Ns Clone.
ssjyoda
Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
<div class="IPBDescription">Q3 mod stealin from ns.</div> Tremulous, a quake 3 modification which is, to put it simply, a port of ns over to the q3 engine. I didnt think it was that bad, but i saw in some of the shots that the textures on the maps were the ones used in ns. Here is the pic i first noticed it in. <a href='http://tremulous.sourceforge.net/screenshot.php?id=74' target='_blank'>http://tremulous.sourceforge.net/screenshot.php?id=74</a> Mappers should be able to point out the ones that are in the ns.wad. There are other pics also on their homepage. <a href='http://tremulous.sourceforge.net/index.php?section=news' target='_blank'>http://tremulous.sourceforge.net/index.php...hp?section=news</a> Im just bringing this to the attention of the ns team.
<b>*EDIT*</b> - Although it looks very similiar, and has many similiarities, it is not a rip off! The textures are taken from shaderlab, which is a free texture source. Both NS and this mod took textures from it, it seems, they DIDN't steal them from the ns.wad!
<b>*EDIT*</b> - Although it looks very similiar, and has many similiarities, it is not a rip off! The textures are taken from shaderlab, which is a free texture source. Both NS and this mod took textures from it, it seems, they DIDN't steal them from the ns.wad!
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Comments
Maybe then valve should go out and sue all of the people who have ripped off the Counter-Strike gameplay type.
Look at some of the posts... they have a skulk model "strider".... and a fade model...... motion tracking..... same building system....
And using that logic, NS is an absolute ripoff from Gloom, that was originally on Quake 2.
Calm down, it's not a blatant ripoff, so far the only similarities are building structures, and killing aliens, if thats a ripoff then everyone been ripping off Aliens and we'd all be foxed...
No need for concern guys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
there is going to be gloom for quake 3 as well iv'e heard
if you don't know waht gloom is you should be ashamed as it is basically the same as NS only 5 years ago for quake2
<a href='http://www.planetgloom.com' target='_blank'>take a look</a>
also contains information and screenshots about teh q3 version..
both games have hteir virtues and detriments, for example heavy armor in gloom gets jetpack automatically and handgrenades.. but the jetpack fuel also fuels the armor's laser cannon, hatchlings (lvl 0 aliens) have a grappling hook, which ithink skulks need desperately as well as one hit kill on lvl 0 rines.. (but marines have one hit kill on lvl 0 aliens as well) even some of the models in NS were taking directly from gloom, like the offense towers which are exactly the same as the spike throwing towers in gloom (one hit kill though on lvl 0 rines but it only fires on shot every few seconds)
i played this game for 3 years and it was a dying mod when i quit playing, there was only one server left in the united states, onecall.net
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Tremulous for Quake 3 Arena is an open source modification that <b>blends a team based FPS with elements of an RTS</b>. Players can choose from <b>2 unique races, aliens and humans.</b> Players on <b>both teams are able to build working structures in-game</b> like an RTS. These structures provide many functions, the most important being spawning. The <b>designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death</b>. Other structures provide <b>automated base defense</b> (to some degree), <b>healing functions</b> and much more...
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These <b>credits may be used to purchase new weapons and upgrades from the "Armoury", a structure that must be built by a member of the human team</b>. Credits gained can also be stored in a "bank" structure. The alien team advances quite differently. Upon killing a human foe, the alien must either store that human's vital organs for later advancement or infest the body on the spot. <b>After a short wait the alien emerges as a new more powerful class with new functions and abilities.</b>
The overall objective behind Tremulous is to <b>eliminate the opposing team</b>. This is achieved by not only killing the opposing players but also <b>removing their ability to respawn by destroying their spawn structures</b>.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, in other words, it's Natural Selection + Counter-Strike? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I'd only be concerned for the NS team if someone pulled off the concept <i>better</i> than they have (which is unlikely at this point).
There you have it. If a mapper for NS can't find any textures ripped from NS, there really isn't any more discussion needed. Sure, I'm not to thrilled to hear about this game and its "subtle" similarities, but if the dev team has no problem with it, neither should we.
Still, I think it looks pretty good. Not <i>nearly</i> as creepy and 'believable' as NS, but looks worth a try when it gets released.
There you have it. If a mapper for NS can't find any textures ripped from NS, there really isn't any more discussion needed. Sure, I'm not to thrilled to hear about this game and its "subtle" similarities, but if the dev team has no problem with it, neither should we. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You seem to be the first person who actually read my statement. I congratulate you.
God this thread is pathetic (though I give mad props to the Tsunami Bomb avatar!). I see no indication of this being a rip-off of NS whatsoever. Ideas and concepts never come solo - intended or not, there's always at least 2. There are people who have never even heard of NS out there, people who don't own Half-Life, and people making similar titles. Deal with it.
Prosp
Wow...I don't think anyone has ever looked at it from that point of view. Seems like to me most people think that the FPS/RTS is NS copyrighted, and that no other games should use this type of genre. Hey, its just like any other type of genre out there, and I couldn't have said it better myself, you should be happy seeing more of these types of games showing up.
I'd only be concerned for the NS team if someone pulled off the concept <i>better</i> than they have (which is unlikely at this point). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
There's one thing Tremulous does that NS and no other Mod, or even commercial game like AvsP 1 or 2 does as well though...
Wallwalking. They did it, and they did it damn well if you snag the 'demo' and try it out.
Bumps in the ceiling act like steps, bumps in a wall act like steps too if you're on the wall, etc, etc.
As for ripping off NS... um, no.
As for ripping off Gloom... um, no. It's being worked on by some of the same people, I'd imagine it's going to be merged into Q3Gloom, if it's not turned into the basis for that already.
Keep in mind that the 'floor' is on the right.
I <i>think</i> Battlezone(the new version from like 1998) is.
This is definitely the right way to be thinking about something like this.