The Graphics..
Loke
Join Date: 2003-02-25 Member: 13988Members
Are you that work on this mod really using the Half-Life engine?
NS have much more light effects than regular hl.
And the models are even more detailed than Counter-Strikes models.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks for answers.
<b>Natural Selection mod</b>
<img src='http://www.natural-selection.org/images/m-marine8.jpg' border='0' alt='user posted image'>
<b>Half-Life</b>
<img src='http://www.hypertony.co.uk/halflife/screen/c1a00004.jpg' border='0' alt='user posted image'>
I think that Half-life looks more dead.. no lighteffects.
NS have much more light effects than regular hl.
And the models are even more detailed than Counter-Strikes models.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thanks for answers.
<b>Natural Selection mod</b>
<img src='http://www.natural-selection.org/images/m-marine8.jpg' border='0' alt='user posted image'>
<b>Half-Life</b>
<img src='http://www.hypertony.co.uk/halflife/screen/c1a00004.jpg' border='0' alt='user posted image'>
I think that Half-life looks more dead.. no lighteffects.
Comments
Well.. yeah. But I dident think that they could do that NS had so nice lighteffects.
It reminds me off Doom III and Unreal II.. maybe not in class of them but NS has some really nice effects.
Half-Life on PlayStation 2 has better colour than the PC but thats is because HL is 16-bit on PC and 32-bit on PS2.
And to have HL in 32 bits, add -32bpp at the command line.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No. In fact, they are using the UT2k3 engine, but somehow MAGICALLY made it so that we can run it in Half Life.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . Of course they are using the Half Life engine.
Just like CS is about to have a retail release, I bet NS will have a retail release too. NS2 perhaps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-psygnosis-
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No. In fact, they are using the UT2k3 engine, but somehow MAGICALLY made it so that we can run it in Half Life.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . Of course they are using the Half Life engine. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Haha funny.. not.
i didnt know u could run HL in 32bit colour, does it look much diffrent?
i didnt know u could run HL in 32bit colour, does it look much diffrent?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I have HL on PS2 and the controls are great.. you can play with mouse and keyboard too.
And yes its plays 640x480.. so whats wrong with that?
<b>This is HL screens from PS2</b>
<img src='http://www.gamerankings.com/screens3/4774/3.jpg' border='0' alt='user posted image'>
<img src='http://www.gamerankings.com/screens3/4774/11.jpg' border='0' alt='user posted image'>
<img src='http://www.gamerankings.com/screens3/4774/10.jpg' border='0' alt='user posted image'>
Just the minus with the PS2 version is that the FPS drops pretty often.
Dident find any bigger screens.
Also would be nice if we could get our hands on the HL SDK...mmm..then someone could put in..drool...real time lighting effects
Jepp.. eveything is the same just the models has 5 fingers, more polygons an so on.
Also would be nice if we could get our hands on the HL SDK...mmm..then someone could put in..drool...real time lighting effects<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You mean <a href='http://www.fileplanet.com/files/40000/44991.shtml' target='_blank'>this</a> SDK? (If you mean the source code, thats a different matter.)
<img src='http://www.hl-nightwatch.net/images/nw_chap1-01.jpg' border='0' alt='user posted image'>
<img src='http://www.hl-nightwatch.net/images/nw_chap401.jpg' border='0' alt='user posted image'>
That's because they're at 640x480. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> If they were blown up to the size of the screens that got posted for NS/HL, you'd be able to see every pixel.
Consoles are grainy and unupgradeable. 'Nuff said.
The original HL game actually had a few areas with really sweet lighting; the one screenshot that got posted didn't do it justice at all. Heck, even the lighting in Quake 1 was pretty darned impressive in some cases - the rockets were all light sources, so when you fired them down hallways, you'd have this ring of light around them as the light bounced off the nearby surfaces. Pretty cool stuff.
