UPDATE 333 - METRO - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
UPDATE 333 - METRO - Natural Selection 2
Eclipse Tower is stained with the blood of Kharra and Marine soldiers. The battle was brought home in the name of “scientific research,” deemed necessary to protect our future. We...
Comments
Good looking map (and vents), and nice to see drifters now patrolling many points.
Unfortunately I was not able to finish most of match bcos of that. Even if I switch servers several times.
Your game files do not match the servers!
I did remove all mods and verify the game files!
I love the fact that it has the orignal feel of Jambi, but the look and style of an Urban cyberpunk.
Unfortunately this map has a much bigger skybox and higher ceilings, which add to render cost.
On top of that long view distances and big rooms.
It's kinda impossible to make this map run as smooth as smaller maps, yet we already spent plenty of hours to improve performance (yes it was even worse).
Secondly, what a wonderful job UWE has done for this map. It’s absolutely fantastic. It’s brilliant. Really. I sincerely love it. It’s so much fun on public.
You’ve kept the spirit of Jambi, you’ve improved a lot of the awkward geometry and removed a lot of silly invulnerable spots. You’ve reimagined some of the rooms with great skill and thoughtfulness like organ donation now lobby. The vent systems you’ve replaced are immersive and sleek. My initial impression is that you haven’t exposed any weaknesses particularly around oxy/x/security (I’m not yet familiar with their metro names) and in fact you’ve helped alien early game in those rooms without affecting the delicate mid-late game plays.
The rooms are fun to play in with good engagements and the map feels balanced throughout the round.
It also looks stunning and the imagination and creativity that has gone into making this map is incredible!
This is my favourite map and I’m sure that’s not just the novelty effect speaking.
Please can the same people get involved with docking? That map needs reimagining with new ideas.
Great job guys! I hope you’re proud of your work!
Also to the rest of the UWE team that is working on the game, NS2 is in a really enjoyable state. After playing again after many years, I am having a blast. The community is also pretty cool! Everyone has been nice.
Its an entirely different problem. Metro copies almost exactly the layout of Jambi, a successful map on its own. You're not fixing Cafeteria and Courtyard with new rooms. Much less rooms that play similarly detailed differently. There's been at least four different official versions now? The layout doesn't work. We'd be better off with Tram as an addition to the Summit/Jambi templates or making something new.
As an aside, can any of the devs look into technical issues when you eventually read the forums that average maybe a post a day? If its not too much trouble of course. You say to go to discord, but there was supposedly no response there either after I directed someone there. I think its easier to read forum posts instead of chat which easily gets buried. Maybe consider just looking into the technical support forums?
Or maybe you can just nominate someone we can ping when making a technical support post.
There is a tech support channel on the discord now for this very reason, posts were being lost in the backlog of general conversation.