Wc and ns compability

WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
I may not be the best at doing maps, nor am i th ebest at fixing textures that emitt light. But I have done it b4 and I will do it again, -BUT- with your help.. so I have a few questions:

1: the "lights.rad" file, u open it up, then u type down the texture that u want to emitt light,for example:

"light_1 255 255 255 200"

but it just wont work, why and what am i doing wrong here, works fine for CS, not for NS.

2: the background(sky texture) wont chaneg either, i dun know what comes standard with NS, if there even IS one standard at all, if not, I d/l:d some textures from crinity, and were bout to use em, worked in CS, not in NS.

3: in the NSTR, the player model u become when testing, is that the smallest alien (cuz then I have to re-do my whole map =/ ) or is it standard player size?

4: when will NSTR2 come out =)?

5: how (if ya have a tutorial somewhere, jsut fine) do I recolor some o' the textures from the original texture pack?

6: why cant I do a map as sweet as relic and merkaba :'(



  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I'll attempt to answer most of these:

    1.  First, I'll assume you're using Zoner's to compile.  Make sure you place the lights.rad file in the ZHLT folder.  Next, make sure your spacing between the texture name and the RGB values is consistant with the other textures.  Also, have you copy and pasted your valve.rad contents into the lights.rad file?  That's a good idea.

    2.  NS isn't really suited for outdoor areas.  As far as I know, there aren't any sky (background) textures in the NSTR.

    3.  I believe it uses a standard HL size.

    4.  .....

    5.  Custom textures aren't my forte'

    6.  Practice, practice and practice.

    Hope that helps a little.
  • The_ProThe_Pro Join Date: 2002-01-26 Member: 96Members
    to recolor those texes: load them into your favourite paint-program (NOT Ms-paint <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> ) and apply saturation filters or similar to them.

    check this to know more about painting:

    <a href="http://www.designsbymark.com/pstips/index.shtml" target="_blank">http://www.designsbymark.com/pstips/index.shtml</a>
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    #1 - I can't imagine why it wouldn't be working for you... maybe more details about your setup would help.. sorry.

    #2 - NSTR comes with a few sky textures... never used any of them myself, though I <i>have</i> seen them in pictures of ns maps here in this forum.

    #3 - Standard HL size, as Spooge correctly stated. (Type chase_active 1 into the console)

    I don't know what could be going on here for you... maybe try reinstalling the tech release and making sure all of your setup stuff in WC and everything else you use is free of spelling or other odd errors.

    Maybe someone from the dev team could be of more help. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    #3: Depends on which team you join. If you join the marine team, you're in a standard size model. If you join the alien team, you're in the smallest alien.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    I've used one of the NS skies, and it works. Are you sure that you didn't place the .tga files in your cstrike directory. Because that could explain it. Or, maybe NS won't search for skies in the valve folder, if you placed them there.
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