Was Subnautica originally or at any time about free diving?

BenkyoBenkyo Join Date: 2019-02-04 Member: 250356Members Posts: 6 Fully active user
I missed Early Access, and any discussions about the game at that time. It seems to me that the game systems are well-suited to a game about (futuristic) free diving, but don't make sense when trying to fit them to diving with air tanks.

Of course, any way you look at it, you need some kind of internal blood/tissue filtering, forcefields, etc., but at a very basic level, having X seconds of air to work with seems like it is an idea based on free diving, not tank diving. Your dive times are so short, you "refill" almost instantly, and depth makes little difference. Improvements to your dive time could have represented superior implants.

Am I totally off base?

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