Stealth Tactics

InsiderInsider Join Date: 2003-04-27 Member: 15894Members
<div class="IPBDescription">Stupididty or Skill?</div> Playing alot of ns lately i have a habbit of going gorge for the team. Well as any player knows, you run into a marine alone, you run as a gorge (unless you have some kind of wacky idea that you might be able to kill him and sometimes you can, but logicly a lone gorge runs from danger to build another day <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ). Well i hapened to run into a marine hmg and all and ran through a hallway and through a door and into the grooves into the side ( from the wall to the extending slab were the door is if you need some sort of picture...) well i didnt have cloak naturaly but he just happened to run right by me unoticiny me ploped in the corner waiting for the chance to run. Now can shadows and little nooks realy save a guy in perral, or was the marine just plain stupid?

Post up some of your interesting stealth tactics and stories for the publics apeal, and possable some tricks of the trade when things get to ugly...

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
In a situation like this "click click click" is definitly not music to ones ears...
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Comments

  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    As a last resort with nowhere to hide I've got in a corner before and just kept absolutely still. It amazingly has worked once or twice. OK it fails more than it works, but you'd be dead anyway. Seems to work best against jet packers cos they just zoom past looking for the running gorge.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Heh... stealth tactics...

    I played Spy class in TFC for about three years straight. I always pick Stealth when I play Firearms and I can slip right past people even without a disguise or cloaking. I can safely say that stealth tactics most definately help.

    The basic idea is to stay out of your enemy's field of view. When I used to stalk people to make a backstab kill, even though I was in disguise it would look suspicious. I used to follow them, turning widely when they turned so they wouldn't see me on the edge of their screen, close the distance and dispatch them. If they can't see you, they can't kill you!

    Another main one is - don't attack what you don't intend to kill. Don't just attack marines (or parasite, or spit spitballs at) if you have no intention of finishing them off or distracting them. You only draw attention to yourself. If you aren't looking for a fight don't start one.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited May 2003
    In General, if you stay out of sight (you can check what that means at home)
    and if the lighting is very weak they wont see you.

    "out of sight":

    stand up and focus on one point horizontally ahead of you => the rest is out of sight

    You won't see anything that is crouched and in shadows and low to the ground to your right or to your left
    And not to forget the fact that 90% of the NS players have either a crappy monitor or the wrong settings graphical wise, so their screen is way too dark and they won't see you.

    (I discovered the t-junction corridor leading from Triad to the other hallways on Eclipse only a month and a half ago <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) Go ahead laugh.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> my screen was waaaaaaaaaaaaay too dark <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    One time at Reception, I was a gorge building RT there, I heard a rine, he came running from the left side, so I ran to the right, we did 2 full laps around the reception desk ( <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> it was funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) and then I hopped over the railing into the corner next to the stairs.... The rine was looking for me and he walked by me 3 times before he shot me to <<<brown stuff excluded from a homosapiens behind>>> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Comes down to the point that (especially rines) are focused on the cursor, it's true, try it, try it behind your screen and try it irl, you can only focus on one thing.

    Why do you think looking for Easter eggs is so bloody difficult <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ?

    So next time just hide, most of the time it are the sounds you make snarling that give you away rather than your someone actually seeing you.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • stealth_ninja_dragoon_of_deathstealth_ninja_dragoon_of_death Join Date: 2003-04-08 Member: 15335Members
    the wonders of stealth.
    I think stealth is very udner used. As an alien is is very hard to be stealthy in the begining of a game, as any alien u picks makes movement noise. (which is why ambushing is one of the few forms of stealth you can use) However, there are a few skills as a skulk you can do to move and spy unoticed. most people just fade as soon as the second hive is up, 'forget stealth' they say,'use fades'. Unlike me who as my name implies loves stealth. a skulk rines cant hear is very dangerous. IMHO stealth is very under used....

    you would be surpised with how many places you can hide as a gorge and live. I dont like to post my areas, as then they get out and people start looking at them ect., but you should always be on the look out for a neat out of the way place to hide.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    NEVER run away.

