The Graphics..

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  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    edited March 2003
    <!--QuoteBegin--TychoCelchuuu+Mar 1 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 1 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Loke+Mar 1 2003, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loke @ Mar 1 2003, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The graphics are better when you play on the TV and its looks much sharper. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok, don't turn this into a console war. They look sharper because you are 10 feet away, and if they were on a comp, they would be icky. Some consoles have better graphics because PC games need to play on older ones also. You two are both right.

    Back to the original topic: Well, can't you add spiffy lighting FX like the Tenebrae folks? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have a Tv in my room that are 1 feet away from me.. And the graphics are sharp as my a s s.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I have a tv in the corner, on which I watch movies through my PC, and well it looks good, but lets get this straight normal tv's aren't that good in resolution terms, better when you have hdtv, also the pixles have to be bigger, DURH!!!
  • idolmindsidolminds Join Date: 2002-11-02 Member: 3915Members
    <!--QuoteBegin--TychoCelchuuu+Mar 2 2003, 12:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 2 2003, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to the original topic: Well, can't you add spiffy lighting FX like the Tenebrae folks? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you had the engine sourcecode to HL, yes you could. But that wont get released for years, if at all.

    It would be pretty interesting if someone created a NS-like game using Tenebrae (or Tenebrae 2, which will load Q3 maps). You could then make it it's own stand-alone game. The number of players would likely drop a lot, as the system requirements would jump.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Pvt|Lohne+Mar 1 2003, 05:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt|Lohne @ Mar 1 2003, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ......never.....mind....


    Though one would think it'd not be that hard to just "up" the amount of people a multiplayer code can handle would it? Or am I talking out my *** becuase I have no idea what that would entail? Lets just hope it has co-op.

    4 players. What a joke. Should have guessed it's be weak somewhere, as good as it looked. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Put it this way: if you have a huge rich game world with realistic physics, and you can interact with every object... how do you think your computer knows what's going on in that world without a whole lot of information being sent back from the game server? The more rich the game is, the more bandwidth you need per player in a multiplayer game. (Not to mention CPU and RAM required to maintain that game world in the first place.) The Doom 3 engine was designed to look REALLY GOOD so that you'd have an awesome single-player experience, but the tradeoff is that current hardware can't support anything massively multiplayer. When I say "current hardware", what I'm saying is that it's not an issue of a weakness in the engine, it's an issue of broadband not being broad enough. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    If you've seen Unreal 2 and UT2K3, you might see some of that difference; they use the same engine, but Unreal 2's graphics look MUCH better. Why? Because it's single-player, so they can get away with more. In the case of Doom 3, they designed the entire engine around that principle, which is why graphically it's going to blow everything else out of the water. There are already plenty of deathmatch games out there - id wanted to make something different.


    For reference on "sharpness" of TV vs. PC - an NTSC signal carries information at 720x486 pixels, which means that the vast majority of TVs don't support any higher resolution than that. By contrast, standard PC resolution is 800x600 nowadays, and that's considered bottom of the bucket - most systems can pretty easily support 1280x1024 or even 1600x1200 if desired. That's more than four times the area. (I won't even go into antialiasing or lack thereof.)
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Lets stop this war about resolutions?? OK?

    <b>Peace?</b>
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Loke+Mar 2 2003, 03:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loke @ Mar 2 2003, 03:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lets stop this war about resolutions?? OK?

    <b>Peace?</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not a war. I'm just stating facts. If you choose to be offended that's your business. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--[p4]Samwise+Mar 2 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Samwise @ Mar 2 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Loke+Mar 2 2003, 03:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loke @ Mar 2 2003, 03:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lets stop this war about resolutions?? OK?

    <b>Peace?</b> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not a war. I'm just stating facts. If you choose to be offended that's your business. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Its a war.. Everything is war. But I think this fight is ridicules.. who really cares about the resolution on the TV? You cant even change the resolution on the tv. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Lets put it this way.. The TV and the PC has both good colour and sharpness.. You agree with that?
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    NS devs, please please please introduce this mod to a new game engine. I would love to see this game on QIII or UT2k3 engine.

    I want to let Half-Life die. I'm tired of having to resort to playing HALO on my Xbox to enjoy good graphics.

    That is all.

    ---------------------------------
    www.fatclan.com
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--eliotmat+Mar 3 2003, 10:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eliotmat @ Mar 3 2003, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS devs, please please please introduce this mod to a new game engine. I would love to see this game on QIII or UT2k3 engine.

    I want to let Half-Life die. I'm tired of having to resort to playing HALO on my Xbox to enjoy good graphics.

    That is all.

    ---------------------------------
    www.fatclan.com <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do you know what porting a mod means?

    It would be possible to port it to Q3, but the maps would have to be redone entirely, and the source code would have to be seriousely altered.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    edited March 2003
    <!--QuoteBegin--FireStorm+Mar 3 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Mar 3 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Do you know what porting a mod means?

