Great Patch But Please Fix The Jetpack Bug.

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Comments

  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--MasterEvilAce+Jan 26 2003, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterEvilAce @ Jan 26 2003, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't remember what those two are used for, but yeah, i think that would work. Since the only times i've seen them used is to calculate how long something takes, it should be accurate..

    or maybe GetTickCount, would be possible, too?.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or something like timeGetTime. This has the advantage of having known precision (down to 1ms usually). QueryPerformanceCounter is more accurate, but may not be available on all machines (for example, laptops with variable clock speed may have issues with it, and there are some cases where abnormal jumps in the time occur <a href='http://support.microsoft.com/default.aspx?scid=kb;en-us;274323' target='_blank'>http://support.microsoft.com/default.aspx?...kb;en-us;274323</a> )
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    <!--QuoteBegin--wlibaers+Jan 26 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wlibaers @ Jan 26 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AFAIK, HL mods are coded in C++, so basically compiled to machine language, right? Perhaps you could bypass the HL engine and get the real machine clock timings? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, the problem arises that cheaters can fool halflife into thinking time moves at different rates by playing with their cpu and bios. ive seen it done that some sort of overclocking then re-underclocking (sorry i dont really understand it) causes the system clock to speed up dramatically and all sorts of wonderful cheats appear in games. keying timing to fps is a poor way of doing it, but sadly if that is the only method availiable to halflife clients then it has to be dealt with...

    i have done lots of programming in starsiege tribes and know what its like to be restricted by an engine that always seems to be fighting you...

    i dont understand how anyone gets 100 fps, my halflife seems to cap me at 60, so im going to go do some research on other forums now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    check fps_max
    if that is above 60, then check your V-Sync in your graphic's card's properties... it's probably ON.

    Bling bling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    ah, yes. a few other games i know of experienced overclockers having problems with the game.. (IE: getting benefits)
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    Jeez.. I read all these posts.. and maybe TWO or THREE people actually have seen how fast you can get JP/HMG in a scrim. And I'm talking about 6vs6 here, since CAL doesn't allow anything bigger than 8vs8, even then, both teams have to agree.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--Zel+Jan 27 2003, 04:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Jan 27 2003, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--wlibaers+Jan 26 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wlibaers @ Jan 26 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AFAIK, HL mods are coded in C++, so basically compiled to machine language, right? Perhaps you could bypass the HL engine and get the real machine clock timings? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yes, the problem arises that cheaters can fool halflife into thinking time moves at different rates by playing with their cpu and bios. ive seen it done that some sort of overclocking then re-underclocking (sorry i dont really understand it) causes the system clock to speed up dramatically and all sorts of wonderful cheats appear in games. keying timing to fps is a poor way of doing it, but sadly if that is the only method availiable to halflife clients then it has to be dealt with...

    i have done lots of programming in starsiege tribes and know what its like to be restricted by an engine that always seems to be fighting you...

    i dont understand how anyone gets 100 fps, my halflife seems to cap me at 60, so im going to go do some research on other forums now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    they could check the client for time consistency a few seconds after joining the server. Make a call for the client's system time when they join and subtract their ping, then make another call 2 seconds later, and subtract the ping and kick the player if the result isnt 2 (within a reasonable margin of error.)
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--Tazol+Jan 27 2003, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tazol @ Jan 27 2003, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jeez.. I read all these posts.. and maybe TWO or THREE people actually have seen how fast you can get JP/HMG in a scrim. And I'm talking about 6vs6 here, since CAL doesn't allow anything bigger than 8vs8, even then, both teams have to agree. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, it's pretty fast. I've scrimmed with a couple of other clans.... When they did rush with jetpack and/or shotties or HMG.. they won.. Because clans know how to aim, etc. It's pretty hard taking them down..

    the only way to counter it is to take down the proto lab... Even that is hard because of the MINES / Guard... since you also are around the map taking down marine res nodes, etc.