    If you have cara, I can take on any single LA marine, and win. As long as they haven't progressed past Weaps 2 or Armour 2, you'll win if you bounce like crazy, dodge the guaranteed burst of Pistol fire (Gorge has a good jump height for this) and spray spray spray! You'll win. Guaranteed.

    Gorges should always fight a single LA, cos they'll win. If you manage to plant a DC too, God help 2 marines.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--Insider+May 1 2003, 06:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insider @ May 1 2003, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Playing alot of ns lately i have a habbit of going gorge for the team. Well as any player knows, you run into a marine alone, you run as a gorge (unless you have some kind of wacky idea that you might be able to kill him and sometimes you can, but logicly a lone gorge runs from danger to build another day <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ). Well i hapened to run into a marine hmg and all and ran through a hallway and through a door and into the grooves into the side ( from the wall to the extending slab were the door is if you need some sort of picture...) well i didnt have cloak naturaly but he just happened to run right by me unoticiny me ploped in the corner waiting for the chance to run. Now can shadows and little nooks realy save a guy in perral, or was the marine just plain stupid?

    Post up some of your interesting stealth tactics and stories for the publics apeal, and possable some tricks of the trade when things get to ugly...

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    In a situation like this "click click click" is definitly not music to ones ears... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm not implying that you are not smart, but you did get lucky. The marine should have figured out that you could not moved fast enough to escape, and should have search the sides. But its good to see people that are thinking on their toes and come up with fast decisions.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    HE wasn't lucky, they DONT SEE YOU <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    They really don't, especially when they get three repetitive waypoints in one second...

    Stay safe, Stay sneaky

    Cloaking - Just do it *swoosh*

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    just gotta make sure they don't have motion tracking when you go to hide...
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Shockwave+May 2 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ May 2 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NEVER run away.

    If you have cara, I can take on any single LA marine, and win. As long as they haven't progressed past Weaps 2 or Armour 2, you'll win if you bounce like crazy, dodge the guaranteed burst of Pistol fire (Gorge has a good jump height for this) and spray spray spray! You'll win. Guaranteed.

    Gorges should always fight a single LA, cos they'll win. If you manage to plant a DC too, God help 2 marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not unless the commander gives him medpacks.
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    <!--QuoteBegin--TheHornet+May 2 2003, 05:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheHornet @ May 2 2003, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just gotta make sure they don't have motion tracking when you go to hide... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You'd be surprised how many marines can't find an alien that tries to hide even with motion tracking.

    I think you did get lucky Insider since that isn't that great a place to hide. He may have had his screen too dark as ThinG posted, or he may have just been so focused on his crosshairs that he didn't check the edges. Who knows, nice one regardless. You out thought him, good job.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <-heheh <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <- huh? where'd he go?
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    good job. You guys know how viaduct acces west is slightly slant? before it becomes straight in the middle? Well, as a gorge once I heard a marine coming for me, and quickly just hid at the beginning of the slanted part, and the marine just ran right past me!
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    I am not 100% sure of this, but if you walk, your sound is reduced by 50%. SO it's like you have between lvl 1 and 2 silence. I have used it many times to walk in vents close to marines. That way they don't check the vents and I will either attack if there is only 1 - 2 marines, but if there are more, I parasite around 3 and then run. (it depends how close together they are for how many I parasite)

    Another good tactic I have used MANY times to run away and hide as a skulk on low hp (as in one more shot will kill me) is... You know those maps where some areas are bottomless pits? Well I either climb down the walls just above the point where it kills you. The marines never check there, (even with motion tracking, because they think you have gone to a different level already) or I hide under the bridge to the bottomless pit.

    Once the marine runs past, I parasite him or sneak up and bite his legs off.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    Nice one Solus! I usually just plummet to my doom down those pits! <img src='http://216.40.249.192/s/contrib/ruinkai/lightingzapA.gif' border='0' alt='user posted image'>

    Anyhoo - don't motion detectors miss you if you stop moving? If so, finding a good space to hide WOULD protect you against their sophitipated - urr... I mean -cated - tracking equipment.
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    Yup. They only detect motion...hence their name.

    Anyway, a good marine will recall where the motion ring was last seen and jump around the corner and let a whole clip into the alien.

