Newbie Ns Mapper

SandmanSandman Join Date: 2002-11-25 Member: 9870Members
<div class="IPBDescription">My first attempt at NS mapping</div> This is my sorry attempt at making an NS map. I have only done this for TFC where detail is not as important. All I have so far is a ready room. Take a look at these pics and give my your opinions. Do I have what it takes to map for NS? Im calling it ns_spacedoc.

<img src='http://www.killerz.dns2go.com/nsimage/ns_spacedoc3.jpg' border='0' alt='user posted image'>
<img src='http://www.killerz.dns2go.com/nsimage/ns_spacedoc4.jpg' border='0' alt='user posted image'>

Comments

  • SandmanSandman Join Date: 2002-11-25 Member: 9870Members
    and 2 more.
    <img src='http://www.killerz.dns2go.com/nsimage/ns_spacedoc5.jpg' border='0' alt='user posted image'>
    <img src='http://www.killerz.dns2go.com/nsimage/ns_spacedoc6.jpg' border='0' alt='user posted image'>
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Thats quite nice, but you may want to make it a little bit larger for up to 32 players...
  • LNXSilverhawkLNXSilverhawk Join Date: 2003-03-03 Member: 14242Members, Constellation
    its pretty good... everything is a lil too square.. a problem a lot fo map developers are falling into. i think theya re looking for more claustrophobic enviornments if your going for a more space ship feel. i will let ya check out some of my stuff thats in the works, just drop em your email cos i cant get the screen shots up nor have i got my entities up and running
  • Xenocide1Xenocide1 Join Date: 2003-02-15 Member: 13599Members
    dude thats nice! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    if u would if u have msn?
    could u teach me (ive made cs maps before)
    i have no idea how to make a ready room <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    edited March 2003
    For a readyroom and a newbie its not half bad . . . Just browse the whole mapping forum to get ideas and get yourself adjusted to the NS Style.
    [EDIT]It doesn't look like your using texture lighting...you should do.
  • SandmanSandman Join Date: 2002-11-25 Member: 9870Members
    Cronos
    I think it's big enough to fit 32 info_player_starts in?

    Silverhawk
    Yeah, I know it's a bit square-ish but it's just a ready room. Do I really need to worry about high detail there?

    Xenocide
    Sorry, I don't use msn and im still not 100% sure what im getting myself into here so I would not be able to offer you much help anyway.

    Revenant
    Thanks. I have been looking over the forums here for some time trying to get some ideas of my own and this is what I started out with. Took me about 3 hours to make. BTW, about 90% of that room is lit by texture lighting but maybe I am missunderstanding what you said.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Good start. I suggest that you don't use those long strips of texture lights, they tend to flood the place with light killing all shadows (bad for lighting contrast). Small seperated light fittings cause patches of light and darkness. Then again since this is a readyroom not a hive the light may be fine. Can we have some infestation around the alien entrance please.
  • KombotKombot Join Date: 2003-03-01 Member: 14198Members
    <!--QuoteBegin--Sandman+Mar 3 2003, 01:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandman @ Mar 3 2003, 01:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do I have what it takes to map for NS? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'd say you do, especially if you have made an entire map before. Just stick with it, and you could make a great map.
  • SandmanSandman Join Date: 2002-11-25 Member: 9870Members
    ChromeAngel
    Thanks. Those are some good tips an I will keep that in mind. You want infestation? Yeah, I can do that.

    Kombot
    Thanks. I have completed a few maps. One that I am proud to say I made (for TFC mind you) is <a href='http://maps.blueigloo.org/maps/S/sa-empjump.zip' target='_blank'>sa-empjump</a>.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    I think the grate on the top of the Ready Room is a nice touch.
    I gotta congratulate you for finishing an NS map, as alot
    of people give up half-way (myself included).

    On a personal note, I hate you for having 99.9 fps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SandmanSandman Join Date: 2002-11-25 Member: 9870Members
    DY357LX
    Ahh, thanks but this is no where near finished. In fact, I just started. Note, it's just the readyroom. I have only done "TFC" maps before this. And don't hate me for my 99.9 fps. You would have frame rates like this too if you had a slightly older system like mine.

    Intel P4 - 2ghz
    1gb pc2100 ddr
    ATI Radeon 9000 pro 128mb ddr
    Windows XP home
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    try adding a env_gamma with a gamma of 1.5. Add some spotlights and go tweaking <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    edited March 2003
    Those textures on the doors in the first and the second picture are way too much stretched.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Wow, nice job!! I agree that some of the architecture looks a bit too square, but still a great job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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