Mine Spamming

HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
<div class="IPBDescription">rine strat</div> I just finished a ns game as marine where we resoundedly won. In ns_tanith, we locked down sat comm, and fusion, and were pretty much assured victory. But instead of waiting to tech up hmg's and jetpack's, a couple of marines decided they do the very cheap spawn camp.

While camping, they asked for an armory. By then, the whole team was enjoying the hunting season, and once the armory was complete, our commander, Tom, spammed as many mines as res allowed. In seconds, the whole of Waste was covored with these deadly proxies.

It was incredibly funny to see spawning skulks to instantly blow up.

So, instead of going for the standard jp/hmg combo, try mines, they're incredibly effective.

<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + mine = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    w00t! mine spam=tool of the devil

    however cheap (well not res wise) it is effective
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    mine spam is a rare situation and requires really bad aliens for it to happen in the first place. If they were already down for the count, fine, it wouldn't be to hard to kill everything that spawns while waiting for a phase and armory in the hive, but if it was in the middle of the game, you would have skulks swarming from all directions if you tried to do that. I haven't seen it done except for rare times when marines just wanted to add insult to injury for the aliens but i doubt it is viable as an actually stratagy for winning.
  • Dunkin_DynamiteDunkin_Dynamite Join Date: 2003-02-08 Member: 13260Members
    it is much easier to pull off with small teams. That way you can sneak in and mine up hopefully before anyone spawns back in.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Narf+Mar 30 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Narf @ Mar 30 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mine spam is a rare situation and requires really bad aliens for it to happen in the first place. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    With good marines that actually work together a mine rush is simple and very difficult to counter. They can either rush with mines from the main base and then drop an armory or just rush with an armory and drop mines from that.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    evil tactic. almost on the same league as a jet rush.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    The way described above isn't what I would casll a "tactic", it's just a "finisher". In that situation you can go for whatever way you feel like (My current fav is the HA/welder train).

    "Mine spam" (don't like the spam word) is OTOH a tactic that can be used to get an early win against an alien team that isn't too observant. I've won three games by myself by making it into the hive early (long before 2:nd hive could be started), gotten an armory up and dropped mines. As the aliens start dying "out on the field" I just spawn camp and after each kill have another 6 seconds to place some more mines. Usually more marines start dropping by and we can afford to have a couple shooting at the hive.

    Totally valid strategy IMO, an alien team that lets you build an armory in their hive gets what they deserve. No-one ever screams "lame" when aliens chamber-rush marine base or sneak up a D-chamber or two in a convenient vent.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I've seen a variant used to great effect. build 1 IP, 1 armory, spend rest of resources on mines. Every marine gets a pack essentially. Now rush the hive. Your whole team together will kill any lone skulks on the way (most skulks rapidly spread about the map), and once you get into a position where the team has a good line of sight upon the hive, everyone throws their mines down. Now you have an impenetrable fortress of explosions, several feet thick that aliens just cant get through. I've never seen it beaten.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I've seen it beaten but usually the aliens play right into the hands of the Marines, ie: rush back to the hive, blow up, and get stuck in the spawn-que.

    Actually we were hit by a version of this earlier today, marines took South Loop on Eclipse immediatly (we started in Maint) and got an armory up. They started spamming mine, and shooting the hive. We told one skulk to just get out of there and go gorge in Eclipse Command while the rest of us tried to take out South Loop.

    res was really slow with 2 gorges at the beginning (I was the gorge in Maint, just using my res to get 3 D chambers up ASAP) and was helping the skulks stay alive and healing the hive. Once we got 3 D-chambers up under the hive it was much easier and carapaced skulks don't die to one mine (or even two, sometimes). The big Mistake from the marines of course was to not have a res-capper running around, so once South Loop went down (They even got sieges up and hit our hive a couple of times) it was all over. A Gorge/babbler rush was the fitting and humiliating end to the cheeky buggers.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    lol

    That's f'ing cruel. If i was the admin i would of banned the ENTIRE marine team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> hehe
  • HoMIciDaL_PuPPyHoMIciDaL_PuPPy Join Date: 2002-11-27 Member: 10091Members
    edited April 2003
    Like typhone said its an actual tactic too.

    its cheap its easy its effective (with a good marine team)
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    but mine spam is still the tool of the devil, and something thats bannable from some servers, etc, why not just JP rush instead?
  • RatfireRatfire Join Date: 2003-03-31 Member: 15091Members
    Morally, you have to look back to the great book "Ender's Game"

    Winning is everything, win at all costs with every resources that you can take advantage of. In war, an all out war for existence, nothing matters except winning.

    That said, it definately is more fun to have a game last longer than 1.5 minutes so instead, try mining up the outside of the base, then just having the marines kill the spawning skulks why others marines secure and build the other two hives <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Ratfire
  • DEATH_AT_THE_DOORDEATH_AT_THE_DOOR Join Date: 2003-03-03 Member: 14269Members
    Very interesting, should try it once, at least. IMO it's not too unfair for the aliens: it should take a great deal of mines to cover the WHOLE respawn area and there are mine planting limits, IIRC. Plus at the beguinning of the game marines can't attack right away and then one fade can turn the whole "engeneering" team to Human Stew with one shot...
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Well let me ask a simple question. If you control the spawn hive location, why didn't you just finish it off with LMGs as one or 2 placed mines? You got the armory to fill up, and skulks are all dead. What is the purpose of spawn camping and mining at the same time?

    You rarely see aliens camp an IP for the fun of spawn kills.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I've seen a good offensive mine strat. You've probably all heard it, but I'll say it anyway.

    A marine team was assualting a hive (port engine) and as our 2nd hive had started we had to stop them getting a seige up (they got a covert PG there). So what they did 3 people on defense of the rest but..." just stood by the windows out side port looking down the corridor, the other one just spammed mines at the far end of the corridor just before the corner. Killing him was hard as you were under the fire of the other 2 and killing them 2 was next to impossible, dodging mines AND marine fire is quite difficult.

    Anyway they got the seige up we lost...

    Hope this is clear.
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