    Because the alien is trying to hide at this point, it isn't prepared to attack. To stay still and hide, you need to have some space between you and the marine. It isn't smart to do what I've seen many aliens do. Run away and hide at the FIRST corner.
  • RatfireRatfire Join Date: 2003-03-31 Member: 15091Members
    From what you put forth, it sounds like the marine was just stupid. Usually if you're chasing something as slow as a gorge, and you go through a door and see nothing, you know he's hiding because there's no way he could have moved on that fast. However, in certain circumstances, or if playing as a faster class (skulk, lerk) you can get away and hide, but there's really no point in hiding unless you're going to ambush.
    There are three main points to remember when hiding.
    1. Elevation. Most people don't bother to look straight up, so as long as your feet aren't hanging in their face, or they can see you on the ceiling from a long way away, you're pretty well hidden. The same goes with a pit or drop down, many people are too busy looking around to notice you below them.
    2. Movement. This one is key. The human eye is absolutely set to recognize movement over color/shape. If your model isn't moving, I.E. you're not moving the mouse or any keys, there is a much better chance that they'll miss you in peripheral vision.
    3. Color. Kind of basic, and doesn't apply as much. You're harder to see in the dark, and a brown skulk blends better with a brown wall, than with a neon (or otherwise) one.


    Ratfire
  • MaDMaD Join Date: 2003-05-04 Member: 16039Members
    I don't know if anyone has posted this yet (becuase i don;t wanna look at all the pages), but if you are luky enough to get 3 hives (which means you've won anyway) the best upgrades to get are cara, cloak and slience. go cloak in a high traffic corner, and xeno yourself (or go bite them) when a large group of marines come by. It's horrible. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + xeno + <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> = goo
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Gorge hiding is a real skill man. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Go for the shadows, corners, overpasses, whatever can hide you, it's where you wanna be.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Shockeh's Hint of Skulkdom #439 :

    Don't forget about models. The number of skulks I've mowed down because they think they're hidden around a corner, because they forgot their viewpoint ISN'T from the front of the skulk (It's actually about 2/3rds of the way forward) so their legs & head are sticking out from the wall, is a silly number.

    Remember.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Err, well. not to mention like i'm saying everyone but some of players dont forget to release their mouse when/if marines have motion tracking. It is vital that you dont touch keys or mouse when your hiding.

    If your team decides to built Sensorys first, adapt to this new situation (you sorta have to because v1.1 will change alot). You cant challange marines face to face that well if they upgrade weapons/armors, ambush/suprise is your only choice.

    Wait for the marine to pass you by (hold still) and attack instantly while keeping the marine in your point of view, even with upgrades he can go down without ever turning around, if your lucky. We even had Fades with Carapace/Sensory because someone thought that having sensory as our second upgrade would mess our game, but we proved him wrong <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->.
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    Interesting. I don't usually attack immediately after they pass me. I prefer to make sure no more are behind them. Or atleast give them a little leadway so as I can see what they do. I love killing a lone marine building a res tower. That's 22 res down the drain.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    as a marine you cant run then hid from me when i got motion, but hiding you can (motion only displays moving aliens.

    advice for stealth the only one i can think of that hasnt been said is dont, ever, ever turn your head when you trying to be stalthy, it makes your entire model spin wich makes you easier to see. personly i think aliens should be able to walk at reduced noise.
  • ArcadiusArcadius Join Date: 2003-04-14 Member: 15491Members
    <!--QuoteBegin--Shockwave+May 4 2003, 03:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ May 4 2003, 03:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shockeh's Hint of Skulkdom #439 :

    Don't forget about models. The number of skulks I've mowed down because they think they're hidden around a corner, because they forgot their viewpoint ISN'T from the front of the skulk (It's actually about 2/3rds of the way forward) so their legs & head are sticking out from the wall, is a silly number.

