Below Zero -- Suggestion (Spoilers)
Remedy85
NY Join Date: 2019-04-26 Member: 252581Members
At a certain point, I think you should give the player a marker to get ALAN.
Yes, I know there's pulsing alien artifacts that call attention to that area, but I missed a turn and completely missed him so much so that I had the maximum depth modules and had explored both above ground areas and found every area with his body in it but could not figure out how to open the forcefields.
ALAN is just too critical to the game to not give the player a stronger hint that you need to find him to get clues/advance in the story IMO. Once I found him, so much of the game made so much more sense.
Yes, I know there's pulsing alien artifacts that call attention to that area, but I missed a turn and completely missed him so much so that I had the maximum depth modules and had explored both above ground areas and found every area with his body in it but could not figure out how to open the forcefields.
ALAN is just too critical to the game to not give the player a stronger hint that you need to find him to get clues/advance in the story IMO. Once I found him, so much of the game made so much more sense.
Comments
Going back I was totally stupid for not finding it, but if I didn't find it others will probably miss at as well. Just feedback for the devs -- it's easy to not make the right turn and go explore other areas. Like I said, I had every depth module, vehicle, and resource before googling and back tracking to that location.
I know it's an exploration game, but I was just giving a nod with something that kills your exploration so early on if you miss it -- maybe give a signal if you missed it. You can disagree all you want.
The first game wasn't as linear exploration/story wise though. You could explore bioms in any order without getting blocked for the most part, unless I am not remembering correctly. If you didn't explore one area it didn't ruin exploring the rest of the game -- this part is just too critical.