Why do we still not have a map feature?
SilkSpider
Join Date: 2016-10-22 Member: 223305Members
Sorry, but your given reasons are codswallop. Yes the point of the game is exploration, and I do not see how being able to map out the world as you explore it could hurt the exploration aspect in the least. IMHO, getting lost is hair pullingly frustrating, not fun, not in the slightest. Yes there is a map mod, which I use and it makes exploring a bazillion times more fun for me, but why the devs won't put one in the game officially is something I do not understand.
Comments
TBH, I'd love to see a map room in the Cyclops, tied into the scanner rooms. Basically you get to see the scanner room's hologram and your current location in it. This way the scanner rooms also get more utility instead of, if you're like me, constantly moving them around!
And maybe add a module for the Cyclops to also pilot the camera drones, using the scanner room range and extending that range a bit around the Cyclops. So if you're on the edge with your Cyclops they aren't completely useless
You know that "synergy" UWE always kept talking about for NS2 marine classes and Kharaa lifeforms. In this case with vehicles and rooms...
Someone suggested adding another room to the Cyclops above the docking back, seems like it would house a scanner room hologram... And this way it's not a simple map, but an actual physical room you can use, tied to environmental requirements. Which would be more interesting then just having a map on your PDA or something
Or, it could be in the room with the ladder to the bridge, and the storage room could be moved into the lower aft compartment to actually give it a use.
I have a gift for getting lost in caves *coughlostrivercough*. Beacons sorta fail to be useful in that situation.