My Map (ns_confused?)

ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">laugh at teh pathetic lighting</div> the map began a long time ago and has evolved to a point at which it takes up all teh availible planes and has only gotten 90% complete
after my ready room thread teh other day i decidded to re do teh reay room which is now lit and i thinks looks good feel free and flame it and teh rotating ring.

all teh hall ways are double layered [=] and a marine can stand on either layer. i only have pics of teh nmaelss hoive and the sectro control hive leaving teh crappy hive out because well its crappy ( can i say crappy here or is that swearing ) any way teh idea was to high light some of teh basic aritech ture and have you rip it into little timy pieces so that some onelse doesnt do it later

<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/523/fullsize.GIF' border='0' alt='user posted image'>

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    name less(tall) hive
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/526/fullsize.GIF' border='0' alt='user posted image'>
    sector controll hive
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/527/fullsize.GIF' border='0' alt='user posted image'>
    Crappy hive ( not pictured)
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    3
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/528/fullsize.GIF' border='0' alt='user posted image'>
    4
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/529/fullsize.GIF' border='0' alt='user posted image'>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    5 marine start you can see teh cc in teh window
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/525/fullsize.GIF' border='0' alt='user posted image'>
    6 join random in ready room
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/532/fullsize.GIF' border='0' alt='user posted image'>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    7
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/534/fullsize.GIF' border='0' alt='user posted image'>
    8 join marines in ready room
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/535/fullsize.GIF' border='0' alt='user posted image'>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    last one
    <img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/530/fullsize.GIF' border='0' alt='user posted image'>

    its teh aliens in ready room

    except for my ready room teh lighting sux though i would love suggetions

    omg its 415!!

    goes to bed
  • KombotKombot Join Date: 2003-03-01 Member: 14198Members
    Well, from the r_speeds it looks like you could add a little more detail in some areas. The lighting has already been mentioned by you. The archictecture is unique, and not that bad, allthough its kinda hard to tell with the lighting the way it is in the first few pics.

    Overall I'd say its a solid start, you could try to put in some vis blockers to lower r_speeds and then boost em back up by adding some detail to some areas.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    I agree with Kombot, but two things:

    1: The overview in pic 1 looks pretty good, spicy rooms and hallways, gj!

    2: You shoud not juse that eclipse logo in pic 7. KFS want's it to be a eclipse only texture.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Hey nice screens!
    But thats bad with the logo thing and all, cause i wanna use that in my map!
    DOH!
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited March 2003
    sweet thanks
    midterms to destroy my soul all week so itll be a while
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Too dark
    Too blue
    Doesn't stick to a texture theme
    Marine start = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Blankpanther...bast doesnt stick to a texture theme.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    No but it is accuratly spilt into different areas, and you know there is an overall theme
    like, putting NS_eclipse textures into ns_nothing, really wouldn't fit, unless you specificly make a room to be something like a lab, and the other part (with ns_nothing texture), to be the maintenance section... kinda like ns_hera when you think about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Putting lab textures in bast wouldn't make a difference really in quite alot of areas

    Now...the screenies. On the tall hive add suports along the walls like in pic 4, maybe the teckwall support texture which is 32x256. The crappy hive with good textured lighting and red textured lighting spots would look better than you think.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    /me writes note about supports

    yeah my objective is to get 2 themes going for teh map one bieng the ble adn grey that you all see teh other i think is gonna be silver and gold .. i hope


    i just was gonna quit for teh week b/c exams and so i decided to post what i had
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