Mystic Dev_overview 1 Shot
blueman
Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">really near the end...</div> Im just adding sounds and effects to Mystic, its really near completion and i just need some playtesting. Ive got no new shots to show as mainly all the rooms and corridors have already been shown.
here is the layout.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_mystic_layout.jpg' border='0' alt='user posted image'>
any comments?
here is the layout.
<img src='http://www.planethalflife.com/roleplayhl/team/blueman/ns/ns_mystic_layout.jpg' border='0' alt='user posted image'>
any comments?
Comments
Edit: Like the font (not), make it readable kthx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Must test it, I guess... We will know soon.
The question is....if to put a double node...where should it be? near marines? near aliens? just in the middle and whoever reaches first.......gets it?..tell me your ideas please.
The question is....if to put a double node...where should it be? near marines? near aliens? just in the middle and whoever reaches first.......gets it?..tell me your ideas please. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The question is: Does your map <b>REALLY</b> need a double res room?
If indeed the room between the left two hives is a double seige point... don't bother making it NOT a double seige, since that room has plenty of access points for aliens to rush in, making it a place that'd likely be hard to hold as a marine... but rather get rid of the single node there, so relocating to that room and not having any other territory covered will be an impossible tactic. The node in Hera's processing is what makes relocating there possible, not the double seige thing. The double seige thing makes it desirable... the node makes it POSSIBLE.
its really fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->