Ns_hera Is Still Abit Un-balanced
BlueGhost
Join Date: 2002-11-30 Member: 10337Members
<div class="IPBDescription">any changes planned for 1.1 ?</div> Just a quick fyi that ns_hera is still horribly in-favour of the marines if the aliens start in vent or archiving (not so bad if they have data-core)
A nice tempory fix would be to lock the alien starting hive into data-core cos if the 'rines have half a clue they can win from a vent or archiving alien hive start.
BlueGhost
A nice tempory fix would be to lock the alien starting hive into data-core cos if the 'rines have half a clue they can win from a vent or archiving alien hive start.
BlueGhost
Comments
But, it doesn't matter, Merkaba is at university, and will likely be unable to touch Hera for 1.1. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I've lost 1 game commanding in hera that I can remember and we were SERIOUSLY outclassed player for player.
As in we had level 1 armour and weap upgrades, MT and a good 30 seconds warning and they charged up maintinance tunnle as skulk and anihilated the intire team with level 3 cara.
I think I've lost mebbi 2 games commanding it since 1.04.
As for that game just now.
it was 9 vs 9 on hera. Major bonus for us.
BUT, You had some damn good lerks, good coordination.
Against this we had a commander (me) who wasn't using voice com (housemate asleep).
And a fairly large number of players who due to lack of vocal orders didn't do what I wanted (which wasn't necessarily what i asked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
BlueGhost
Base, General cargo, holo room and reception.
5 res nodes you can protect while holding just 2 locations.
If they're in archiving you can also get maintinance and vent.
If they're in vent you can get data core alpha node.
Thats 6 or 7 res nodes.
So marines do you wana finish with HMG/HA? HMG/JP ? HMG/GL
Hell Few games ago I go them to secure datacore alpha with a phase and loads of HA/HMG marines then built a cc and 8 IP's and had everyone suiside to loose the equip then rush their hive in LA/LMG for a laugh.
BlueGhost
BUT, thats not the point, the point is the map is too easy for marines.
BlueGhost
You can preach all you like about how easy it is for the aliens to attack holo room or general cargo but if the marines weld the vents shut the map is no easier than any other to attack on. Holo room is a dream to defend the marine base is a dream to defend assuming youj're smart about it. (ie point a gun down the maint corridor rather than shut it)
Pretty much the only method the aliens have to attack you is going in via general cargo storage.
So the 'rines have to turret it.. I wonder if they can afford to..
BlueGhost
Basically, it's hard to lose. If the aliens are going for anti jp rush, they'll either get full cara ASAP to take out the base quickly (solved by extensive mining, and the correct use of MT by the comm), or they'll go for fast res, which means that they will have a terrible time trying to hold/take back holo.
If anything, I'd say hera favours disorganised aliens vs disorganised marines more. Marines that really work together with a good comm on hera have a hard time losing.
Care for a game of Hera later Comprox? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->