Great Patch But Please Fix The Jetpack Bug.

reborebo Join Date: 2002-11-01 Member: 2734Members
I love the patch, but the 100 fps JP thing is really getting silly now. Start in silo hive and marines just tech to JP from the start and LMG your hive to death whilst floating in the air and never landing:/

We tried going lerk to kill them, but once we spent all the energy on that 3+ lerks we had nothing to secure the 2nd hive with. At present a 100fps JPer is nigh on unkillable in a large room.
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Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    We all realize it's a problem, rebo, but I'm guessing something this complex requires a client-side patch. It'll come with 1.1 - just cross your legs and hold it till then. q:
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    I wonder wether voogru can make a plugin that stops you refueling whilst pressing +jump.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    This bug will require a client side patch to fix it fully, sorry guys.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    Touch the fuel if u want but dont even dream of changinng the movement or physics of the JP they are perfect and a joy to use as they are.
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    rofl

    nether gets 100 FPS

    ain't nothing beautiful about it
  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    i had an idea which i suggested to flay which is make the person STAND on ground to recharge.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Yeah thats what i meant necro. I took a demo this guy was suspended mid air in powersilo for 3 whole minetes shooting all the skulks, till we had enough res to go lerk and spike him .:/
  • VigilanteVigilante Join Date: 2002-10-31 Member: 1828Members, Constellation
    That is, oddly, exactly what the original manual stated as the refueling procedure for jetpacks. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    edited January 2003
    I'm confused, why is it only people with 100fps and JP are the ones being complained about?? Its not jetpacks in general?

    EDIT: Oh wait, dont tell me the jetpacks recieve X fuel every frame! Thats a (no offense flayra) really dumb way of programming it. So if you are getting 100fps you regain fuel faster than you use it, but at lower fps you will eventually run out of fuel?
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    take out their proto lab :o
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: Oh wait, dont tell me the jetpacks recieve X fuel every frame! Thats a (no offense flayra) really dumb way of programming it. So if you are getting 100fps you regain fuel faster than you use it, but at lower fps you will eventually run out of fuel? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think thats it, there was someone saying the problem occurs in other HL mods and for many facets of all of them..

    As in FPS also affect RoF... and speed at which you build...

    Anyway with JP the main problem is that you can re-fuel mid flight, if you couldn't re-fuel mid flight then EVERYONE would have to land (and hence be killable) without having to work out some way of getting the HL engine to give you the sodding time.

    And then the skill in JP would be in flying about abit, doing some damage then landing in a safe place to re-fuel <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    BlueGhost
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    parasite them to death lol
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    edited January 2003
    GIVE THE LERK AIR CONTROL!!!!

    Currently, lerks have the 2nd least amount of air control (onos has least, only because it can't fly and stops when jumping), even gorges and ha/hmg marines can manouver through the air better.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin--rebo+Jan 25 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Jan 25 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I wonder wether voogru can make a plugin that stops you refueling whilst pressing +jump.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Voogru Voogru Voogru. Man. I thought Flayra made this game.


    Sorry. Not attacking you. It's late, and I've heard enough of this guy.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Well Voogru has been kind enough to make lots of plugins to stop llamas, i.e. anti marine - skin cheat , anti build on res point etc etc. Props to the man that does this for free <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    LOL
    Lerks have the second best air control in my opinion, unless you're flying forward at full speed anyways
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh wait, dont tell me the jetpacks recieve X fuel every frame! Thats a (no offense flayra) really dumb way of programming it. So if you are getting 100fps you regain fuel faster than you use it, but at lower fps you will eventually run out of fuel?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    as I understood it, tying it to something like the system clock instead of FPS opens the game up to speed cheaters that flooded counterstrike for awhile
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    jetpacks should be imo have about 60secs of "air" time, then they should have to refuel at the armory. this is because with the lerk not being able to shoot after doing a full speed cross map rush taking out most of his energy. also, as i hear there are almost no specific ns hacks, as the coding for it is hard so the cheaters will have a hard time coding it.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited January 2003
    all rates have to be per second or whatever unit of time you choose. if you don't do that then it is basically per frame which is totally wrong. everthing that changes over time has to be multiplied to a time factor which is calculated from the frame rate. so many people make this mistake it's unbelievable. also so many people don't know the function to calculate the frame rate either. so many people think you can measure the frame rate using milliseconds only. WRONG, you can measure the frame rate using approximately millionths of a second, it varies from computer to computer. you gotta know the right function to tell you because there are apparently many red herrings. BTW i'm talking about time between frames whose inverse is the frame rate so don't look all confused.


    anyway another problem could be a lack of precision such as using integers instead of decimal numbers which means rounding off errors which can cause numbers to be very wrong from what they are supposed to be. computers by default throw away what's after the decimal point when converting a decimal number to an integer which means they always round down for positive numbers and round up for negative numbers i believe.


    btw the physics for airborne things needs to be completely changed; the horizontal inertia doesn't work when trying to decelerate causing weird behaviour. this is a half-life engine screw-up.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    "btw the physics for airborne things needs to be completely changed; the horizontal inertia doesn't work when trying to decelerate causing weird behaviour. this is a half-life engine screw-up."

