Is there a way for the terraformed terrain to stay?

lucashc90lucashc90 Brazil Join Date: 2017-01-05 Member: 226176Members
Hey there!

Been playing the game and just found out the terraformer is still in game and functional (console: item terraformer)
HOWEVER the modified terrain dosen't stay that way upon loading the game or going too far as to cause the section you were to be reloaded upon return.

I remember that the map was divided into sections and you could even delete a specific sector's cache data to restore both terrain and resources for that area (camera batch number).
(explanation how it used to work when terraform was still in the main game

So my question is if we can mess with the cache to restore resources, can we also mess with it to retain terrain deformation?

I mean... the terraformer STILL works (to some extend), so all that digging must be in some way temporarily altering some file that gets overwritten by the game to restore it, right?
...right?

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    The game no longer saves the modified terrain batches (used to be it would put a copy in the saved game folder). Instead, it's reloaded from stock (\Subnautica\SNUnmanagedData\Build18 folder) each time it gets unloaded from memory and requested again (load game, or swim away and swim back into the area).

    You'd need a mod that could save the modified terrain. The game used to still do this about a year + ago, but like I said, that code has been removed or disabled by UWE.
  • lucashc90lucashc90 Brazil Join Date: 2017-01-05 Member: 226176Members
    edited April 2018
    I wonder if replacing the loading folder to the old batch's folder and filling it with the files from older Subnautica versions would do the trick.
    I don't know how complex it would be to restore the saving mechanic of the terraformer, but it looks rather simple since it was removed not long ago...
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members
    lucashc90 wrote: »
    I wonder if replacing the loading folder to the old batch's folder and filling it with the files from older Subnautica versions would do the trick.
    I don't know how complex it would be to restore the saving mechanic of the terraformer, but it looks rather simple since it was removed not long ago...

    It is easier to remove than create.

    Also, terraforming was removed for good reason. Storing it in the files caused extraordinary lag.
  • lucashc90lucashc90 Brazil Join Date: 2017-01-05 Member: 226176Members
    It is easier to remove than create.

    Its because I don't know much about computers, but I have backed up an old version of the game right before they told us that the terraforming would disappear. Can't someone reverse engineer it to include it back? I imagine it would be simpler since it would be the exact same string of code it had back them.
    Also, terraforming was removed for good reason. Storing it in the files caused extraordinary lag.

    And I always thought that reason to be arbitrary since I was responsable with it and couldn't feel any lag... I think it should be an option or at least avaiable as a downloadable content.
  • TenebrousNovaTenebrousNova England Join Date: 2015-12-23 Member: 210206Members
    I did love how the terrain would deform around placed structures.
  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members
    lucashc90 wrote: »
    And I always thought that reason to be arbitrary since I was responsable with it and couldn't feel any lag... I think it should be an option or at least avaiable as a downloadable content.

    The lag was not only from terraforming and everyone had it, since any change in the game was permanently stored in disk.
    I didn't terraform at all (I find it silly, nothing against those who enjoy it) and after a few hours playing the save folder was huge, lag was overwhelming. So I had to clear the cache every once in a while.

    Terraforming can be achieved with some optimization, but the game isn't a true builder and I fail to see great advantages in implementing it.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    I think the game stored a copy of any terrain visited? Either that or perhaps there's a lot more terraforming instances going on than most realized (any base parts, although base terraforming was removed before terraforming in general) as well as crashfish, and releasing floaters near terrain.
  • lucashc90lucashc90 Brazil Join Date: 2017-01-05 Member: 226176Members
    Maalteromm wrote: »
    The lag was not only from terraforming and everyone had it, since any change in the game was permanently stored in disk.
    I didn't terraform at all (I find it silly, nothing against those who enjoy it) and after a few hours playing the save folder was huge, lag was overwhelming. So I had to clear the cache every once in a while.

    When I meant I didn't feel any lag I was refering to terraforming specifically. I always cleaned the cache after a game session but was careful enough to leave out the parts with my bases. But I still thinks that if the game saved ONLY the altered sectors into the game folder it wouldn't be so noticeable... I mean, there are about 256 sectors in the map and when you terraformed you altered a maximun of 2 to 4 sectors, so no wonder it was laggy as hell.

    0x6A7232 wrote: »
    I think the game stored a copy of any terrain visited? Either that or perhaps there's a lot more terraforming instances going on than most realized (any base parts, although base terraforming was removed before terraforming in general) as well as crashfish, and releasing floaters near terrain.

    YES! Even the crashfish explosions and Cyclops collisions used to alter the terrain! Of course saving 256 sectors after every playtime over minor bumps would be problematic, but now, the way the game behaves, I can't see much of a problem.
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