Subnautica Below zero Suggestions
cmbolz2707
Join Date: 2021-01-21 Member: 267045Members
Here are some suggestions
Prawn suit should have more of a purpose, in the first game you needed the prawn suit to navigate through the lava zones but in this game the prawn suit never needs to be made
Maybe some new biomes or expansions of current biomed
Make the architect mini locations a little more important than it is currently
This game is great I have already beaten it but here are my most important ideas
Also can someone tell me where the parallel processing unit parts are it could not find it to save my life, I ended up spawning it in
Prawn suit should have more of a purpose, in the first game you needed the prawn suit to navigate through the lava zones but in this game the prawn suit never needs to be made
Maybe some new biomes or expansions of current biomed
Make the architect mini locations a little more important than it is currently
This game is great I have already beaten it but here are my most important ideas
Also can someone tell me where the parallel processing unit parts are it could not find it to save my life, I ended up spawning it in
Comments
With drilling/mining opportunities on land, I would also like to see a charging platform for the prawn suit, similar to the snowfox pad. Its a pain to keep swapping out power cells or diving to a moonpool and then jumping out of the water.
With all bases it would be awesome if you could have control of base lighting. The ability to switch lighting or power to different modules would be useful. This could be controlled from the control room or localised switches. Being able to change the colour would be great as well.
większy to popularność gry
I used the Prawn suit far more than the sea truck. I think that one is just a matter of preference.