I Dont Care What The Comm Says

ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
<div class="IPBDescription">very annoying</div> the most annoying there is in NS, is marines that dont obey their comms orders...seen so many ns games that have ended aliens winning because marines aint listenin comm. and top of that they usually blame that comm is n00b coz marines lose... sometimes i just want to <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> thoseLone wolf ramboass marines... and if u punis them by not giving weps, they just eject u...and again say ur n00b... MARINES OUT THERE...COMM IS GOD, obey orders,lose it doesent mean comm is bad or n00b, alien team could just be organized or better than marine team...

Comments

  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There Is No I In The Team, There Is Only Me...Comm Is God<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well with that capital A attitude you bear, I'd do my utmost to annoy you I think. Teamwork means both ways, chum! I am not your little mindless C&C grunt.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    It's good to have few rambos aslong as they are giving out information and not just wandering around keeping everything to themselves, it's also good if they kill the gorge and a few res chambers.

    Remember though if you want your marines to follow orders you must gain respect from them, talking down to them won't earn you that respect.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Believe it or not, there is such a thing as a newb comm. Its very difficult to take any commander seriously when the first thing he does is drop 4 infantry portals and a turret factory (Yes, this happened to me the other day, it was shortly followed by another turret factory at the nearest res node...). Of course the guy didn't realise just how clueless he was, but there are generally experienced players on the server who are capable of giving a newb comm advice.

    That is at least, untill a newb comm takes the attitude that the comm is god. There is nothing worse than a commander who doesn't know what hes doing, doesn't realise that he doesn't know what he's doing, and rejects any form of advice because he believes he is god. This would prompt a vote->eject from 99% of pub players and to be honest, i can't really blame them
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    I once commed a game where the marines followed my orders to a T, but couldn't shoot anything smaller than a hive. :/

    We lost, bigtime. (yes, we had MT, and they still couldn't shoot skulks).
  • Laggy_BananaLaggy_Banana Join Date: 2002-12-15 Member: 10868Members
    yeah i'm not the best at commanding but i'm not a newb at it and

    i was trying to get 2 hives but the dumb **** were just sitting around in base just getting ammo all the time so we lost lke Gen and Sewer


    5 mins in the game i didn't resreach something 7 guys told me to and some **** tryed to vote me off


    i mean Come on i can't freaking Resreach this 1st thing!


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <--- anyone notice that he looks likes he's holding a gernade luacher?

    that or a shotgun <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Speed 2 Dave+Jan 28 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Speed 2 Dave @ Jan 28 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I once commed a game where the marines followed my orders to a T, but couldn't shoot anything smaller than a hive. :/

    We lost, bigtime. (yes, we had MT, and they still couldn't shoot skulks). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ..... I think its the drinking water man... I've had this problem too, could be the air pressure or gravity. Something affecting aim so bad just aint natural. How can you fire 50 rounds at something not not hit it with 1. I mean statistics say the odds are 1 round will strike.. but.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ::shrugs::
  • JebJeb Join Date: 2002-12-30 Member: 11616Members
    the commander is part of the team as well. The marines rely on him to have a big picture outlook, but he is not god. I will not leave an IP if a fade is attacking our only one to try and save a resourse point, or even a hive location...

    The "i am god" thought is only good if you are a really good commander, and you can not be the one that decides that. If you are a really good commander most people will follow your orders without question. (give the noobs a chance, they don't understand this yet)

    Also a commander has to be political sometimes. They have to make the troops feel that they are important, and that they are doing a good job. A commander that just yells at the troops to follow his orders isn't going to get a following of troops that say hes a good commander, hes just going to get people that say "oh great, SoandSo is commanding again"
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Yes, Since I actually am GOD, that makes reasons even better

    And yes, this is my 100th post!!!
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    My advice is simple, find a server that has good, mature and fun people on it. Dont jump in and be Comm right away, play a few rounds and see how peopel react. If you like it then stay. If not there are 400 more servers for you to choose from.

    And Comm is NOT God. Arrogant commanders are usually purposely **** off by players.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    I abuse both my rambos and my "followers" as it were. My rambos I give a wp to the hive and let them repeatedly charge to their death off on the other side of the map, and my followers I give a welder and make them camp base. I feel bad but it's the best use of res when they're tight.

