Great Patch But Please Fix The Jetpack Bug.
rebo
Join Date: 2002-11-01 Member: 2734Members
I love the patch, but the 100 fps JP thing is really getting silly now. Start in silo hive and marines just tech to JP from the start and LMG your hive to death whilst floating in the air and never landing:/
We tried going lerk to kill them, but once we spent all the energy on that 3+ lerks we had nothing to secure the 2nd hive with. At present a 100fps JPer is nigh on unkillable in a large room.
We tried going lerk to kill them, but once we spent all the energy on that 3+ lerks we had nothing to secure the 2nd hive with. At present a 100fps JPer is nigh on unkillable in a large room.
Comments
nether gets 100 FPS
ain't nothing beautiful about it
EDIT: Oh wait, dont tell me the jetpacks recieve X fuel every frame! Thats a (no offense flayra) really dumb way of programming it. So if you are getting 100fps you regain fuel faster than you use it, but at lower fps you will eventually run out of fuel?
I think thats it, there was someone saying the problem occurs in other HL mods and for many facets of all of them..
As in FPS also affect RoF... and speed at which you build...
Anyway with JP the main problem is that you can re-fuel mid flight, if you couldn't re-fuel mid flight then EVERYONE would have to land (and hence be killable) without having to work out some way of getting the HL engine to give you the sodding time.
And then the skill in JP would be in flying about abit, doing some damage then landing in a safe place to re-fuel <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
BlueGhost
Currently, lerks have the 2nd least amount of air control (onos has least, only because it can't fly and stops when jumping), even gorges and ha/hmg marines can manouver through the air better.
Voogru Voogru Voogru. Man. I thought Flayra made this game.
Sorry. Not attacking you. It's late, and I've heard enough of this guy.
Lerks have the second best air control in my opinion, unless you're flying forward at full speed anyways
as I understood it, tying it to something like the system clock instead of FPS opens the game up to speed cheaters that flooded counterstrike for awhile
anyway another problem could be a lack of precision such as using integers instead of decimal numbers which means rounding off errors which can cause numbers to be very wrong from what they are supposed to be. computers by default throw away what's after the decimal point when converting a decimal number to an integer which means they always round down for positive numbers and round up for negative numbers i believe.
btw the physics for airborne things needs to be completely changed; the horizontal inertia doesn't work when trying to decelerate causing weird behaviour. this is a half-life engine screw-up.
No dont touch the physics. The jetpack control is a workof art in my opinion, to change it would be a disgrace.
No dont touch the physics. The jetpack control is a workof art in my opinion, to change it would be a disgrace.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
the way the air control physics is now is a disgrace and that is Valve's fault. once you see it working correctly you will like that a lot more.
and pls make that voogru stop messing with the game.
The best thing for the community is a standardized game.
We can't have people randomly changing stuff.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
the fact that you think the physics are great is highly disturbing.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
the fact that you think the physics are great is highly disturbing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The fact that you need to insult him is equally disturbing.
Please keep your comments confined to the arguement not directed at peoples preferences and tastes.
Attack the post, not the poster.
You have been warned.
joev.
To change them would be to ruin a large part of NS
"Good? Bad? I'm the guy with the Halflife engine."
We all know HL's physics only work so well. I think whining about the physics is a little ridiculous. As for people saying that coding the jetpack to be susceptible to framerate was a stupid way to do it... give the man a break!! He coded jetpacks, building, ROF, and others the way *everyone* codes it in HL. Unfortunately, that's the way you run into FPS issues. That's why CS had them, why DoD had them, and now why NS has them. Flay didn't realize there *was* an FPS code issue, and trust that it will be fixed in 1.1. Till then, cut him some slack!!!!!! Go play on a 1.04 server, it'll make you feel better.
there's nothing wrong with that. The thing is, if you suddenly had 100 fps you'd realize that you almost never run out of fuel, period. That is where the problem arises.
all we need now is an in-game timing system... not unlike regeneration clicks.
I'm guessing not many of you people had Apple ][ computers. One of the favorite things to do for many programmers of our day&age learned how to program by hacking/tweaking games they played on the apple ][. Messing around with someone else's code is a good way to learn how to code better yourself, or to help you get the game that <b>you</b> want.
I'll agree that sometimes "yay voogru" and "die voogru" posts force everyone to take sides, but he is not like Microsoft. There are more issues out here than just "he's an evil evil man," He's just a guy who likes NS so much he learned how to tweak it. If you don't like him, fine, it's not like we elected him president of anything.
As for the Jetpack issue--This is very serious, and I guess I never really realized that me regenerating Fuel in the air could be a problem, but I remember it being mildly annoying as an alien. I figured the new regen rate from the hive would fix this problem?
As for the physics--Yes they are buggy, no I don't mind if they get fixed, then I'll just have to relearn how to fly. It's not like Jetpacks don't need to be looked at for balance issues anyways.
[another sidenote] from what I've heard 1.04 has some really great ideas! I can't wait to play it myself [/sidenote]