My Map (ns_confused?)
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">laugh at teh pathetic lighting</div> the map began a long time ago and has evolved to a point at which it takes up all teh availible planes and has only gotten 90% complete
after my ready room thread teh other day i decidded to re do teh reay room which is now lit and i thinks looks good feel free and flame it and teh rotating ring.
all teh hall ways are double layered [=] and a marine can stand on either layer. i only have pics of teh nmaelss hoive and the sectro control hive leaving teh crappy hive out because well its crappy ( can i say crappy here or is that swearing ) any way teh idea was to high light some of teh basic aritech ture and have you rip it into little timy pieces so that some onelse doesnt do it later
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/523/fullsize.GIF' border='0' alt='user posted image'>
after my ready room thread teh other day i decidded to re do teh reay room which is now lit and i thinks looks good feel free and flame it and teh rotating ring.
all teh hall ways are double layered [=] and a marine can stand on either layer. i only have pics of teh nmaelss hoive and the sectro control hive leaving teh crappy hive out because well its crappy ( can i say crappy here or is that swearing ) any way teh idea was to high light some of teh basic aritech ture and have you rip it into little timy pieces so that some onelse doesnt do it later
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/523/fullsize.GIF' border='0' alt='user posted image'>
Comments
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/526/fullsize.GIF' border='0' alt='user posted image'>
sector controll hive
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/527/fullsize.GIF' border='0' alt='user posted image'>
Crappy hive ( not pictured)
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/528/fullsize.GIF' border='0' alt='user posted image'>
4
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/529/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/525/fullsize.GIF' border='0' alt='user posted image'>
6 join random in ready room
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/532/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/534/fullsize.GIF' border='0' alt='user posted image'>
8 join marines in ready room
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/535/fullsize.GIF' border='0' alt='user posted image'>
<img src='http://nsworld.ns-central.co.uk/pictures/Uploaded/530/fullsize.GIF' border='0' alt='user posted image'>
its teh aliens in ready room
except for my ready room teh lighting sux though i would love suggetions
omg its 415!!
goes to bed
Overall I'd say its a solid start, you could try to put in some vis blockers to lower r_speeds and then boost em back up by adding some detail to some areas.
1: The overview in pic 1 looks pretty good, spicy rooms and hallways, gj!
2: You shoud not juse that eclipse logo in pic 7. KFS want's it to be a eclipse only texture.
But thats bad with the logo thing and all, cause i wanna use that in my map!
DOH!
midterms to destroy my soul all week so itll be a while
Too blue
Doesn't stick to a texture theme
Marine start = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
like, putting NS_eclipse textures into ns_nothing, really wouldn't fit, unless you specificly make a room to be something like a lab, and the other part (with ns_nothing texture), to be the maintenance section... kinda like ns_hera when you think about it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Now...the screenies. On the tall hive add suports along the walls like in pic 4, maybe the teckwall support texture which is 32x256. The crappy hive with good textured lighting and red textured lighting spots would look better than you think.
yeah my objective is to get 2 themes going for teh map one bieng the ble adn grey that you all see teh other i think is gonna be silver and gold .. i hope
i just was gonna quit for teh week b/c exams and so i decided to post what i had