    The only thing that really annoys me is if my marines seem to feel that there is some exact perfect build order for every map and situation and if I don't FREAKING PHASE OMG HES A NOOB VOT EHIM OUT. Jesus calm down and listen, we'll get it done.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    Being a COMM is like being a therapist, you have to be sensative to the needs of your men. Even if they ask you for an HMG right at the start, you need to give them at least a bit of positive attention like "As soon as I have them upgraded Ill drop you an HMG" just positive attention in general. This is the most difficult skill for any good COMM, but also the most rewarding one. If you win a round as a nice COMM they sing your prases for 3 or 4 rounds after. I find I lack this sensitivity at times, but I try my best not to be a dik in the chair.
  • TacT_RaDoXTacT_RaDoX Join Date: 2003-01-16 Member: 12348Members
    I've seen so many comms shout down at their team within a second of getting into the chair, it's not going to get anything done for you and your team. You have to ASK them to go somewhere with a purpose, let them know you have a plan, tell them what it is, not shout blah blah because when I get shouted at like that I'll just run off and have a bit of a laugh knifing skulks/gorgs/rt's. Let them inform you and make suggestions and if you don't agree with a grunts suggestion, tell him why don't say "NO GO PHASE NOW" or whatever it is because they are not gonna want to hear it.

    It works both ways, you need a good team and a good comm to win, this is a teamgame, there is NO GOD! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Jesus calm down and listen, we'll get it done.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Praise Be!!!!

    I love how some players "KNOW" the right way to Comm, but yet when the game starts and you offer them the chair, they run the other way...
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    "Being a comm is like being a therapist" ... more like:
    "Being a comm is like having 10 girlfriends" They all want something, and giving it to one pisses off the other nine.

    Give me a hmg/jp. COMM! Res node here! Mines, drop me some mines! OMG, WHY DON'T WE HAVE HEAVY ARMOR. Why does he get the hmg? I've been asking for one for the last 10 minutes!!!

    *sigh* I thank my lucky stars I am part of a clan and now play with a majority of competent people.

    All in all, yes the Commander is part of the team- but he's also the one in charge, not you. I especially hate players who stand around the room refusing to take the chair, and then when I reluctantly give up my chance to shoot aliens by taking the comm, they proceed to tell me what needs doing and where and how. If it gets bad enough, I leave the chair and ask them to take command. They after all know best.

    -PLAYERS-
    The best thing you can do for your commander is listen to him reguardless of what you think on the matter. If EVERYTHING goes as he says, and he fails he can learn from it. But if a few people don't follow his orders, and the game is lost he can justify the loss by your insubordinance- and fail to learn his own mistakes. It can be frustrating, sure- but maybe just maybe he has an idea you haven't thought of. Maybe it'll even work.

    -COMMS-
    While you will undoubtedly come across players who will want you to be their personal gift giver, there will also be people who know what they are talking about. Feel free to take advice, but don't let ANY of them dictate to you what to drop or build. Likewise- don't take the chair until you've had enough experience on the field to have a good idea of what needs doing in the vast amount of situations you will meet.

    Also, I don't recommend building a structure for ONE person (outside of the base). A lone marine building a res node is a waste of 22 resources. All it takes is one stray skulk, or even a gorge, to screw it up.

    As you will find out through experience however- there are exceptions to everything.

    Reguards,
    Munchkin
    [SoM]BlindGuardian
    www.sonsofmetal.org
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Let them inform you and make suggestions and if you don't agree with a grunts suggestion, tell him why don't say "NO GO PHASE NOW" or whatever it is because they are not gonna want to hear it.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If I'm comming and I say Go Phase now and don't elaborate, it's because you are needed on the other side of the phase now... When you go through the phase and see the 3 fades nuking our outpost, then you will understand my plan...

    However, I really try to keep my team involved. Things like:

    "We're going to try to seige this hive, so I need all men through the phase gate to this waypoint" works wonders...
  • JebJeb Join Date: 2002-12-30 Member: 11616Members
    If you are a good commander that your troops trust, (and your team isn't wingnuts) then they will listen to you and follow your orders. That respect isn't just given to whom ever sits in the chair though, you have to earn it, and the best way to earn it is as people say, tell them whats going on. Listen to your players ideas, and tell them why you can't do it if its not part of your overall plan. Maybe tell them that maybe you can try it later after the objective you are working on is complete.Give them some positive feedback, and don't scream and yell at noobs!!! Remember, its just a game, and you were a noob at one point too. There is nothing that makes me lose respect for a commander faster then hearing him start yelling at players, and its just worse when its a new player they are yelling at because this game is still new! We need all the new players we can get!
  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    Commanding Marines is a bit like making love to a beautiful woman.

    You have to know what buttons to press and when to press them. You have to treat her gently at first, giving her time to adjust to your own particular style. You have to pay her attention at all times; if you neglect her then she'll go somewhere else. Dont be afraid to experiment, but never push her when she says NO. Dont push too hard, but dont be too soft either; they like to know what they're getting. Talk to her, get to know her and remember she's not just there to be ordered around and used. Dont abuse your woman.
  • JebJeb Join Date: 2002-12-30 Member: 11616Members
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Commanding Marines is a bit like making love to a beautiful woman.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That would explain why my gun is always going off before I see an alien......

