Ns_thea Preview
Fam
Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
<div class="IPBDescription">13 shots and layout</div> I began making ns_thea as a map to quickly test my NS texture wad on (which is available for download somewhere on the mapping forum). However, as time went on, and I kept adding bits, and with positive feedback from quite a few people (thanks for the encouragement guys and gals). So here I give you a veritable plethora of screenshots and a couple of layouts.
It is nearing a state where it can be tested, however there is still quite a lot of work to be done, and lighting and architecture in some screenshots (especially shots 4, 5 and 9) are not finished.
What I would like <b>especially</b> is your opinion of the layout. It is currently a very basic and uncomplicated map. The routes are pretty straight, and while all hives are between 25-35 seconds marine run away from the Marine Spawn, I would still like some opinions. I am aiming this map at a smaller number of players (5v5-8v8 would be ideal I guess, this has yet to be tested). <b>Resource node placement and vent suggestions would be lovely.</b>
The map layout is as such:
<img src='http://www.box7.co.uk/thea/layout.gif' border='0' alt='user posted image'>
(edit: I forgot to mention, the red pathways are vents)
It is nearing a state where it can be tested, however there is still quite a lot of work to be done, and lighting and architecture in some screenshots (especially shots 4, 5 and 9) are not finished.
What I would like <b>especially</b> is your opinion of the layout. It is currently a very basic and uncomplicated map. The routes are pretty straight, and while all hives are between 25-35 seconds marine run away from the Marine Spawn, I would still like some opinions. I am aiming this map at a smaller number of players (5v5-8v8 would be ideal I guess, this has yet to be tested). <b>Resource node placement and vent suggestions would be lovely.</b>
The map layout is as such:
<img src='http://www.box7.co.uk/thea/layout.gif' border='0' alt='user posted image'>
(edit: I forgot to mention, the red pathways are vents)
Comments
<img src='http://www.box7.co.uk/thea/thea1.jpg' border='0' alt='user posted image'>
Ore Processing
<img src='http://www.box7.co.uk/thea/thea2.jpg' border='0' alt='user posted image'>
<img src='http://www.box7.co.uk/thea/thea3.jpg' border='0' alt='user posted image'>
This corridoor was a copy and paste from an old map, but it doesnt look too bad. There are some unaligned textures which have been fixed, but I cant stand waiting for another compile to finish. Damn you hlrad, damn you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.box7.co.uk/thea/thea4.jpg' border='0' alt='user posted image'>
<img src='http://www.box7.co.uk/thea/thea5.jpg' border='0' alt='user posted image'>
Stabilisation Approach. The pipes, the pipes. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<img src='http://www.box7.co.uk/thea/thea6.jpg' border='0' alt='user posted image'>
<img src='http://www.box7.co.uk/thea/thea7.jpg' border='0' alt='user posted image'>
Power Stabilisation Hive. Power transformers are embedded into the wall (you cant see), but the coolant system has broken, leading to a infesation of the area by the Kharaa.
<img src='http://www.box7.co.uk/thea/thea8.jpg' border='0' alt='user posted image'>
<img src='http://www.box7.co.uk/thea/thea9.jpg' border='0' alt='user posted image'>
Frontier Junction. Just outside the Marine Spawn. Thanks to Roadmaster for the models of the chairs.
<img src='http://www.box7.co.uk/thea/thea10.jpg' border='0' alt='user posted image'>
<img src='http://www.box7.co.uk/thea/thea11.jpg' border='0' alt='user posted image'>
<img src='http://www.box7.co.uk/thea/6.jpg' border='0' alt='user posted image'>
An old shot of the readyroom.
<img src='http://www.box7.co.uk/thea/readyroom.jpg' border='0' alt='user posted image'>
Thats the lot. All feedback would be greaty appreciated.
-Fam
I love your MS and the little Thea logo. RR looks nice, did you change that sky?
Anyhow, can't wait to play it.
thea3.jpg.......The Cavern....looks abnormaly large vs the rest of the shots. Perhaps a fall of water from the mountian above or something?.
Other than that.. Absoultly astounding. ETA on release? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
This shot was taken noclipped into the floor, so do not worry about dimensions. I do have a habit of making things bigger than they should be heightwise, but this is not one of those areas. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ETA on release? Hmm, a month maybe? I will probably see what is happening with 1.1, I have not submitted, so I wouldnt like to get caught up in that and have my map go unplayed.
Indeed. From what I see so far the map looks promising. Good call on waiting. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
::under his breath:: Even though I want it NOW! ::/under his breath:: <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
[edit]
Oh and the RR is crazy awesome. That sky is very neat and mood setting
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
New areas it seems, I really cannot wait to check out the Primary Generator hive ingame.
Just a personal comment from someone who's run around ingame - the map really needs to be played to get the full feel. Walking through the sloshy water of Stabilisation approach is such an incredibly immersing experience (Pardon the pun, really) and there is a very lovely transition throughout the map from the clean stylings of the marine spawn and Frontier Junction area into the alien infested hives. Visually, the completed parts of the map are just beautiful.
My only complaint may be with the layout.. your placement of nodes and hives seems fine.. but it seems a bit small (even though I know this was the intended effect.) There may be a possibility that gameplay on Thea will become rather stagnant, as there are few alternate routes, and it seems from the layout picture that the map is mostly just a big, interconnected "room" in the middle with hallways leading off to the hives and marine spawn.
We'll definitely find out any problems during playtesting though, and as I've said before the layout is the only fault I can find in an otherwise beautiful map.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyways, looks awesome, the pics nicely speak for themselves. And props to that seksay skybox.
Res placement im mapcenter close to MS fafours marines.
The 2 res closest to mapcenter; delete one and make the other one more central...
As a Natural-Selection Player - <b>In Awe</b>
Final Impression - <b>Undeniably Wicked</b>
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But that's just me...
This map looks really great for small servers.
And the hives really look good and somewhat easier to defend against jetpacks than powersilo or computer core.
However, as a fan of vents, I would like to see some more connections. Maybe a ventsystem leading from the easternmost hive to the corridor between shots 6 and 11 continuing towards Primary Generator (shot 9) and maybe branching off to Power Stabilisation Hive?
Like I said, I am a fan of vents and this is just my 2 cents.
Thanks everyone else for the feedback, keep it coming, and you can be relatively harsh if needs be, I can take it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
nancy's vents utterly blow me away. I truly feel like a badass alien when I can go anywhere... ANYWHERE through the ventilation system, which I practically freakin' own (as in posess, not pwn).
Anyway, the center of the big ring could either use some ventage going across, or maybe a pretty room. As in, a cool thing there. Well, that's all for now, I'm going to bed. bye!
Oh: the pipes in that hive... allow skulks to run around inside them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Words can't describe this map. Seriously. I can't get over those screenshots.
I sat there for 15 minutes looking at the overlay map trying to figure out any imbalances but i couldn't really see any. I did notice no weld points (not a fan?). Anywho, it looks brilliant and I'd give my left leg to play on it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i hope to PT it soon in NANO <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->, continue with the good work!
It is certainly more impressive if its just been made out of odds and ends to test your tex....
Incredibly nice, Fam, even nicer that whatever the last version you sent me was! I love it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Especially the lighting.
Now send me this one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Only thing I saw was the possible spelling error in "stabilisation". A quick check at <a href='http://dictionary.reference.com/search?q=stabilization' target='_blank'>dictionary.com</a> tells me that is a synonym for "stabilization" (which I thought to be correct), although I can't remember ever seeing "stabilisation" before. Is this the proper usage in merrie olde England?