Will All Those Death Animations Make It Into 1.1?

bobertoboberto Join Date: 2002-11-03 Member: 6306Members
looking in hlmv, i see lots of neat death animations for alien and marine structures, but in 1.0 we just get a puff of smoke... is implementing the animations something being worked on for 1.1?

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    One could guess yes.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    alien attack, marine reload and marine walk backwards would be good too.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I would want something better than a little puff of smoke
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    id like lerks to do something other than sit there. too many bullets wasted into corpses.....
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    edited March 2003
    haha, true... dead lerks need to look more dead. having that model sitting there looking like its alive is pretty silly and confusing.

    edit: check out the fall_death animation. it seems that should be the default animation for all deaths, having the lerk laid flat out on its stomach with wings out when dead.
  • merC1merC1 Join Date: 2002-11-06 Member: 7345Members
    Isn't it mentioned in the 1.1 changes that buildings splatter goo and stuff when they die ?
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Haha...The amount of times I and other players have pumped rounds into dead lerks...Feel rather stupid too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I've always wanted to see buildings show a little more eye-candy when they die. When I first saw an alien res tower I expected that when it died the big gas bag would deflate and the whole thing kinda collapse inwards. For the other alien structures something feasible might be having them bleeding green goo when they're in the yellow/red, and sagging into a heap of organic matter when they die. Of course, all this kinda stuff must be limited by how much lag they would produce, so I don't know what the devs will do....
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    most of the buildings death animations are it falling over though.

    lerk spikes a TF to death an it rolls over? That would look weird.
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