Motion Tracking...
Crazy_Ivan
Join Date: 2003-02-26 Member: 14061Members
<div class="IPBDescription">Do you like it?</div> Motion tracking is, in most everyone's opinion, the single most useful upgrade for the marines in the game. The marines would be at a great disadvantage is they lost it, but what if it were replaced?
My main reason for not liking motion tracking is that nullifies the advantage of hiding in corners and above doors. One of my favorite parts about the early game is hiding and ambushing marines, but once they have motion tracking, you don't stand a chance of suprising them.
Do you guys think it would be a good idea to get rid of motion tracking and give the marines some other upgrade instead?
My main reason for not liking motion tracking is that nullifies the advantage of hiding in corners and above doors. One of my favorite parts about the early game is hiding and ambushing marines, but once they have motion tracking, you don't stand a chance of suprising them.
Do you guys think it would be a good idea to get rid of motion tracking and give the marines some other upgrade instead?
Comments
Once you got level 3 carapace the focus should not be on ambushes it should be on raids and head on attacks. Even if a marine knows your above a doorway if he gets close enough to shoot you then hes close enough for you to kill him first.
I believe that was the whole idea. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Except parasite requires them to see the marines first while MT works without the marines seeing the aliens.
I think another good idea for the MT is the one where a marine gets an item that he has to use to be able to use MT and then he relays the alien positions to his squadmates. Would foster more teamwork and stuff.
This will end up giving SC's a boost ( to be used more earlier ) and would add variety to gameplay as a whole.
My main reason for not liking motion tracking is that nullifies the advantage of hiding in corners and above doors. One of my favorite parts about the early game is hiding and ambushing marines, but once they have motion tracking, you don't stand a chance of suprising them.
Do you guys think it would be a good idea to get rid of motion tracking and give the marines some other upgrade instead? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i would disagree with you 100% or at least in clan play!!! Motion tracking is an advantage but not nearly the biggest advantage the marines have... my clan doesnt even get mt unless we kill their hives and 1-2 are running around the map trying to win by time..... its highly expensive.. and somewhat redundant since all good clans have a headphone setup so they can hear ANY type of incoming attack upon their ****'s
Or even make TFs do that or something?? More obs seems rather useless coz after one u dont really need anymore.
Ideas, thoughts?
You build an observatory, research motion tracking radars. Then you place the radars where ever you want on the map. And you get a range about a fifth of the map as a whole. You could take this even further and make it so it must be built in the range of a turret factory, thus renaming the TF to MFB (Mobile Field base). The observatory costs like 40, 45? Motion tracking would cost the same, but the radars would cost 19 to build.
Good idea, or crap? Amendable?
- Adding a mini MT structure is not necessarily bad, but too much work when there are lots of alternative ideas that would accomplish the same thing but for less wacky additions.
- Having an MT device one person gets to relay to the team sounds cool, but then you'd have issues with making sure people have voice comm to use it with, not to mention the worst aspect of this: You get lots of voice comm spamming. You KNOW people are going to be yelling into voice comm "OMG STOP, THERES ONE IN THAT ROOM, above the doorway... wait, now moving to the left, ok hes at the base of the door... wait hes running away, WAIT, theres 2 now, theyre in the center of the room... " Someone Else: "SHUT UP, I'm trying to listen for skulks"
- Silence negates MT is also a fairly decent idea, but it's redundant. Many people argue that you don't need Motion Tracking, just listen. Well, silence already handles that in some form. I just don't like the idea of shoving ALL stealth-harnessing power of the Kharaa into Silence. They should ALL be able to retain thier stealth throught the game, but those with silence can be <i>that much more</i> stealthy. Not being able to hear someone coming is more than enough of an advantage, but also being the ONLY upgrade that can combat MT?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
So yeah, I would <b>really</b> like to see MT only work on Aliens within range of the Observatory. What does it cost, 25rp? That sounds perfect. Scratch one HMG and get an observatory up in that Hive you just took over. Yeah, I think that would work out great.
Blobdole
1) Make Cloaking negate MT.
2) Replace that sh!tty map on the HUD with a "Aliens" MT that only shows nearby alien movement. Could be only 180 degrees forward, or an entire 360 showing, say 20-30 feet around the Marine or something.
Anyone that has played AvP1-2 would know exactly what i'm talking about, they got it just right; you only know how far they are to you, but NOT EXACTLY where they are (like now); e.g. skulks can still hide and stalk/ambush if they wish sucessfully.
EDIT 3)
Nicking an idea from neonfaktory on the hand-held MT. It can replace the pistol like the welder, but instead of having to communicate directly to team mates via text/voice, the game can automatically update everyone's sight that are within range of the MT guy.
E.g. Imagine 3 HA guys & 1 LMG scout, scout boy has the handheld MT, and as long as the HA guys (or any other team mate) stays relatively close to the Scout, they automatically have MT on their screens to a certain distance. This i think is quite a good one; because it promotes team-play and co-ordination. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ak.
Anyone that has played AvP1-2 would know exactly what i'm talking about, they got it just right; you only know how far they are to you, but NOT EXACTLY where they are (like now); e.g. skulks can still hide and stalk/ambush if they wish sucessfully.
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That rubbish (evading swear filter is bad, m'kay ?) mini-map is being updated in 1.1. Blame MonsE <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It has been suggested before now to show blips on that map instead of the current circles on your HUD.
however, i really like this idea of a ranged motion sensor, say the obs can be upgraded for 15-25 to become a motion sensor that works for only a quarter of the map, and you can drop more of them in strategic locations. (this would be a variation on your remote radar thingey idea) and you would have to upgrade each obs individually.plus it would mean knocking out that marine obs in their base actuallt has some ramifications!
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And hey, it works you know... the DC giving you immunity to radar or something. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
In a HMG/JP rush, PG's are not useful and every resource point counts, so paying 70 res (Obs+MT research) for MT is of course not a good idea, especially in 6v6 clan games.
However, in drawn out games, MT in one fell stroke removes all possibility of surprise attack for the aliens. Any time the aliens try to rally for a major attack on a marine position, the marines will be there waiting for them. The whole strategic position changes - suddenly, the marines can stop worrying, as they can see where every alien on the whole map is. Sure, an alien that don't move usually[1] don't show up, but aliens MUST move 90% of the time.
Personally, I'd like to see a way to move slowly as an aliens, slowly enough that MT won't pick you up. As it is, you can't move one ulp without the tracker blasting a huge blue target on you. Would allow you to crawl up into a good ambush position without yelling to every marine on the whole map what you are doing.
Oh, and finally ... MT cements DMS build order, as it removes most of the advantage of both cloaking and silence.
[1] Sometimes the tracking circle clings to an immoble alien. Fun, fun...
down with motion