Because Im Too Good For You All

BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
<div class="IPBDescription">Aliens M41A pulse rifle</div> Somebody emailed me a week ago asking for a new M41A as it seems alot of people do not like the one done by Duo Maxwell. (Personnally, I use it and it's good.. but not great)
So i spent all afternoon yesterday making it... all the way to 2 am <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Major difference in this model, is that the ammo counter will change..
<b><i><u><span style='font-size:21pt;line-height:100%'> BUT</span></u></i></b>
It will only change during reloads and when it's empty.
So, during the time you have ammo in your magazine and you are not using it, the counter will be a <span style='color:red'> 50</span>.
When you fire the gun, the ammo counter will be at <span style='color:red'> - - </span>.
When you are out of ammo, .. well duh! It's gonna be a <span style='color:red'>00</span> flashing.
When you are reloading, the counter will be a <span style='color:red'> RD </span> (stands for ReloaD)


Off course, this is just purely aesthetics and i'll make a version without the counter if people don't like it.

Renders:
<a href='http://thegamingelement.com/xmas/Other/m41a.jpg' target='_blank'>Side view</a>
<a href='http://thegamingelement.com/xmas/Other/m41a1.jpg' target='_blank'>Back</a>
<a href='http://thegamingelement.com/xmas/Other/m41a2.jpg' target='_blank'>Front</a>

Polycount is just below 1000 polys, but due to the high poly hands of NS, it will surely rise to 1500 easily.
The model is not final at this point.. i still have to smooth out a few places but the full shape is done.
Enjoy!
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Comments

  • Cpl_WiderCpl_Wider Join Date: 2003-03-21 Member: 14747Members
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Host is working fine... copy/paste the url in a new window.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Very nice model and i hope that the aims are better than the current pulse rifle, but a sweet weapon keep it up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Well i can do pretty good anims now that i've done a couple.
    Your left hand will hit the mag release button on the side and it'll slide down on it's own. Then i tilt the gun a bit with the right hand and insert the new one.
    Simple.
  • gunnergunner Join Date: 2002-11-03 Member: 6763Members
    i cant see it, even with copy & paste and new window
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Very nice model BlackPanther <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    who's skinning it?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Anyone willing.
    I've got a tons of other skins to do right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    is it meshed? that seems to be a major stumbling for most models on this forum <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    No it's not meshed.
    Gonna do it myself when it's done... cuz if i wait for someone else to mesh it... TF2 will be released by then.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    It totaly roxx!

    waitin... waiting... waiting... loosing patience for the release <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    well I'd like to give this a go at skinning if I'm allowed, it would only be my only 2nd or 3rd skin but I'd love to give it a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PariahPariah Join Date: 2002-11-27 Member: 10049Members
    Everyone is making fine prifles =) and they seem to keep getting better...but none ive seen are the equivilent to the Desert Crisis prifle...not only does it have good animations but the ammo counter acctually WORKS...it counts down from 50 on every bullet fired until your empty...then you reload at its at 50 again...if anyone here plays the game you know what im talking about (btw good mod everyone should play it) ((community is VERY biased against CS so its prolly not a good idea to compare the 2 when you play))

    d/l the mod and check out the prifle (id post the model but i dun feel like having to get permission)

    <a href='http://www.desertcrisis.com' target='_blank'>Desert Crisis</a>
  • FohteeFohtee Join Date: 2003-02-09 Member: 13346Members
    <!--QuoteBegin--Nottingham+Apr 2 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nottingham @ Apr 2 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It totaly roxx!

    waitin... waiting... waiting... loosing patience for the release <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He just announced it like an hour before you posted. lol

    Awesome model btw. Bayootiful!
  • FryCookFryCook Join Date: 2002-11-06 Member: 7343Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No it's not meshed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    i'm assuming by "meshed" you guys mean it doesn't have properly applied uv mapping coordinates? maybe meshed is a term that milkshape uses?
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Yup, that's what they mean.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Yup.
    The <b>skinmesh</b> is the 2D wireframe layout of your weapon and serves as a map to make the skin on the model.

    The <b>mesh</b> is actually the model itself.
  • xexexexe Join Date: 2003-03-27 Member: 14921Members
    Totaly roxors cant wait
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    **Updated render**

    Now with added hole goodness!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Awesome! I'm DEFINATLY using this, once it done.
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    Very nice. Can't wait.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    very much looking forward to this. ns modelling community needs some people who can animate and skinmesh that are prepared to work on other peoples models. this is a serious stumbling block that is holding a lot of talent back :\
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Well.. i can model, mesh, skin, animate and compile any HL model so.. no trouble there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • H4nDC4PdH4nDC4Pd Join Date: 2002-12-24 Member: 11500Members
    edited April 2003
    Black panther just curious as to how you learned to do all the process that goes into making a model. Did u take classes our teach ourself? Im trying to break into this particuliar field. What program r u using as well. thanx
  • Cpl_WiderCpl_Wider Join Date: 2003-03-21 Member: 14747Members
    wow.. nice.. hope you get it sklinned and working soon.
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    me wants it now <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> take ya time make it kewl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    <!--QuoteBegin--H4nD!C4P*d+Apr 3 2003, 08:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H4nD!C4P*d @ Apr 3 2003, 08:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Black panther just curious as to how you learned to do all the process that goes into making a model. Did u take classes our teach ourself? Im trying to break into this particuliar field. What program r u using as well. thanx <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I learned myself all the skills i needed to make this model.
    I started game editing in 1997 when i was playing Jedi Knight : Dark Forces 2. You would not beleive what some people have done with that old engine. When you see the "improvements" people do to the HL engine, it pales in comparison to what they did with JK: DF2!

    I just bought myself a copy of 3D Studio Max 2.5 (Student version, so only 129,95$.. not the usual 2000$ hehe) and i did a simple google search for: "3d modeling tutorials"

    And i've read and done each and every one of them a dozen time over.

    So i've been low poly modeling for really 6 years now. As for animating and other stuff, i learned as i went.
    Animations are really easy to make for HL when you think about it. It's how complex you want the anim to be that is time consuming.

    Even though it's been 6 years, im still learning no tips and tricks every day. I may not do cool stuff like Sheena did with her "Sister of battle" all the time, but thats only cuz i try to make the best looking models with the least amount of polys.
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