Personal Teleporting
EternalGolem
Join Date: 2016-11-04 Member: 223650Members
Problem: Quickly getting from A to B to grab that 1 resource needed to complete recipe. And beacons are useless mostly.
Solution: Personal teleporters, only to PDA markers.
Reasoning: Warpers warp using Highly advanced technology. We have highly advance technology. Possibly compatible?
Ability obtainment: After scanning Warper parts (DRF), PDA takes 3 in game days to process a formula/ blueprint. But it takes tons of power.
Resource gathering: Late game items, advanced materials and tech, rare items.
Usage: 4x4 inventory size device that teleports the player to any marker/beacon within 500m. Takes a whole power cell to do this once. (Ion power cells are optimum, distance subject to change).
Solution: Personal teleporters, only to PDA markers.
Reasoning: Warpers warp using Highly advanced technology. We have highly advance technology. Possibly compatible?
Ability obtainment: After scanning Warper parts (DRF), PDA takes 3 in game days to process a formula/ blueprint. But it takes tons of power.
Resource gathering: Late game items, advanced materials and tech, rare items.
Usage: 4x4 inventory size device that teleports the player to any marker/beacon within 500m. Takes a whole power cell to do this once. (Ion power cells are optimum, distance subject to change).
Comments
But if it didn't use so much power, it would be too op.
The reason I think the best reason to have it all built on site instead of your printers are so its not to over powered but it doesn't need that many materials.
Another idea is a special dock that links to you or your vehicle and pulls you up into a special portal, depending on active portals your ship rotates to the one you choose to go to. I can see four portals that activate around you, which ever one you choose your ship is slid into coming out on the other side. It shouldn't be a standard dock so you don't accidentally warp into another ship. The question becomes what would charge it, and make it? Its bay needs to be submerged, but the player can either connect directly to base or anchor it to the ocean floor. But if they want to have it on the surface away from base a special bouy?
How to make: Craft a fazegate inside of a base, and craft one at another.
Useage: The fazegates will automatically connect up to three in a network. That is also the max ammount.
Requirements: Two Ion Cubes, a Titanium Ingot, and a Computer Chip.
Where can be build: Inside Bases, Inside of Cyclops (Takes a ton of power).
TBH, this would a neat hint at the TSF as well. If Subnautica is indeed taking place before Natural Selection, it would make sense that here we'd require a room for a phazegate instead of the mobile and quite portable version the TSF have.
However as mentioned by others, Subnautica is all about the journeys throughout the world, it's not about the destination
I could see allowing from ranges to Radio / Scanner Room given Bases and likewise in turn the Cyclops to have a way to "Warp" at great power costs... say 200~400 of your 1000 juice? - as you'd use Ion Cells, by such a point, wouldn't you? ^_^
I could see this being great in expanded game versions, with "Teleporter Rooms" being a thing after researching the Phaze Gates + Databanks in Precursor Ruins, to make inside of a Multipurpose Room along with having a Base Main Computer built in another one somewhere connected.
(I did a post for it)
The "Warper" Personal Exosuit could be a Late Game find / blueprint to research from finds for,
and the Teleporter Room as a way to use about 1000 Energy from a Base's battery to warp sooner.
*(to another base that also has a Teleporter Room, but not to a Cyclops; an "Atlas" Beluga sub maybe)
It would be nice as said for the expanded franchise, maybe to even go between colonized worlds?
The Aurora was going to build one, and...
I like the idea, but I think we should only be able to be three, they'll be expensive (for mid game) and large, taking up an entire multipurpose room.
That's why you save constantly.
Even then, that would be so easily abused. Oh, see that giant ghost leviathan coming at you? BOOM! At my safe lifepod.
Such that one has the Resources, eh?
But yes, I am ever reminded of that Quote by Toad in one of the "Mario RPG" games...
"Save Early, Save Often, Save your Sanity."
(and to at occasion verify your game files)