    It would be possible to port it to Q3, but the maps would have to be redone entirely, and the source code would have to be seriousely altered. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, I have never ported a mod, but I'm sure the prodigious team behind HL NS are capable of such a feat.

    The HL engine is like an ugly ex-girlfriend that just won't go away. DIE HALF-LIFE GRAPHICS!!! DIE DIE DIE!!! EARGHHHHHHHHH!!!!!!!!!!!!

    *regains composure*
    *brushes off shirt*
    *clears throat*

    Sorry, I tend to get worked up when thinking about the ugly half-life engine.

    That is all.


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> InsertHalfLifeEngineHere
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--TychoCelchuuu+Mar 2 2003, 12:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Mar 2 2003, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Back to the original topic: Well, can't you add spiffy lighting FX like the Tenebrae folks? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    for those that don't know, tenebrae is a mod for quake1

    <img src='http://tenebrae.sourceforge.net/shots7/quake93.jpg' border='0' alt='user posted image'>

    <img src='http://tenebrae.sourceforge.net/shots7/quake00115.jpg' border='0' alt='user posted image'>

    <img src='http://tenebrae.sourceforge.net/shots7/quake00008.jpg' border='0' alt='user posted image'>

    <a href='http://tenebrae.sourceforge.net/' target='_blank'>link</a>

    yes, that bump mapping, realtime shadows, and its quake 1, phrr
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    Well, if Quake1 can look like that................WHY CAN"T A GAME THAT HAS OVER 100,000 PEOPLE PLAYING RIGHT NOW GET A LITTLE MAKEOVER?!?!?!?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Let do a comparison and see how the graphics stack up between Halo and NS. I'll compare these few screens, and maybe people can post more. Now honestly, which do you think looks better? Our tired dated HL engine, or this slick greased new x-box powered halo art with a 50 million dollar budget and 30 dedicated staffers?

    Halo alien
    <img src='http://www.bungie.net/images/site/halo/screenshots/scrn_018.jpg' border='0' alt='user posted image'>

    NS alien
    <img src='http://www.readyroom.org/ns_models/lev5_pic2_8x6.jpg' border='0' alt='user posted image'>

    Halo Marine
    <img src='http://www.bungie.net/images/site/halo/screenshots/scrn_032.jpg' border='0' alt='user posted image'>

    NS Marine
    <img src='http://www.readyroom.org/ns_models/hvmarine_03.jpg' border='0' alt='user posted image'>

    Halo level design
    <img src='http://www.bungie.net/images/site/halo/screenshots/scrn_050.jpg' border='0' alt='user posted image'>

    NS level design
    <img src='http://www.readyroom.org/ns_maps/relic25/ns_bast0012_FULL.jpg' border='0' alt='user posted image'>
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    I'm going to have to go with the ns level design there.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    Yes They are really using half-life, Although they did tweak it a little for the particle system, Pretty amasing huh? just think, the people who made NS look like it does from what HL used to look like are the same ones who are STILL working on it, I say were lucky.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    Funny how you chose the screenshots with the least amount of detail to represent HALO.

    Here are a few more screenshots for HALO:

    <img src='http://www.bungie.net/images/site/halo/screenshots/scrn_065.jpg' border='0' alt='user posted image'>
    ........and another

    <img src='http://www.bungie.net/images/site/halo/screenshots/scrn_001.jpg' border='0' alt='user posted image'>

    ......and the final

    <img src='http://www.bungie.net/images/site/halo/screenshots/scrn_094.jpg' border='0' alt='user posted image'>


    Since you chose some poor screenshots to represent HALO I found a few better ones. There are many more at Bungie's official site: <a href='http://www.bungie.net/perlbin/blam.pl?file=/site/1/site/halo/features/screenshots.html' target='_blank'> Bungie's HALO screenies</a> I'm not comparing multiplayer level design, development budget, or which game is more fun. Anyways, all you PC users will get the chance to see HALO for yourselves very soon.

    Anyways, From my initial post I simply tried to express my desire that the NS dev team will take up a new game engine in their future efforts.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--Decimator+Mar 3 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Decimator @ Mar 3 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to have to go with the ns level design there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree with that too.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    <!--QuoteBegin--Loke+Mar 4 2003, 04:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loke @ Mar 4 2003, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Decimator+Mar 3 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Decimator @ Mar 3 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to have to go with the ns level design there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree with that too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Biased, Loki?

    <b>Interests: PlayStation2, PC, games ect </b>

    I think so.
  • PvtLohnePvtLohne Join Date: 2003-02-11 Member: 13402Members
    Thanks for the reply, SamWise...I figured as much, yes. How wierd is it to even consider a T1 being standard internet connection in the future, just so something like Doom 3 can be massivly m-p.

