[mprev] Usp

LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
edited April 2003 in NS Customization
<div class="IPBDescription">Preview of my replacement pistol.</div> I have found that there to this date still hasn't been 1 good pistol replacement for ns, at least none that I have seen. The one from avp would be nice if the animations weren't so bad, and the same goes for the default. Right now I'm working on a usp replacement for the pistol that will probably end up with the animations from cs.

EDIT: It's pretty much done, I just need it to be skinned then I can add the hands, bones, and animations.

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    if you can get it skinned/animated, i'de love it...

    poly count?
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    me wants me wants <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    really nice model there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    400 vertices
    737 triangles

    I will be removing some of the faces that are never seen, and I need to add the cover in the ejector port. Skinning it will be a little bit tricky... it depends on how complex the mesh comes out for me...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ok, I'm at the point where I'm ready to skin it, I just can't make a good mesh without ruining the smoothing groups when I export it to a 3ds file. I normally use Unwrap3d, but last time I made a mesh it just screwed up the smoothing groups. Is there any other formats I can use or something?
  • HF-SnkeHF-Snke Join Date: 2002-11-26 Member: 10023Members
    good job, but i think the usp is too short, it semms like a mix between clock and usp <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • H_U_D_S_O_NH_U_D_S_O_N Join Date: 2003-04-22 Member: 15741Members
    looks promising, let us know ASAP when its skined or animated.
  • RyenDeckardRyenDeckard Join Date: 2003-02-16 Member: 13621Members, Constellation
    <!--QuoteBegin---]HF[-Sn@ke-]+Apr 24 2003, 03:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-]HF[-Sn@ke-] @ Apr 24 2003, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good job, but i think the usp is too short, it semms like a mix between clock and usp <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    uhh i think you mean "Glock" not "Clock" unless you think the gun looks like a circle with 3 hands and numbers 1-12 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    There is no way it is too short. I splined this pic:
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Oh, and an updated pic of the model: (still needs a skin....)
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    SOMEONE PLEASE SKIN THAT USP I LOVE USP'S PLEASE PLEASE...NICE MODEL BTW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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