    No dont touch the physics. The jetpack control is a workof art in my opinion, to change it would be a disgrace.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited January 2003
    <!--QuoteBegin--Nether+Jan 26 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nether @ Jan 26 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"btw the physics for airborne things needs to be completely changed; the horizontal inertia doesn't work when trying to decelerate causing weird behaviour. this is a half-life engine screw-up."

    No dont touch the physics.  The jetpack control is a workof art in my opinion, to change it would be a disgrace.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the way the air control physics is now is a disgrace and that is Valve's fault. once you see it working correctly you will like that a lot more.
  • IncitatusIncitatus Join Date: 2002-11-02 Member: 4316Members
    I agree the physics are GREAT!

    and pls make that voogru stop messing with the game.
    The best thing for the community is a standardized game.
    We can't have people randomly changing stuff.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    edited January 2003
    I get 20-30 FPS and I have no complaints about the jetpack.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    <!--QuoteBegin--Incitatus+Jan 26 2003, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ Jan 26 2003, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree the physics are GREAT!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the fact that you think the physics are great is highly disturbing.
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    <!--QuoteBegin--ViPr+Jan 26 2003, 08:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Jan 26 2003, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Incitatus+Jan 26 2003, 02:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Incitatus @ Jan 26 2003, 02:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree the physics are GREAT!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    the fact that you think the physics are great is highly disturbing.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The fact that you need to insult him is equally disturbing.

    Please keep your comments confined to the arguement not directed at peoples preferences and tastes.

    Attack the post, not the poster.

    You have been warned.

    joev.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    The movement physics for jetpacks are fine as they are and afaik almost everyone feels that way.

    To change them would be to ruin a large part of NS
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    To paraphrase Bruce Campbell...

    "Good? Bad? I'm the guy with the Halflife engine."

    We all know HL's physics only work so well. I think whining about the physics is a little ridiculous. As for people saying that coding the jetpack to be susceptible to framerate was a stupid way to do it... give the man a break!! He coded jetpacks, building, ROF, and others the way *everyone* codes it in HL. Unfortunately, that's the way you run into FPS issues. That's why CS had them, why DoD had them, and now why NS has them. Flay didn't realize there *was* an FPS code issue, and trust that it will be fixed in 1.1. Till then, cut him some slack!!!!!! Go play on a 1.04 server, it'll make you feel better.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--Epoch+Jan 26 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch @ Jan 26 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I get 20-30 FPS and I have no complaints about the jetpack.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    there's nothing wrong with that. The thing is, if you suddenly had 100 fps you'd realize that you almost never run out of fuel, period. That is where the problem arises.

    all we need now is an in-game timing system... not unlike regeneration clicks.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Yeah jepackers shouldn't be able to get fuel while they are flying. I hope this gets fixed soon.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    Just a side-note. Voogru deserves a little respect. He is very proficient at tweaking (or "hacking" if you want to use the correct term, but I prefer tweaking since his hacks are not malicious) the NS code. That takes a little more than 2 brain cells to do. He is not the final word on the game, however; the people who are developers get the final word.

    I'm guessing not many of you people had Apple ][ computers. One of the favorite things to do for many programmers of our day&age learned how to program by hacking/tweaking games they played on the apple ][. Messing around with someone else's code is a good way to learn how to code better yourself, or to help you get the game that <b>you</b> want.

    I'll agree that sometimes "yay voogru" and "die voogru" posts force everyone to take sides, but he is not like Microsoft. There are more issues out here than just "he's an evil evil man," He's just a guy who likes NS so much he learned how to tweak it. If you don't like him, fine, it's not like we elected him president of anything.

    As for the Jetpack issue--This is very serious, and I guess I never really realized that me regenerating Fuel in the air could be a problem, but I remember it being mildly annoying as an alien. I figured the new regen rate from the hive would fix this problem?

    As for the physics--Yes they are buggy, no I don't mind if they get fixed, then I'll just have to relearn how to fly. It's not like Jetpacks don't need to be looked at for balance issues anyways.

    [another sidenote] from what I've heard 1.04 has some really great ideas! I can't wait to play it myself [/sidenote]
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