Mine Spamming
Haunted
Join Date: 2003-03-01 Member: 14178Members
<div class="IPBDescription">rine strat</div> I just finished a ns game as marine where we resoundedly won. In ns_tanith, we locked down sat comm, and fusion, and were pretty much assured victory. But instead of waiting to tech up hmg's and jetpack's, a couple of marines decided they do the very cheap spawn camp.
While camping, they asked for an armory. By then, the whole team was enjoying the hunting season, and once the armory was complete, our commander, Tom, spammed as many mines as res allowed. In seconds, the whole of Waste was covored with these deadly proxies.
It was incredibly funny to see spawning skulks to instantly blow up.
So, instead of going for the standard jp/hmg combo, try mines, they're incredibly effective.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + mine = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
While camping, they asked for an armory. By then, the whole team was enjoying the hunting season, and once the armory was complete, our commander, Tom, spammed as many mines as res allowed. In seconds, the whole of Waste was covored with these deadly proxies.
It was incredibly funny to see spawning skulks to instantly blow up.
So, instead of going for the standard jp/hmg combo, try mines, they're incredibly effective.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> + mine = <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
however cheap (well not res wise) it is effective
With good marines that actually work together a mine rush is simple and very difficult to counter. They can either rush with mines from the main base and then drop an armory or just rush with an armory and drop mines from that.
"Mine spam" (don't like the spam word) is OTOH a tactic that can be used to get an early win against an alien team that isn't too observant. I've won three games by myself by making it into the hive early (long before 2:nd hive could be started), gotten an armory up and dropped mines. As the aliens start dying "out on the field" I just spawn camp and after each kill have another 6 seconds to place some more mines. Usually more marines start dropping by and we can afford to have a couple shooting at the hive.
Totally valid strategy IMO, an alien team that lets you build an armory in their hive gets what they deserve. No-one ever screams "lame" when aliens chamber-rush marine base or sneak up a D-chamber or two in a convenient vent.
Actually we were hit by a version of this earlier today, marines took South Loop on Eclipse immediatly (we started in Maint) and got an armory up. They started spamming mine, and shooting the hive. We told one skulk to just get out of there and go gorge in Eclipse Command while the rest of us tried to take out South Loop.
res was really slow with 2 gorges at the beginning (I was the gorge in Maint, just using my res to get 3 D chambers up ASAP) and was helping the skulks stay alive and healing the hive. Once we got 3 D-chambers up under the hive it was much easier and carapaced skulks don't die to one mine (or even two, sometimes). The big Mistake from the marines of course was to not have a res-capper running around, so once South Loop went down (They even got sieges up and hit our hive a couple of times) it was all over. A Gorge/babbler rush was the fitting and humiliating end to the cheeky buggers.
That's f'ing cruel. If i was the admin i would of banned the ENTIRE marine team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> hehe
its cheap its easy its effective (with a good marine team)
Winning is everything, win at all costs with every resources that you can take advantage of. In war, an all out war for existence, nothing matters except winning.
That said, it definately is more fun to have a game last longer than 1.5 minutes so instead, try mining up the outside of the base, then just having the marines kill the spawning skulks why others marines secure and build the other two hives <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ratfire
You rarely see aliens camp an IP for the fun of spawn kills.
A marine team was assualting a hive (port engine) and as our 2nd hive had started we had to stop them getting a seige up (they got a covert PG there). So what they did 3 people on defense of the rest but..." just stood by the windows out side port looking down the corridor, the other one just spammed mines at the far end of the corridor just before the corner. Killing him was hard as you were under the fire of the other 2 and killing them 2 was next to impossible, dodging mines AND marine fire is quite difficult.
Anyway they got the seige up we lost...
Hope this is clear.