    Premature eradication <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    Yeah but Comm should have the power of controlling his marines...even if a bad comm... why to bother comm at all if marines dont give gorges **** to it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    And For Those rambos... comm can "ORDER" marine to search and destroy mission...marines Should NOT go whit out comm gives an order, coz they first whine for hmg anh ha, walks around 3 corners and dies to few skulks or fade, nothing more than waste of res....and for scoutting...Comm can do Scan few times around map...so much for scoutting
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Dead Dragon+Jan 28 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead Dragon @ Jan 28 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Commanding Marines is a bit like making love to a beautiful woman.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I wasa gunna say something like that, but leathernecks usually take it the wrong way. Key word is sensitivity to needs
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    and i know that comms job is to help team...And Of Course marines key word is TEAMWORK... and comm aint there for pleasing marines... marines do job and comm helps em...and for those who whine when some one gets ha and hmg first..they maybe be worth of it...like whats the use to give some n00b who cant aim even a barns wall from 2 metres and hit.. but some suberp soldier who kills few fades whit shotty and jet pack, it is sure investment... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

    [/QUOTE]Talk to her, get to know her and remember she's not just there to be ordered around and used. Dont abuse your woman.



    My ****...PLz kind marine could u PLZ go to phase gate And Could U PLZ kill that skulk AND PLZ PLZ OH PLZ build that res node... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    awhahaha stupid quote system Rofl...hate it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    <!--QuoteBegin--Jeb+Jan 28 2003, 08:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jeb @ Jan 28 2003, 08:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tell them whats going on. Listen to your players ideas <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Of Course listem comm should listen players too..if they have somekind of thing that comm havent noticed...
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited January 2003
    When I marine the only type of comm that hacks me off is one that sits in the chair in silence giving no feed back very few orders and seemingly listening to no requests. A com that commands gets my backing 100%. I may ask for confirmation on a suicide order or what looks like poor judgement just in case I misunderstood but I will do my best to follow any order I am given.

    I wish marines would do me the same courtesy. I give simple orders lay out a base plan of our strategy and then try to support the marines as best I can whilst carrying out the strategy and keeping them informed as to where we need help

    This worked quite well today but normally I end up with 95% rambo's <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    My opening statements were
    'I'll take the comm if no one else wants it but if you dont like the way I work just get in the comm seat yourself.' - I dont like to comm if I'm not welcome
    'carrot - I have a mission for you, take this welder and seal up those vents. X go with him and keep that welder alive'
    After the skulk rushing
    'OK, we are going for teching up that means I want as many res points as quickly as possible. Split into teams of no less than 3 and go get me res points.'
    'there will be no health yet and no phase gates or turret factories, I am saving res for upgrades'
    Once we had enough to get 4 marines ha/hmg/welder
    'You lot with the heavy equipment stick together, weld each other and move for feedwater the rest go with them and draw fire.'
    at this point a couple disobeyed orders and collected some more res and re-gained res we had lost that I hadn't seen. This was smart and these two did much to help us.
    now the heavies got sloppy and we took heavy casualties but we eventually took feedwater,
    'Move straight to refinery, we are not securing feedwater, just move - quick'
    I knew the aliens were low on res and most of their fades were down so I wanted it finished quick before they recovered i dropped loads of health and an armoury and phase at refinery but the marines got cocky and quite a lot died. By then we had enough res for me to equip the whole team (14 marines) in whatever they wanted and after a slapped wrist from me for letting skulks kill a platoon of heavies, they all worked together and stormed the hive.

    This was not a standard tactic and I got a fair ammount of abuse from ppl who didn;t understand I didn't want to waste res on early shotguns/hmg's/phase gates but I just wanted to grab res and slow the aliens so they only had 2 hives when we had full upgrades and heavies and this tactic would not have worked if the marines had not followed orders.

    So I say comm is NOT God or even a god, but he is Commander. As Commander it is his job to command, right or wrong that is his job. It is the marines job to follow the Commanders commands, right or wrong that is their job. You can vote eject - but be careful and as a last resort - other than that obey your commander because he may know something you don't or he may have had a bright idea.

    [edit] ****. sorry, didnt mean to yabber on like that. to much beer I guess - going to bed now [/edit]
  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    grrrr u got me wrong on that god thingy... let's say u are in army u ar in squad, and squad leader orders u to take cover...what do u do..u decide to go and kill anyone in sight...thats what i ment in god...if comm says that build proto lab or something other..marines should do it...and not to grab welder that comm just boughted for repairing base, and then go and die to some skulk in dark alley... it's not like comm is dictator...it is democracy...
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