    Remember. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can't even begin to count how many times I died before I figured that out. Definately a BIG hint to remember and take to heart when trying to hide as a skulk.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    you DO have reduced noise when you walk.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Insider+May 1 2003, 06:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insider @ May 1 2003, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In a situation like this "click click click" is definitly not music to ones ears... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you mean a marine, then it's *clunk clunk clunk*, *thunk thunk thud*, *crash blam crater* or the eerie silence of HA /crouched marines. Marines are not nearly graceful enough to go click.
  • Dunkin_DynamiteDunkin_Dynamite Join Date: 2003-02-08 Member: 13260Members
    edited May 2003
    Firstly, ThinG, the focusing on one thing only applies to poor marines.

    Good ones can multitask, keep track of many things.. I daresay you need this to be good at stealthy <i>hunting</i> as well as a deathmatch, not deathmatch as in Quake but fighting for your life in Natural Selection.

    I think over focusing is more a function of mob mentality; the marines for instance may be new to the game and try with good intentions to follow the comm's orders to go somewhere, meanwhile they travel in a group and feel secure. They may be a bit overwhelmed at all the new things and decide to focus on, say, travelling with the group until they stop at their apparent destination.


    Hiding works well, yes, but if the marine has motion tracking there is still the possibility that he can see you hide. In this case there is nothing you can do about it if you stay put and he sneaks up on you. I have found however that it might be likely that your POV on the marine model is also a little ways back behind the your 'face', maybe not that much but enough so that observant skulks will be ready just as I leap around the corner to blast them.

    <b>taboofires</b>, he means the sound of an empty clip <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SolusSolus Join Date: 2003-05-02 Member: 16015Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->taboofires, he means the sound of an empty clip<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If he meant an empty clip, why wouldn't that be music to an aliens ears. He meant the sound of the marines pulling the trigger. Or perhaps he can hear people clicking their mouses while playing the game.
    Who Knows!
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    edited May 2003
    I didn't used to place much stock with Sensory, but having played some games recently I can say I love cloak. I don't recall this map's name but it features a huge sign announcing it as an Advanced Chemical Research Facility or something similar. I have lost count of how many marines (some even in HA) that I've literally dropped onto or crept up behind simply because they haven't seen me due to cloaking. Even with motion tracking - I remained completely still like a lizard. And then I've eaten them. They don't understand where this attack has suddenly sprung from and by that time they have warmed my belly. Yeeeeeeeeeeeeeeees...Fresh meat. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I'll refrain from turning this into another debate about cloaking, but there's more to stealth than being physically invisible. It's also about staying out of view. It's possible to completely evade detection and yet be completely visible by not being seen - by not being where the marines are looking. You can't do it all the time, it helps if your movements are silent or at least quiet, but you certainly don't have to be invisible (or partially invisible) to pull it off.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Hmm. talking about skulk tactics, againts normal & HA marines, if you can attack from behind, try to stay on his backside all the time. When he cant see you, he cant shoot you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. Its harder than you would expect though.. but with a little practice you can predict and/or see his movements.

    Think about how you react when someone attacks you from behind. At least i always turn to left, and making 180 degree turn. (im right handed). If you can always turn to right & while biting, i can never see you. I think this reaction is somekind of thing we do without thinking..

    Marine turns to left, you turn to right and bite him. And vice versa. I dont know if this is such a good tip, but maybe against HA marines. Move around your enemy as fast as you can, and bite him. Thats i usually do without carapace or with it.

    Bite has a very small range too, so you dont have to have your head THAT close to him, but when you hear the "chomp" sound you know its a hit.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--SoulSkorpion+May 2 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ May 2 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heh... stealth tactics...

    I played Spy class in TFC for about three years straight. I always pick Stealth when I play Firearms and I can slip right past people even without a disguise or cloaking. I can safely say that stealth tactics most definately help.

    The basic idea is to stay out of your enemy's field of view. When I used to stalk people to make a backstab kill, even though I was in disguise it would look suspicious. I used to follow them, turning widely when they turned so they wouldn't see me on the edge of their screen, close the distance and dispatch them. If they can't see you, they can't kill you!

    Another main one is - don't attack what you don't intend to kill. Don't just attack marines (or parasite, or spit spitballs at) if you have no intention of finishing them off or distracting them. You only draw attention to yourself. If you aren't looking for a fight don't start one. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I disagree, sometimes parasiting even if you don't intend to kill, helps greatly. Knowing where people are going is a big addition, plus it distracts them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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