Because Im Too Good For You All

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Comments

  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited April 2003
    <!--QuoteBegin--40Inch+Apr 8 2003, 04:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (40Inch @ Apr 8 2003, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Nottingham+Apr 8 2003, 09:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Apr 8 2003, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why be such a crybaby?

    SRY that I said anything.
    Just wanted to make this suggestion cuz it would be an improvement in my eyes atleast.

    But from now on I will just shut up if thats what you want BlackPanther.

    (Thought people put up wip's cuz they wanted some feedback) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think you made your point a few posts back. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But your the onlyone who seemsd to understand what I meant.

    Cuz otherwise post like the 1.1 jamming stuff wouldnt apear.

    Anyway lets just stop talking about this OK???

    If not I got a feeling this would lead to something that will make Nelly a guest of honor in here.

    Cuz

    - It's getting hot in here! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    Yum.

    Panther, were you skinning this yourself? And is that what's being worked on right now?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I did a quick compile to see how it looks ingame and it's getting there!

    Nottingham: Sorry if my post sounded bad. Meant no bad sarcasm when i replyied.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    T2K's catching up on the back-log, and waiting patiently for this awsome model
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--BlackPanther+Apr 8 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Apr 8 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did a quick compile to see how it looks ingame and it's getting there!

    Nottingham: Sorry if my post sounded bad. Meant no bad sarcasm when i replyied. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NP!

    I love you anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Cant wait for this beauty to get public released !
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    How's he gona hold it?
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    <!--QuoteBegin--Duo Maxwell+Apr 9 2003, 05:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Apr 9 2003, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How's he gona hold it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    With his/her hands <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    At least I hope so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    I mean , hips or shoulder , chin maby? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Well it raised the origins a bit to show more details and made it further from the edge of the screen so you can actually see your trigger finger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Here's a VERY early ingame screenshots, with just the mesh, DUO MAXWELL's animations and with my origins:
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    needs a bit more adjusting imo, but looks nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    My feedback/criticism:

    I won't say much about the obvious (hand not clamped to gun, missing trigger hand, skin). But my 2cents about the origins - I realize this is very early, but these are just my picky opinions, do what you want about them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    To me, it doesn't look "beefy" enough to me with those origins. The natural POV warping seems to stretch it too much when the weapon protrudes from too low/far right on the screen. I hate to suggest covering up your craftmanship, but I would pull it back a little and center a little more to give it a little more thinkness and bring the player to the weapon.

    That's one of the things I liked about Maxwell's was that it really felt "snug" in your player's arms and the player's hands grip it nice and close to your perspective. Your current origin's kind of give me the "pole" feeling. Pole Effect: Weapon is placed too far off from player's view that the stabalizing (left) arm looks like it has to <i>stretch</i> to clasp the weapon properly - like they are holding a big long pole; detaches player from the game as the way it portrays you holding it does not look natural.

    To clarify if that doesn't make sense, imagine how you would hold a fat Gatling Gun while saying "Say hello to mah little friend!" You would hold it nice and low, out and relaxed. The pole effect is when you get this feeling while holding an LMG, SMG type weapon that you would naturally hold nice and close to your body.

    I've never held a real gun nor have I made a model, I'm just very observational, and that's what I have observed. Oh, and don't get me wrong, your work looks great so far, I'm just offering up my opinions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. I'm glad to see progress
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Dunno what you had in mind for a skin ( greeny pulse rifle I s'pose..), but it looks nice in shiny black..but then, my inner goth wants to make everything black and shiny..
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I understand your concerns... and i agree with your feedback (which i must give you credit.. cuz thats the best feedback i've ever had on any of my models posted here! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )

    YES, my main concern is the "beefyness" of the model as well... but thats how the real gun is. You can trust me 100% on this, i used CAD drawings when doing the model to make sure my proportions were perfect, short of using AUTOCAD to make it! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    To make up for it, ill simply scale up the whole model ever so sligthly until im satisfied.

    And you're also right about the model being too far right.
    I will recenter it more.

    Thank you.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    When I saw the model I thought. WOW finaly a Pulserifle that doesnt look like a hippo.

    I agree that its a little to far from the "player".

    Also thik that it point a to much ti the left. would prefer that it pointed more straight ahead. But maby thats just me.

    Anyway Good work!

    (If you want you can put me in the credits for the most annoying **** on your thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Is that model gonna stay with that skin? It's very dark and theres almost no variations in it.
  • HarleyQuinnHarleyQuinn Join Date: 2003-04-06 Member: 15255Members
    edited April 2003
    no lazer, thats just the mesh, the skin will change the variations, and add textures and details.

    i think...
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Exactly right...

    although some "impatient" folk around here have been asking me to release it like that!
    why?.. i do not know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HarleyQuinnHarleyQuinn Join Date: 2003-04-06 Member: 15255Members
    because they are greedy little minions, who do not comprehend the power that shall be felt when the model is complete!!

    or was that a bit ott?
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    um perhaps skew the front of the gun towards the center of the screen more so that the fancy ammo counter can actually be read easily?
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