Below Zero Micro-Update Released - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Below Zero Micro-Update Released - Subnautica
A small update has been released for Below Zero on the Steam, Epic, and Discord stores. This update is not a major feature release. It contains some bug fixes and...
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So far, the game has been great. I don't expect it to be as good as the original Subnautica right off the bat, but I think this game has a lot of potential. However, there are some problems that I have.
I personally don't care for how casually the Precursors are integrated into the game thus far. I understand why, but I miss the mystery behind them. We knew so little about them, and it's weird having people talk about the structures they left behind so casually. It's a nitpick to be sure, but it just doesn't sit right with me.
A second problem I have at the moment is the use of Bonesharks. I'm 100% sure they are just placeholders, but they aren't exactly pleasant to be around. Why Bonesharks? These things are just annoying to have to deal with. (I made the decision right off the bat to make my base on land if at all possible, so rocket island was the perfect place to do it.) Again, i'm sure they are just Placeholders until the new creatures are made, but it's still a bit of a hassle to try and get a few pieces of gold and silver only to be attacked by a gang of angry Bonesharks.
The biggest problem I have with this game is the building system. It's the same system from the original Subnautica, and at first that isn't such a bad thing. It was a solid building system...... Underwater. We see multiple bases on land in both Subnautica, and it's sequel Below Zero. Even the habitat builder's data entry states that the tool was capable of building on land. Whenever you try to build a base on land, the compartments never sit flush to the ground. They always end up sticking a good 5 feet off of the ground, making the base look out of place. It's incredibly frustrating. I have managed to build a decent looking base on rocket island, but it was a very difficult task. I hope that we will see a "builder's update" in the future. Possibly allowing us to use new types of compartments, the use of bulkheads as entrances, and a complete overhaul of the building system that allows us to build structures on land without having to fight for 30 minutes to find a spot where the game will allow a base piece to sit as close to the ground as possible. I know a complete redesign of the building system is unlikely, but I'd like to see something changed that allows us to build bases above the water. Especially with the newest update introducing a new biome that's completely above the water.
Now that I've gotten my "problems" out of the way, i'd like to take a moment to say what I really enjoy about the game so far.
The biomes are incredibly well made in my opinion. I love the diversity and the colors of the different biomes that take place here. I didn't expect a game taking place in the arctic to be so colorful, but i'm very happy that I was taken by surprise. It's clear to me that a lot of love and hard work was put into making each biome distinct and unique in it's own way right from the start. I have had a lot of fun so far exploring this game, and seeing creatures like the rock puncher for the first time was amazing.
I have to say that I love the concept for the Seatruck. The idea behind it is brilliant, but I hope that we get to see new compartments added on in the future. One thing I loved about the Cyclops was the ability to build inside of it. I know that there isn't enough room inside the Seatruck to justify that, but maybe we can see a type of compartment that has push outs similar to an RV, that gives us just enough space to build a few lockers, maybe some battery chargers, or even some pots for a few plants, etc. I love the idea behind the Seatruck, the ability to fully customize your vehicle's features is amazing, and I cannot wait to see what future compartments the team has planned.
In conclusion, I adore Subnautica, and I have very high hopes for this game. I know your team will make every pat of Below Zero just as good if not better than it's predecessor. I can't wait to see what you have in store for this game
> Its a joke at this point. Xbox still runs like sh*t. This problem just not gonna get fixed or what...
The game is still in development, just be patient until everything has been smoothed out. It was the same with the base game and look where it ended up. Just be patient.
> Did they ever put back Omega base to its coordinates on the wiki? Or is it still not there?
Anti-Spam-Measurements. I'm happy it's only one post instead of a "wait 7 days to do stuff"-thingy.
Am i supposed to find something in the glacial thinging?
Please help. Thanks!
They are a real P.I.T.A. !!!
Like maybe being able to steal it back from their nests.
What would be even better is a Wrist Strap Blueprint that would prevent them form being able to steal things every single time you happen to bump into one.
You can steal things back from their nests, you just need to find the right one.
As for the nests, you scan them for technology blueprints from stuff they have previously squirreled away (so you don't actually scan the nest - I don't think. Although I did think that was the case when began playing Below Zero...)
186 hours in subnautica and I still go back, 27 hours in below zero and I never want to go in again unless they tone down or remove those little ******** from the starter area at least.
Gaming should be a pleasure and a relaxing enjoyable experience, not a lesson in frustration and time wasting.
This was a a few weeks ago and yes I submitted my feedback but I am still so disappointed about it that I feel the need to post on here also.