Mystic Dev_overview 1 Shot

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">really near the end...</div> Im just adding sounds and effects to Mystic, its really near completion and i just need some playtesting. Ive got no new shots to show as mainly all the rooms and corridors have already been shown.

here is the layout.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_mystic_layout.jpg' border='0' alt='user posted image'>

any comments?

Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Does it have any double siege spots?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited April 2003
    Yes, the room between the 2 hives at the bottom.

    Edit: Like the font (not), make it readable kthx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    <!--QuoteBegin--Fam+Apr 28 2003, 06:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fam @ Apr 28 2003, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does it have any double siege spots? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Must test it, I guess... We will know soon.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    well theres no double node by saying both nodes in the same room, and the map is quite big this time so i dont know if the 2 nodes youre saying can be held with 1 only TF. Still, im starting to liek maps with NO double node, cause it unbalances the game alot if you havent planned it well, and thats wut happened to Nirvana so maybe ill add a double node here or maybe not.

    The question is....if to put a double node...where should it be? near marines? near aliens? just in the middle and whoever reaches first.......gets it?..tell me your ideas please.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--blueman+Apr 28 2003, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Apr 28 2003, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well theres no double node by saying both nodes in the same room, and the map is quite big this time so i dont know if the 2 nodes youre saying can be held with 1 only TF. Still, im starting to liek maps with NO double node, cause it unbalances the game alot if you havent planned it well, and thats wut happened to Nirvana so maybe ill add a double node here or maybe not.

    The question is....if to put a double node...where should it be? near marines? near aliens? just in the middle and whoever reaches first.......gets it?..tell me your ideas please. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The question is: Does your map <b>REALLY</b> need a double res room?
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    One thought that came to me was this...

    If indeed the room between the left two hives is a double seige point... don't bother making it NOT a double seige, since that room has plenty of access points for aliens to rush in, making it a place that'd likely be hard to hold as a marine... but rather get rid of the single node there, so relocating to that room and not having any other territory covered will be an impossible tactic. The node in Hera's processing is what makes relocating there possible, not the double seige thing. The double seige thing makes it desirable... the node makes it POSSIBLE.
  • Mr_EnigmaMr_Enigma Join Date: 2003-04-26 Member: 15843Members
    edited April 2003
    i think the 2x seige room sould be more accessible (ie more another entrance in there, like a second vent or something [ and if so, you can make 1 or 2 of the vents weldable]) so the aliens have a better chance of taking the area back.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    2 RT's in a room make the game last longer .. poeple ( comms / Gorge's ) waste tons of res just to get 2 RT's <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ( for example : 10 turrets... / OC's / DC's )

    its really fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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