    As to Kharaa_0z, I can't freaking BELIVE that's Quake 1. Granted, the actuel Enemies and shapes of certian objects scream it, but between the fog, the shadows, and the general level of increased detail in the surroundings, I'd have said a bad Quake 3 mod, not an INCREADABLE Quake 1. That's amazing stuff.

    MonsieurEvil, you have to admit you might be a little biased, on the team and all. It's really not even applicable to compare Natural Selection graphicly with something like Halo. They're so diffrent it's almost Apples and Oranges. Graphicly, it's no contest, but the details are what counts. I mean, look at the Halo aliens. One and all, they are for the most part fairly....hmm. The word I'm looking for here is Simple. Sure, you can look at the sky, pick out a star, then turn around and pick that exact same star out from the sky reflection on the shoulder of one of Halos aliens, but Natural Selection aliens simply have more personality. My personal belief the skulk could have had a better design aside, where has anyone ever seen anything that looks /remotly/ like an Onos? And take the Fade, a fairly old concept(middle power level humanoid locomotion alien) and NO alien I'eve ever seen as a THING on it's shoulder that's apperntly a seppereate life-form that spits /acid bombs/. You can't compare number of pixels, MOnsieur, but where you guys come off as the champions of all time is Orignality. Halo is an fps. A freaking good one, but just an FPS, that I gave probably around 80 hours total. The NS team made Natural Selection, an rts/fps that I give 80 hours to roughly every 2 and a half weeks. Until NS starts using the Doom 3 or Unlreal II engines, comparing exact graphics is just window shopping.

    It's the game that matters. Allways has, allways will. Unless Doom 3 has co-op, I plan on giving it perhaps 3 replays, and that's one more than normal for shooters in my line up. With co-op? Perhaps 5 times. I will, however, /still/ be playing Natural Selection.

    Which do you consider more of a sucsess?
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--eliotmat+Mar 4 2003, 04:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eliotmat @ Mar 4 2003, 04:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Loke+Mar 4 2003, 04:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loke @ Mar 4 2003, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Decimator+Mar 3 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Decimator @ Mar 3 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to have to go with the ns level design there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree with that too. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Biased, Loki?

    <b>Interests: PlayStation2, PC, games ect </b>

    I think so.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think that was uncalled for Eliotmat.
    Who among us isn't biased? "Let the one...."

    Come back with reasons to why he is wrong instead.
  • andyamlandyaml Join Date: 2002-11-15 Member: 8830Members
    Still, take into consideration what MonsE said. NS was made for non-profit. The team, as far as I know, did not get paid a single cent for making this mod. Now, when you think that something like this could be made without paying people to do it, it's just...phenomenal. Graphics this advanced and a particle system on a 4-year old engine? That's quite a feat. Compared to a game with an original engine and a paid team of graphics designers, well, I think NS has proven something. You don't need to be paid to make an amazing game.
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--Okabore+Mar 4 2003, 07:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ Mar 4 2003, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--eliotmat+Mar 4 2003, 04:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eliotmat @ Mar 4 2003, 04:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Loke+Mar 4 2003, 04:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Loke @ Mar 4 2003, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Decimator+Mar 3 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Decimator @ Mar 3 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm going to have to go with the ns level design there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I agree with that too. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Biased, Loki?

    <b>Interests: PlayStation2, PC, games ect </b>

    I think so.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think that was uncalled for Eliotmat.
    Who among us isn't biased? "Let the one...."

    Come back with reasons to why he is wrong instead. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks Okabore.. One friend on this forum though.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--Pvt|Lohne+Mar 4 2003, 02:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt|Lohne @ Mar 4 2003, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's the game that matters. Allways has, allways will. Unless Doom 3 has co-op, I plan on giving it perhaps 3 replays, and that's one more than normal for shooters in my line up. With co-op? Perhaps 5 times. I will, however, /still/ be playing Natural Selection.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure I might only play through Doom 3 a few times, but I plan on jumping on those mod tools like a skulk on a marine with an empty clip. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Even with a 4-player limit, there's a lot of fun stuff you could do with an engine like that. (That's where games like Halo really fall down IMO - no modding, limited fun.)

    I'm sure that by the time anyone feels the need to do an NS port (years from now), a next-generation multiplayer FPS engine will be out and ready for the task. I actually wouldn't trust the task to any other multiplayer game out there, just because none of them seems to have netcode that rocks like Half-Life's does. Half-Life is the only game I've played where you can play over a lag-spiking connection and still hit what you aim at, run where you think you're running, et cetera. The worst counterexample is the Serious Engine, which will have you constantly jumping back in time because the server suddenly decided not to honor the movement you'd made on the client, but I've seen the same behavior to a lesser degree in UT2K3, BF1942, and even Q3.
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