UPDATE 332 - Released! - Natural Selection 2

SystemSystem Members, Super Administrators, Reinforced - Diamond Join Date: 2013-01-29 Member: 182599Posts: 466 vanilla
edited May 27 in NS2 General Discussion

imageUPDATE 332 - Released! - Natural Selection 2

Update 332 is large and in charge, with a slew of fixes, balance changes, visual improvements, optimizations and more! Oh and don't forget those new skins!

Read the full story here


Comments

  • KatzenfleischKatzenfleisch Members, Squad Five Blue, Squad Five Silver, NS2 Community Developer Join Date: 2014-03-21 Member: 194881Posts: 190 Advanced user
    bump
    Faded mod ( Forum Thread - Steam Workshop - Mod Repository - Mod Guide )
    Defense mod ( Forum Thread - Steam Workshop - Mod Repository - [url=""]Mod Guide (comming soon)[/url] )
    FlameSentry mod ( Forum Thread - Steam Workshop )
  • KopungaKopunga Members, Reinforced - Supporter Join Date: 2013-01-10 Member: 178764Posts: 64 Advanced user
    Okay, let me start of with some praise. I really love the new Power Nodes. I cannot say how fond I will be of the balance changes, since it's too early to comment on those yet, but I feel like I will be flashing a lot of Lerks in the near future.
    But I must say I am still very unhappy with the Web rework. To me this pretty much comes down to basically removing Web from the game. I don't like the limited uses, I hate the loss of parasite and I am annoyed by (yet understand) the change in placement.

    Also the Tooltip for consuming Tunnel Entrances is still not fixed and I don't feel that the old (and still current) Tooltip for Vampirism befits the current effect of the ability. But those are just minor blemishes that, at worst, mostly effect inexperienced Players and newcommers.
    Kopunga der Horror aus der Dose!
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,468 Advanced user
    yay
    formerly known as F0rdPrefect

    I am good Onos
  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    Kopunga wrote: »
    But I must say I am still very unhappy with the Web rework. To me this pretty much comes down to basically removing Web from the game. I don't like the limited uses, I hate the loss of parasite and I am annoyed by (yet understand) the change in placement.

    Haven't tried the patch yet, so no opinion on limited uses, but parasite for webs while a big nerf shouldn't have been added in the first place. Maybe if there was a research cost to it, but it was overbuffed like mines and had to come back down. Anyway, feedback goes to discord. Its in the news post and everything.
    IronHorse
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributorMembers, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Join Date: 2010-05-08 Member: 71669Posts: 8,193 admin
    Kopunga wrote: »
    Also the Tooltip for consuming Tunnel Entrances is still not fixed.
    Ugh.. this old thing keeps slipping through.
    Thanks for the reminder. :)
    https://trello.com/c/xHAC73RQ/1416-327-tunnel-recycle-information-tab-is-titled-tip
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • anonimitazoanonimitazo SpainMembers Join Date: 2020-05-27 Member: 261427Posts: 1 Fully active user
    Am I the only one who can't run the game anymore after this patch? I downloaded the update but when I run NS2 the launch screen freezes after a few seconds and nothing happens. Before this I had another problem which is that the game appeared uninstalled in my steam library even though I could launch it through the exe file but I think that is unrelated anyway, since after clicking 'install' it got fixed. I verified the integrity of the files but nothing changed.
  • KopungaKopunga Members, Reinforced - Supporter Join Date: 2013-01-10 Member: 178764Posts: 64 Advanced user
    edited May 27
    IronHorse wrote: »
    Kopunga wrote: »
    Also the Tooltip for consuming Tunnel Entrances is still not fixed.
    Ugh.. this old thing keeps slipping through.
    Thanks for the reminder. :)
    https://trello.com/c/xHAC73RQ/1416-327-tunnel-recycle-information-tab-is-titled-tip

    While you're at it, maybe change the typo in "entrace" aka entrance too. :wink:
    Kopunga der Horror aus der Dose!
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributorMembers, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts Join Date: 2010-05-08 Member: 71669Posts: 8,193 admin
    Am I the only one who can't run the game anymore after this patch? I downloaded the update but when I run NS2 the launch screen freezes after a few seconds and nothing happens. Before this I had another problem which is that the game appeared uninstalled in my steam library even though I could launch it through the exe file but I think that is unrelated anyway, since after clicking 'install' it got fixed. I verified the integrity of the files but nothing changed.

    @anonimitazo
    Try running repairgame.exe first
    If that doesnt fix it, please run techsupport.exe located in the same /x64 folder and then send me that zip file if you can.
    QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) »
    Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.

    When you feel you need to be rude or angry about a game, just read these links and remember what role you are playing:
    http://en.wikipedia.org/wiki/Online_disinhibition_effect
    http://www.eldergame.com/2008/06/taming-the-forum-tiger/
  • ezekelezekel Members, NS2 Map Tester Join Date: 2012-11-29 Member: 173589Posts: 1,385 Advanced user
    Interesting to read about the one frame delay for input! How was that discovered!? Great to see you guys are still working hard and updating the game. Miss all of you!!
  • o0bero0ber Members Join Date: 2013-09-11 Member: 188132Posts: 6 Fully active user
    You bloody did it! I never thought I'd see the day that mouse input lag be removed. Good job.
  • WebtranceWebtrance USMembers, Reinforced - Shadow Join Date: 2013-11-08 Member: 189165Posts: 65 Advanced user
    Crashed twice tonight on 332. I never crashed last patch, ever.
  • WebtranceWebtrance USMembers, Reinforced - Shadow Join Date: 2013-11-08 Member: 189165Posts: 65 Advanced user
    Crashed again like 3 times tonight, at least once/game. Did a full dump, did the repair.exe, don't know what to do...oh well...
  • MephillesMephilles GermanyMembers, NS2 Map Tester, NS2 Community Developer Join Date: 2013-08-07 Member: 186634Posts: 970 Advanced user
    @IronHorse I summon you to help webtrance

    @Webtrance you have a bigger chance finding help in the ns2 discord https://discord.gg/SQYbxZ
    return to zero
  • louiscardinallouiscardinal Hong KongMembers Join Date: 2013-12-23 Member: 190675Posts: 1 Fully active user
    The new fade stab has issues: stab does not work with vampirism , stab does not work with focus. I suggest making those 2 upgrades fully work with stab so people actually are interested in researching and using stab.
  • WobWob Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2005-04-08 Member: 47814Posts: 485 Advanced user
    The new fade stab has issues: stab does not work with vampirism , stab does not work with focus. I suggest making those 2 upgrades fully work with stab so people actually are interested in researching and using stab.

    Its intended to help res bite and clear PGs. It's supposed to put pressure on marines to not let aliens sit on 2 hives
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