    It's a pain, really
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    So tell us, what fps is the jetpack meant for?
  • kaxmankaxman Join Date: 2002-11-02 Member: 4149Members
    <!--QuoteBegin--joev+Jan 26 2003, 09:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (joev @ Jan 26 2003, 09:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--ViPr+Jan 26 2003, 08:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jan 26 2003, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Incitatus+Jan 26 2003, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ Jan 26 2003, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree the physics are GREAT!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the fact that you think the physics are great is highly disturbing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The fact that you need to insult him is equally disturbing.

    Please keep your comments confined to the arguement not directed at peoples preferences and tastes.

    Attack the post, not the poster.

    You have been warned.

    joev.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    He didn't insult the poster, and his comment did in fact concern his views on game physics. I am, quite frankly, astonished that you said anything.

    I'm not trying to be an **** here, I'm honestly blown away that you opened your mouth over that. Shocked, really.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    You know what I would like to see besides the indefinate fuel bug fixed? I would like to see it where Jetbos cant fly with HMG's. Walk yes. Fly no. Thats what I would like to see.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    I'd rather they lose fuel more quickly the heavier their loadout.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--@egis+Jan 28 2003, 04:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@egis @ Jan 28 2003, 04:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd rather they lose fuel more quickly the heavier their loadout. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Even better!
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    that would be an intresting option. But some of you say that you shouldn't be able to fuel while flying, but the way people stay up in the air so long is they use fuel to go up a bit and as they fall there rechraging until they get down towards the ground and they fire up again so you can't re-fuel and burn fuel at the same time.
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    <!--QuoteBegin--MasterEvilAce+Jan 27 2003, 04:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MasterEvilAce @ Jan 27 2003, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> check fps_max
    if that is above 60, then check your V-Sync in your graphic's card's properties... it's probably ON.

    Bling bling <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    ah, yes. a few other games i know of experienced overclockers having problems with the game.. (IE: getting benefits) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    wow, turning of vertical sync put it right up to 100!!! You have no idea how long i have been trying to boost that annoying 30-60fps of mine. This is great, since HL is basically the only game i play!!

    p.s. if i can fly permanetly now with the jetpack, i'll try not to do it, cause i hate chasing down flying marines as a alien <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    For one, Voogru is not the only one making plugins for NS, though he seems to be the fellow who has made the -most- plugins for NS so far. PhaseEQ and GorgeRes are two plugins that I know of that aren't Voogy.

    Secondly, I don't think -anyone- should be making gameplay plugins for NS. Every pub server I play on these days seems to have a change here or a change there, and it is irritating. Phase gates weren't meant to distribute 'garrisoned' health packs, armories were not intended to be med stations... et cetera. But I digress.

    The meat of this is about jetpacks. Refueling a jetpack at an armory is not a good idea. Changing the way they recharge while out in the field IS a good plan, though. Flayra is aware of the problem thanks to this community and will work to fix it.. nobody needs to steal his thunder and proudly proclaim that they circumvented the developer and fixed the JP problem all by themselves.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    amen medhead. thats one of the reasons I dont play on his servers. he changed the game too much.

    I agree that JP's need to be looked at. I took out the waste handling hive all by myself, just by levitating in the air. there were 6 skulks below me, and they couldnt reach me at all, it was so funny.

    with the new patch, spines can really hurt these guys though. So I am not sure if changing it is gonna help or hurt anything,
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    the manual says that it only refuels while youre on the ground (so the nanites can touch you) i realize the manual is out of date, but why not reinstate this previously removed "feature"?
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the manual says that it only refuels while youre on the ground (so the nanites can touch you) i realize the manual is out of date, but why not reinstate this previously removed "feature"?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    but can't they touch you on the walls or ceiling too?
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    if you have 100fps, you dont have to touch the walls or ceiling, simply hover right inbetween. The skulks then have to climb onto the ceiling and jump down at you, or parasite you, both of which take alot of precious time
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