Also would be nice if we could get our hands on the HL SDK...mmm..then someone could put in..drool...real time lighting effects <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, the Half-Life SDK is freely available (how do you think people make <a href='http://www.leadtogold.com/software/p4hl/index.html' target='_blank'>cool mod</a>s?). To add extra wacky lighting effects, though, you'd really want to start from scratch with a new engine. Like, say, what John Carmack did for the Doom 3 engine. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That's because they're at 640x480. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> If they were blown up to the size of the screens that got posted for NS/HL, you'd be able to see every pixel.
Consoles are grainy and unupgradeable. 'Nuff said.
The original HL game actually had a few areas with really sweet lighting; the one screenshot that got posted didn't do it justice at all. Heck, even the lighting in Quake 1 was pretty darned impressive in some cases - the rockets were all light sources, so when you fired them down hallways, you'd have this ring of light around them as the light bounced off the nearby surfaces. Pretty cool stuff. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
On pictures the screens are a little blurry.. thats because they dont have a so good card that take the screenshots.
This is my pictures I took from Gran Turismo 3.
<img src='http://w1.480.telia.com/~u48019256/ps2/gt3/11.jpg' border='0' alt='user posted image'>
<img src='http://w1.480.telia.com/~u48019256/ps2/gt3/6.jpg' border='0' alt='user posted image'>
<img src='http://w1.480.telia.com/~u48019256/ps2/gt3/9.jpg' border='0' alt='user posted image'>
I dont see some problems.. SO NUFF SAID!
mmm...high resolution textures....drool
What did you use to get those screenshots? Image size is 705x512 pixels... funk4y.
What did you use to get those screenshots? Image size is 705x512 pixels... funk4y. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I played it on Windows so the resolution gets funky.
What did you use to get those screenshots? Image size is 705x512 pixels... funk4y. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I played it on Windows so the resolution gets funky. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Windows isn't a console system. So I stand by my earlier statement that consoles are grainy and unupgradeable. GG.
What did you use to get those screenshots? Image size is 705x512 pixels... funk4y. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I played it on Windows so the resolution gets funky. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Windows isn't a console system. So I stand by my earlier statement that consoles are grainy and unupgradeable. GG. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Uh? I haven’t said that windows is a console.. It’s a program I have on the system that Is a little weird.
You want what you want and I want what I want.
Lets stop this ridicules console war.
Windows isn't a console system. So I stand by my earlier statement that consoles are grainy and unupgradeable. GG. [/QUOTE]
Uh? I haven’t said that windows is a console.. It’s a program I have on the system that Is a little weird.
You want what you want and I want what I want.
Lets stop this ridicules console war. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'm just saying that if you post screenshots from a game on Windows to prove that console systems have nice graphics, it's a little self-defeating. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Also, old-school Half-Life looks awesome (the high def models make it look more modern, but I still like the old ones just fine), and I'll not stomach anyone saying otherwise!
Grahr. <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
(For those who haven't heard, the current story from id is that the Doom 3 engine will only support multiplayer for 4 players.)
Though one would think it'd not be that hard to just "up" the amount of people a multiplayer code can handle would it? Or am I talking out my *** becuase I have no idea what that would entail? Lets just hope it has co-op.
4 players. What a joke. Should have guessed it's be weak somewhere, as good as it looked.
Windows isn't a console system. So I stand by my earlier statement that consoles are grainy and unupgradeable. GG. [/QUOTE]
Uh? I haven’t said that windows is a console.. It’s a program I have on the system that Is a little weird.
You want what you want and I want what I want.
Lets stop this ridicules console war. [/QUOTE]
I'm just saying that if you post screenshots from a game on Windows to prove that console systems have nice graphics, it's a little self-defeating. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Also, old-school Half-Life looks awesome (the high def models make it look more modern, but I still like the old ones just fine), and I'll not stomach anyone saying otherwise!
Grahr. <!--emo&::skulk::--><img src='http://www.natural-selection.org/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The graphics are better when you play on the TV and its looks much sharper.
Ok, don't turn this into a console war. They look sharper because you are 10 feet away, and if they were on a comp, they would be icky. Some consoles have better graphics because PC games need to play on older ones also. You two are both right.
Back to the original topic: Well, can't you add spiffy lighting FX like the Tenebrae folks?