Theoritecially...
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">dynamic lighting and the aliens</div> i have now spent a ridiculous amount of time on a map that i have yet to play test seriously b/c i can seem to host a server online any way i have rmabled too long.
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if i build a map that has light levels that are so low that the marines are going to have to have their flashlights on about 60% of teh time so they dont get ett by skulks but if they can dash across teh map they can turn on the lights ( of course you get the cool chunbk and tehn teh lgith comes on and chunk and teh lights come on)
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anby way do you think this is worth while in a map or should i just build teh map to be statically well lit.
i would post example screen shots but its recopmpiling now for an older set is at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=120' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=120</a>
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those pic look very mcuh like the current light levels are in most of the map:)
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if i build a map that has light levels that are so low that the marines are going to have to have their flashlights on about 60% of teh time so they dont get ett by skulks but if they can dash across teh map they can turn on the lights ( of course you get the cool chunbk and tehn teh lgith comes on and chunk and teh lights come on)
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anby way do you think this is worth while in a map or should i just build teh map to be statically well lit.
i would post example screen shots but its recopmpiling now for an older set is at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=120' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=120</a>
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those pic look very mcuh like the current light levels are in most of the map:)
Comments
and.. once the lights are on - can they be shut off again? or is it a one-time only thing?
I like the idea of having something like this. But... basicly your forcing the marines to take this area. and keep it at all costs so they can deal with the rest of the map.
in some ways it's good.. others bad.... you'd have to playtest it to find out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but I think it will give the aliens a bit of an advantage. thus not really balanced well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Axe
i agree that the aliens wil ahve an advantage especially early on.
on the other hand the aliens have no flash lights unless they bu8ild sensory first which has never happened on any server i have played on
but ..yeah
I do like the idea though. Giving both team alternative goals is a way to make your map have lots of replay value. I would stress that any alternative goal should be just that: Alternative. If it is some thing that MUST be done for a team to win, then it becomes a detriment to that team.
To the question: Should I do it or not. You must ask yourself if you want to put in the amount of work that it's going to take to balance something like that.
Suggestion: Make an alternative objective for the aliens too. Something like a security panel which must be chewed to open up the vent system. Something that balances the aliens too and makes them jump through similar hoops.
Good luck!
GSH
if any one wants a copy of the map id love to send it i just cant find a place to host it ( ok so i just tried to put it on a clan site and failed) pm email or aim me l33b42
<span style='font-size:8pt;line-height:100%'>On a side note, confused could you try to take a bit more care with spelling? Some of your posts are almost unreadable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--></span>