Theoritecially...

ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">dynamic lighting and the aliens</div> i have now spent a ridiculous amount of time on a map that i have yet to play test seriously b/c i can seem to host a server online any way i have rmabled too long.

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if i build a map that has light levels that are so low that the marines are going to have to have their flashlights on about 60% of teh time so they dont get ett by skulks but if they can dash across teh map they can turn on the lights ( of course you get the cool chunbk and tehn teh lgith comes on and chunk and teh lights come on)

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anby way do you think this is worth while in a map or should i just build teh map to be statically well lit.
i would post example screen shots but its recopmpiling now for an older set is at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=120' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=120</a>
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those pic look very mcuh like the current light levels are in most of the map:)

Comments

  • AxehandlerAxehandler Join Date: 2003-01-08 Member: 12038Members
    Whats to stop the commander from just panning over and using the button and turning all the lights on anyways? =)
    and.. once the lights are on - can they be shut off again? or is it a one-time only thing?

    I like the idea of having something like this. But... basicly your forcing the marines to take this area. and keep it at all costs so they can deal with the rest of the map.

    in some ways it's good.. others bad.... you'd have to playtest it to find out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    but I think it will give the aliens a bit of an advantage. thus not really balanced well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Axe
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    yes teh commander could do it and yes it is a toggle switch

    i agree that the aliens wil ahve an advantage especially early on.
    on the other hand the aliens have no flash lights unless they bu8ild sensory first which has never happened on any server i have played on

    but ..yeah
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    I'd say make it a wledable. That way the Comm can't flip the switch and once the marines have achieved this goal it's perminent. Nothing is more aggrevating than to work real hard at something like that, only to have it un-done and your back to square one. At that point youd have nothing to show for your efforts and you'd be WAY behind on tech developement (in theory anyway).

    I do like the idea though. Giving both team alternative goals is a way to make your map have lots of replay value. I would stress that any alternative goal should be just that: Alternative. If it is some thing that MUST be done for a team to win, then it becomes a detriment to that team.

    To the question: Should I do it or not. You must ask yourself if you want to put in the amount of work that it's going to take to balance something like that.

    Suggestion: Make an alternative objective for the aliens too. Something like a security panel which must be chewed to open up the vent system. Something that balances the aliens too and makes them jump through similar hoops.

    Good luck!

    GSH
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    i would say make it weldable, then switchable, and in the MIDDLE of the map, or maybe clsoer to the human base. add a resource to the room, and you have a major conflict point!
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Maybe u could put more than 1 switch. So the marines have more than 1 room to choose from. Im not saying they have to get all switches, just get one of them. Maybe 2 or 3.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    ok as a current complimetn to it there is a set of doors on a hall essentillly bisects teh map the aliens have teh switch to start with though the commander can trigger it. for some reason in the most recent compile teh commander cannot just push teh swithc i dont know if this is just retarded ness on my part but yes there are secondary objective for bothe teams entier obstacle is insurmountable although teh doors may be to detrimental to teh maries but that will have to be checked out.

    if any one wants a copy of the map id love to send it i just cant find a place to host it ( ok so i just tried to put it on a clan site and failed) pm email or aim me l33b42
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    If it was implemented properly this could be a great feature with both teams battling for control of the light switch <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    <span style='font-size:8pt;line-height:100%'>On a side note, confused could you try to take a bit more care with spelling? Some of your posts are almost unreadable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--></span>
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    / me is so ashamed
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    on the map im working on.. i'll have something alot like that.... but i suck @ mapping so it'll popperly never get to beta-stat, but i like the idea of a "power-room" for lights and maybe so some vents gets power so they'll blow the aliens out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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