Nsipt9 screenies

2

Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    They are normally very large indeed. Pushing the boundaries of the HL engine. About 4 times the size of de_dust I would say, but don't quote me on that. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    id really like a map 2X the size of de_dust on ns (but think of ns_dust  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> )
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    does anyone know if those progress bars for gestation and welding will be replaced, they do look like placeholders...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--XTS_Highlander+June 10 2002--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (XTS_Highlander @ June 10 2002)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The reload animation caught my eye particularily...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You only saw one frame of the animation.. how could it catch your eye?  Anyway -- great work dev team NS looks better every weekend! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->!  Also, about the map sizes, they are quite large compared to other maps out there, the only ones that I think come close are 1) ex_hardline and 2) dod_heatue (or however you spell it) and even then, NS has em beat!

    <span style='color:black'>Jesus was born so I get presents.  Thank you, jesus, for being born.</span>
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    We are experimenting with smaller maps as well.  The release will have a diversity of map sizes, from much larger then your average CS map for those big games, to something closer to CS size for smaller games.

    In general, smaller maps are faster and more intense, but it does change the gameplay considerably, and large maps are definitely to play as well, especially with 20+ players.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    <!--QuoteBegin--SentrySteve+June 11 2002,14:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SentrySteve @ June 11 2002,14:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--XTS_Highlander+June 10 2002--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (XTS_Highlander @ June 10 2002)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The reload animation caught my eye particularily...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You only saw one frame of the animation.. how could it catch your eye?  Anyway -- great work dev team NS looks better every weekend! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->!  Also, about the map sizes, they are quite large compared to other maps out there, the only ones that I think come close are 1) ex_hardline and 2) dod_heatue (or however you spell it) and even then, NS has em beat!

    <span style='color:black'>Jesus was born so I get presents.  Thank you, jesus, for being born.</span><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Gee, maybe the fact that there hasn't been any indication of reload anims anywhere up untill this batch of screenshots?  I'd say that'd tend to stick out...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    /me feels ignored...
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    I agree with SentrySteve.
    <span style='color:black'>Yeah, Fam does have a nice as.. wait, nevermind</span>

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Gwahir, I am pretty sure they are placeholder and will get a more alien feel/style once they get around to that.
    *complains there is no shots of all the marines blowing up from all his divie wind...wait, Flayra was always commanding when that happened <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> *
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    The screenies look amazing as all of the other ive seen so far.

    Nice job  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->View from a gestating bioform.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    nuff said, pwnage
  • bbobbbbobb Join Date: 2002-05-30 Member: 707Members
    wow, I didn't think any mod would make maps as big as the ones in DoD. Although dod_dog1 not only took up the entire WC grid, but used a trick to go beyond it. Anyway, the screenies are positively orgasmic.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, but dod_dog1 didnt use all the vertical space on the WC grid =D and you couldnt walk on the land outside the WC grid, it was just a func_train set to go there after the map started.
  • CervantesCervantes Join Date: 2002-03-05 Member: 275Members
    <!--QuoteBegin--Flayra+June 11 2002,15:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ June 11 2002,15:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->We are experimenting with smaller maps as well.  The release will have a diversity of map sizes, from much larger then your average CS map for those big games, to something closer to CS size for smaller games.

    In general, smaller maps are faster and more intense, but it does change the gameplay considerably, and large maps are definitely to play as well, especially with 20+ players.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Glad to hear it, I love huge maps.   Makes the game feel a lot more real, ya know?   I get into it more.   Alright well that was the one thing I was worried about when it came to this mod, and you guys just shot that worry down pretty nice, so cool.   <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->   See ya in IRC...
  • HAL_9000HAL_9000 Join Date: 2002-06-14 Member: 767Members
    hey, sweet pics, cant wait to play. i was wondering one thing. in the seventh shot, when u r talking about having grenades, the gun seems to be in a different position than in most other shots of it. just mondering if u changed the postioning.
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> pics are great this games really cool its not just kill the otherside like c-s its a game where u can biuld in 3-d environments witch i find really cool good job guys

    -----
    Quote
    the sky is blue because icecream had no bones.
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  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    Damn NS is gonna rock
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Yeah, the long wait is well worth it. I doubt there are (m)any mods out there that were more polished when they were first released than NS will be.

    You know, when the first betas look so good, imagine how version 1.0 will look like!
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    why!? WHY must you torture me? i want my ns and i want it now! *starts a chant* NS NS NS NS NS!!
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    eh.. maybe i missed something.. at readyroom, they had some picks of bobs hands... being used as a weapon.. is this aside from his bite, or was that overwritten with the bite for his primary attack.. ??
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Hmm, that <i>is</i> a bit confusing. When you see the level1's claws out, that means he's using his leaping attack. His teeth pull out of view, and his claws become more visible, then start faliling about when you jump.

    Looks really keen.
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    sounds good to me!!
    cant wait to plug a few rounds into one of em there bobs.
    <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->
  • Jace101Jace101 Join Date: 2002-03-23 Member: 343Members
    Damn the game looks sweet.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I have a question.... at one point, I believe I saw a number of screenshots of the commander view, only they didn't have that metal paneling "Starcraft"-style look to them. Instead, it was all a sky blue, translucent thing going on.

    Is this going to be the final 'look and feel' of the commander UI, or was that bluish one to be the final version (or perhaps just playing around with style options)?

    UPDATE: Nevermind, I found one of the shots and it was the PLAYER view that looks like that. However, will the commander view end up having the same style, or remain its current "Starcraft" style? Personally, I like both equally.
  • bobbob Join Date: 2002-06-21 Member: 807Members
    Those pics are best what i have seen. Cant wait to hunt some  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo--> with  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    /me wants holographic GUI similar to Perfect Dark menus

    /me thinks the metal one looks cheesy

    /me hopes there are some transitions between buttons

    /me hopes for noob tooltip support

    /me hopes for a diagram showing where in the menus you are (kind of like a file tree)
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    The "starcraft" style that you saw is the final commander view UI.

    The semi transparent blueish one is the final player mode UI.  

    The concept behind it is that the Commander Console interface is more of a hands on functional control system that is part of the machine the commander is in, whereas the marines see the data displayed via their visors, hence the transparent digital looking display.  That make sense?
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    Nostalgia, anyone?

    Interesting to see how much Ns has changed and, aha, evolved, since then.

    *sneaky raise-topic-from-dead*
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    To be perfectly honest, I never remember the Hera as seen in screenie 3. And nades with 100 clips. That was Alpha only though, obviously. Finally, the infamous "nukes".
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Nice, but do you <i>really</i> think the mods will apprectiate your ressurection of a thread that has been dead for over <b>two years?!?!?!?!</b>
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