Motion Tracking...



  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    MT is overrated, its cost is very high and most comments relating to its effectiveness are idealistic. It is helpful for commanders, and somewhat helpful for troops but not at its current cost.

    Moving motion tracking to the minimap, reducing its cost significantly and keeping its original function in commander mode would be a nice change. This would make MT more viable in match play due to the reduced cost, which would justify taking it as an aid for the commander. However, first you have to create a minimap that isnt completly worthless trash.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Amen. I sincerely hope that the dev's <i>do</i> decide to remove the stupid blue circles and instead implement a decent mini-map (along with MT blips being shown there, of course).
    I'd also agree that perhaps that would warrant a lowering of MT cost... say, 30 or 25 res?
  • scottlscottl Join Date: 2002-12-20 Member: 11232Members
    Heres my vision of what it could be: What about

    1) Need the observatory(costs same as now)
    2) Upgrade to motion sensors or something(like 15 pts to upgrade)
    3) Then the com can pass out a pack of lets say 2 sensors that would be like placing a mine and would allow motion tracking for a certain area around the sensor. So the marine would have to go out and put the sensor somewhere and it would allow the marines to see there location, uncloak em slightly if there cloaked? etc... but i think having sensors would be a good addon.

    This would allow motion tracking to be a little harder to achieve and still give the marines an advantage.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    IMO, I hate the current motion tracking. It's so frustrating to have a marine go running around a corner and start shooting at you instantly. It's basically a legal wallhack.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    I believe this would cut down on the number of people being called wallhackers that aren't and finding the people that are. It REALLY annoys the heck outa me when you cloak and a marine knows EXACTLY where you are even if he's never seen you. We have to go in dangers way to parasite them and have good aim to do it. They just upgrade once and see EVERYTHING. I'm in favor of a "per room mini-map" showing an alien as in a certain "room" but not pinpoint location. And cloaking should really negate that altogether or silence perhaps... I mean, it IS motion tracking...based on sound vibrations correct? Silence negates that? Cloaking disruptes radar tracking? We'll see...
  • SaneSane Join Date: 2003-03-27 Member: 14920Members
    I agree about the mini-map idea, motion tracking should show red blips on your mini-map, and you are in the middle of it. No more lame blue dots giving alien's exact locations any more. This would actually make use of the now waste of space mini-map, and balance it out so you only know the direction aliens are. Some dev responces to this thread would be nice. <!--emo&???--><img src='' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    edited March 2003
    <!--QuoteBegin--Crazy Ivan+Mar 24 2003, 06:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crazy Ivan @ Mar 24 2003, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Do you guys think it would be a good idea to get rid of motion tracking and give the marines some other upgrade instead?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *sticks fingers into the deep and dregs up an old post instead of creating his own and having people yell at him for it*

    I am ALL FOR this idea. Am i the only one in the world of NS that sees Motion Tracking as Legalized Wallhacking? Remember that cinema-like trailer about NS shortly before NS came out? The one with the Skulk and the Marines in the hallway getting nervous, and the Skulk suddenly LEAPING at the lead-marine's head? Yeah? Well THAT, my friends, is what NS is supposed to be. NS is supposed to be dark and SCARY for the marines, it is supposed to make the kharran players giggle in delight at their hidey-in-the-darkness tactics. With motion-tracking and how cheap it is for a comm to develop now, NS is now simply a matter of pointing your gun towards the blue circle and waiting for the alien to come out from behind the corner. It is NOT FUN anymore. I propose that either one or a combination of the following happens in 1.1:

    A:) Motion Tracking is expensive enough to make the comm consider alternative strategies

    B:) Motion Tracking becomes a simple defensive tech upgrade, it only being available to bases that have both an observatory and a comm chair

    C:) We ditch it altogether and give the marines something else.

    At the moment it is really discouraging to try and launch sneak-attacks only to be shot down by marines sitting there WAITING for you to come out. I see a lot of Comms researching motion tracking as the FIRST thing they do! You cannot sit there and tell me it isnt unfair. Give the marines something else. A new weapon, a new upgrade. Just please destroy this threat to the NS Philosophy. Motion Tracking was never in the grand-master Flayra's plan, and if it was, it was never meant to be so staggeringly cheap as it is now.

    Of course thats just my opinion, i could be wrong.

    EDIT: I just read over the red blipped minimap thing, and it seems to be a perfect solution. If i am mistaken, i still think that the motion tracking circles at the moment display where an alien is even if he is holding still. The red blips on the minimap should also disappear if the aliens are moving very VERY slowly or if they are holding still. They did this with the radar in AVP2, and you had no idea whether the target was in relation to the Z axis, or where they were Up and Down because the minimap was 2d. The radar in AVP2 helped you to find the general location of the target, but it did so only vaguely. Nice idea, whoever suggested it.


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