Wc and ns compability
WaffleSpoon
Join Date: 2002-01-30 Member: 133Members
I may not be the best at doing maps, nor am i th ebest at fixing textures that emitt light. But I have done it b4 and I will do it again, -BUT- with your help.. so I have a few questions:
1: the "lights.rad" file, u open it up, then u type down the texture that u want to emitt light,for example:
"light_1 255 255 255 200"
but it just wont work, why and what am i doing wrong here, works fine for CS, not for NS.
2: the background(sky texture) wont chaneg either, i dun know what comes standard with NS, if there even IS one standard at all, if not, I d/l:d some textures from crinity, and were bout to use em, worked in CS, not in NS.
3: in the NSTR, the player model u become when testing, is that the smallest alien (cuz then I have to re-do my whole map =/ ) or is it standard player size?
4: when will NSTR2 come out =)?
5: how (if ya have a tutorial somewhere, jsut fine) do I recolor some o' the textures from the original texture pack?
6: why cant I do a map as sweet as relic and merkaba :'(
//PrimeMantis
1: the "lights.rad" file, u open it up, then u type down the texture that u want to emitt light,for example:
"light_1 255 255 255 200"
but it just wont work, why and what am i doing wrong here, works fine for CS, not for NS.
2: the background(sky texture) wont chaneg either, i dun know what comes standard with NS, if there even IS one standard at all, if not, I d/l:d some textures from crinity, and were bout to use em, worked in CS, not in NS.
3: in the NSTR, the player model u become when testing, is that the smallest alien (cuz then I have to re-do my whole map =/ ) or is it standard player size?
4: when will NSTR2 come out =)?
5: how (if ya have a tutorial somewhere, jsut fine) do I recolor some o' the textures from the original texture pack?
6: why cant I do a map as sweet as relic and merkaba :'(
//PrimeMantis
Comments
1. First, I'll assume you're using Zoner's to compile. Make sure you place the lights.rad file in the ZHLT folder. Next, make sure your spacing between the texture name and the RGB values is consistant with the other textures. Also, have you copy and pasted your valve.rad contents into the lights.rad file? That's a good idea.
2. NS isn't really suited for outdoor areas. As far as I know, there aren't any sky (background) textures in the NSTR.
3. I believe it uses a standard HL size.
4. .....
5. Custom textures aren't my forte'
6. Practice, practice and practice.
Hope that helps a little.
check this to know more about painting:
<a href="http://www.designsbymark.com/pstips/index.shtml" target="_blank">http://www.designsbymark.com/pstips/index.shtml</a>
#2 - NSTR comes with a few sky textures... never used any of them myself, though I <i>have</i> seen them in pictures of ns maps here in this forum.
#3 - Standard HL size, as Spooge correctly stated. (Type chase_active 1 into the console)
I don't know what could be going on here for you... maybe try reinstalling the tech release and making sure all of your setup stuff in WC and everything else you use is free of spelling or other odd errors.
Maybe someone from the dev team could be of more help. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->