Photography, taking inspiration from Beyond Good and Evil.
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
I'm not sure how many people played Beyond Good and Evil. Fantastic game, one of my favorites. The main character in the game is a photographer, so one of the side tasks in the game is to photograph all of the species on the planet. This ended up being my favorite part of the game. The critters hide in all sorts of interesting ways, and photographing them (and just seeing them!) became great motivation to explore my environment and pay attention to it. I found every little nook and cranny in the world, mostly motivated by doing wildlife photography.
Beyond Good and Evil feels quite similar to a Zelda game in its gameplay, so it's useful to compare the two. Zelda games are full of side things to explore with interesting environments. However, at the end of a side track the payoff is never satisfying. Even when you get the ultimate payoff of a quarter heart, it's still just a numerical increase in your stats, not something with any verve or life to it. It just reinforces the fact that this is a game world, and it starts and ends with your character. This makes the whole experience feel flat and unsatisfying. Beyond Good and Evil, in contrast, felt like a fully realized ecology.
In addition to the joy of just finding all of the species and seeing the wondrous shapes they would take, I loved that I could interact with my environment in a non-violent way. Some of the species doubled as enemies, but some of them were just there for ambiance, and I loved that they became part of the gameplay as well.
At any rate, just something to think about. I'd love to see a cornucopia of amazing critters in subnautica, and I'd love to be able to photograph them rather than kill them!
Beyond Good and Evil feels quite similar to a Zelda game in its gameplay, so it's useful to compare the two. Zelda games are full of side things to explore with interesting environments. However, at the end of a side track the payoff is never satisfying. Even when you get the ultimate payoff of a quarter heart, it's still just a numerical increase in your stats, not something with any verve or life to it. It just reinforces the fact that this is a game world, and it starts and ends with your character. This makes the whole experience feel flat and unsatisfying. Beyond Good and Evil, in contrast, felt like a fully realized ecology.
In addition to the joy of just finding all of the species and seeing the wondrous shapes they would take, I loved that I could interact with my environment in a non-violent way. Some of the species doubled as enemies, but some of them were just there for ambiance, and I loved that they became part of the gameplay as well.
At any rate, just something to think about. I'd love to see a cornucopia of amazing critters in subnautica, and I'd love to be able to photograph them rather than kill them!
Comments
So I would like to see some sort of things you can do through exploration or similar. Most maps in NS have some sort of easter eggs/ hidden rooms or small nice features you can enjoy. I hope that Subnautica will find room for something like this, but it's in the nice-to-have category
Doooo iiiiit...
What would be awesome, if the player could construct some kind of 'internet beacon' or comms device for a portable Wifi hotspot. They could then take pictures and upload them to Twitter/Facebook/G+ etc in-game.
It would be nice if the light of the camera influence he behavior of the animals.
What program do you use for photo processing?
In fact, now there are many cool services that have their pros and cons