAHA *gets booted* awwwww and marines have longrange wepons so they can set up a spot to camp if there in trouble and wait for back up
  • G1EliteG1Elite Join Date: 2002-04-10 Member: 414Members
    ...what about this?:
    marine team: 1 player
    alien team: 1 player
    If 1 alien is equal to say, 3 marines, how will it work when the teams are even? In Gloom, a grunt could take a hatchling, a hatchling could take a grunt... Each class had another race equivalent, right? But in this, the humans are supposed to use teamwork to take out the aliens and the aliens were supposed to be strong enough to take out a few marines before going down. If the aliens play like marines, what with teamwork and all, won't that somewhat defeat the purpose of the races? Sure, the marines have a commander, but does that really make THAT much of a difference, besides the advanced warning?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    To be honest, its not so much killing the other players as completing an objective. Whether that objective is protecting a hive or your spawn, or advancing towards the enemies base, its more important for a good result than to lose a few people on the way.

    The Alien team tend to operate on their own, finding your own team and staying with them is a lot easier for the marines, who tend to use groups. A coordinated team of marines can pretty much get rid of any single threat, causing the aliens to work together a bit more. One marine on his own has pretty much no chance against most aliens though.

    Ive confused myself.

    Damn.
  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    Well... in a one and one situation I'd say the marines have the advantage.
    1)They have ranged weapons
    2)The aliens must move into that range in order to do damage

    Plus, they get additional guns.(Do they get armor?)

    But one marine is hardly how to play NS.  The commander in his post.... ummmmmmm............
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    It's not that black and white, G1Elite. I was speaking in terms of a basic Marine (I used the example of a player with an unupgraded LMG). A Marine with upgraded armor and a decent weapon, such as an HMG, is a signifigantly bigger threat one on one with the weaker aliens.

    The whole game operates in ups and downs basically. With each team getting upgrades/evolutions that can become available or go away, it's much more complex than what you're used to deailing with.

    It's an RTS, after all. Basically, you're going to have to wait and see. As the testers can tell you, it ends up being pretty balanced in the end.



    <!--EDIT|MonsieurEvil|June 18 2002,16:32-->
  • G1EliteG1Elite Join Date: 2002-04-10 Member: 414Members
    good point... there should be bots, for those times when humans just aren't playing (at least not where u are)
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    sniffle.. cant wait...

    WAIT
    you know what would be great!!! some kinda anti-n00b radar banner thingi!

    yea.... thatd be great..

    *sits and thinks, sits some more*
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    i agree with the sitting but i like laying on the couch more. plus marines can wield doors get grenade launchers and have a comander to tell them so they dfont get lost (YAY) and so i dont rlly want to be a cammander making shure i put all the defence in teh right spots garding my "little people" and so i think ill act like a cammander who goes in the field and  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> some  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> female dogs
  • G1EliteG1Elite Join Date: 2002-04-10 Member: 414Members
    id like to be commander... then i could make guys walk around in circles for my own amusement and make them think they were patrolling <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    /me votes off G1Elite then takes over command and places several  <!--emo&:turret:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt=':turret:'><!--endemo-->  and  <!--emo&:siege:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/siege.gif" border="0" valign="absmiddle" alt=':siege:'><!--endemo-->
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • G1EliteG1Elite Join Date: 2002-04-10 Member: 414Members
    /me joins aliens  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->
  • DarknessDarkness Join Date: 2002-05-05 Member: 583Members
    lol <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    i feel like alot of the people here dont fix the noob problem and lamer prob,  if you say you just stop giving the lamer ammo and such, then you suddently have a gap in your team, and as team oriented humans are that is actually a great loss,  say there are 8 humans vs 8 aliens, and humans got 1 or 2 lamers, so your just gonna stop supplying them and hope the game will go on jsut as fine? there are not any good way to handle that problem as i can think of exept stopping their respawn perhaps?  that could prove so booring that they might quit but thats prolly not the end of them..  

    <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> (muaha, say your prayers lamer) <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> Hehe, so funny TKing! <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> Doh!
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Lots of talk about "noob commanders".  Frankly I'm more concerned with the "Elitist Commanders"; at least you can help the noob commanders to learn.

    This is what I fear will happen.  The human team will have a majority of players from a certain clan (or from a select few clans).

    - Clans will only give out good weapons/armor to their clanmates.  Non-clan players will get crap.

    - Clans will always kick a commander that isn't part of their clan so that their clanmate can be the commander.  The filthy "noob commanders" everyone is so concerned over will not ever get a chance.

    - Eventually, "Noob" commanders will never be able to learn to play because the human players are going to vote them off automatically.  Do you really think a human team is going to play with a noob commander when they could vote him off and get the veteran commander who will most likely give them victory?

    Thank goodness I'm looking forward to the Alien team.  I'm 100% a team player.  I generally do not play any mod/game that doesn't have teamplay, simply because deathmatch games become boring for me (though I have played a few).  And really, I just can't imagine many players in the FPS community being fair as a commander ...

    So for me, I'll be avoiding the human team most likely.  I prefer my "game time" without politics.

    Hopefully I'm am wrong, and the FPS community will be fair, but I haven't seen that happen yet in any online game.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Great points, Cortech. These are real risks, and are unfortunately, nearly impossible to deal with programatically. There will always be lamers, and there won't always be a way to deal with them. In cases like that, you may just need to find another server to play on.

    One of my jobs is to locate as many well run and fairly admined servers as I can. Hopefully, you will have enough choices where you won't have to put up with 'the l33ts'.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Topic:

    All people new to NS will automatically want to play alien.

    A) for the cool factor

    B) most of them are whiney 12 year olds who hate their parents. Your going to make them listen to a commander?

    C) The strength of the aliens

    so what is the incentive of playing marine? I believe the first 2 weeks of open beta, people will lothe being "stuck" on the marine team. Is there any new inscentive to playing marine (other than big booms and getting the #### scared out of you) that I am not aware of?
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    I'd argue that both sides are equally fun to play. I once though that playing aliens would encompass all of my time, but it's surprising how much fun the marine side can be, especially while commanding. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
This discussion has been closed.