Energy cells last too long
Rbox
Belgium Join Date: 2018-03-17 Member: 239227Members
Well, that. The title says it all. I'm +100 hours game-time. I only had to change the energy cells for the Prawn once. Seamoth: once. With the automatic recharging when docked, there is little need to ever change them unless you're on a very lengthy walk-about (my first outing in the Lost River was the only time ).
Comments
If so, why would you want that? o.O
"The power cells take too long to be depleted", meaning that if you take a vehicle and move around the map it will be unlikely that you will need a power cell replacement in the field. And since recharging in the moonpool is so much faster than on the wall charger you just dock for a while and go out exploring again, without worrying about vehicle power management or extra power cells.
Charging up with Cyclopcs/Moonpool is handy dandy, having to step out of the sub, fiddle with your inventory and then fiddle with the battery replacement UI is cumbersome, clunky and definitely bullcrap \o/
As the games goes on, I like that you solve more and more of these problems. The survival parts of the game get easier with more technology, so you can focus more and more on the exploration and building elements.
With the seamoth, it is simple enough to swim back with a new cell. As soon as you realize you're running low on power (assuming ~2-3% power left) just move the seamoth the closest possible to the surface, preferably in a safer biome. Then swim away to either your base or the lifepod. Map is small enough to allow safe return from most places and food/water aren't usually a problem.
Now when a prawn runs out of power, it might be deep. Maybe too deep to go back swimming without extra air tanks. So power management should be relevant.
I don't bother with the Cyclops anymore, it is too cumbersome and the map is just too small to justify using it. Unless you want a mobile base to go exploring. I know the map by heart now, there's almost no point to build a Cyclops.
I know, but it makes the charger obsolete, as the moonpool is almost in the same tier. Charge times are ridiculously disparate between them both.
If the moonpool charge time took the same as the charger, said mechanic would still hold as it would be quicker to just swap cells then sit waiting for it to charge.
Imo the power mechanics need a major overhaul, but I'm optimistic towards the expansion. NS balancing was spot on, Subnautica was a new endeavor for the team and they learned a lot through it. My expectations are on an all time high.
Try parking in thermal vents and it won't ever run out of power.
Batteries last pretty long when it comes to general driving about, but once you start using any of the vehicle's features, they go down fast.
WHATEVER YOU DO, DO NOT LET silent running RUN WHILE YOU'RE AWAY. IT DOESN'T MATTER IF YOU'VE TURNED OFF THE ENGINE AND LIGHTS EITHER...