Crashing A lot with this new patch due to - Error: Attempting to sync an invalid collision rep!

SamdamanSamdaman USA Join Date: 2015-12-07 Member: 209802Members
Just as the title says, I am not sure if it is just for one server or all but this occurred on the Diamond servers.

Here is the crash log when it crashes:
NSPlayer killed Sam with Bite
[282.026] MainThread : Error: Attempting to sync an invalid collision rep!
[282.026] MainThread : Error: Attempting to sync an invalid collision rep!
[282.036] MainThread : Error: Attempting to sync an invalid collision rep!
[282.036] MainThread : Error: Attempting to sync an invalid collision rep!


Anyone know what is going on and how to fix it?

Comments

  • SamdamanSamdaman USA Join Date: 2015-12-07 Member: 209802Members
    edited February 2018
    Here is the full log, if it helps:

    Date: 02/15/18
    Time: 11:55:32:
    [ 0.072] Unbound/Unknown : Filesystem initialized, cache enabled
    Build 321.1105
    Windows 8 64-bit (build 9200)
    Steam initialized branch ''
    [INVENTORY] Granting Promo Items
    Num displays: 2
    Direct3D 9 initialized: NVIDIA GeForce GTX 1080 Ti (23.21.13.9077)
    Sound Device: Headphones (High Definition Audio Device) stereo
    Record Device: Microphone (USB PnP Sound Device )
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Loading config://RankedServers.json
    Main Menu Initialized at Version: 321
    Steam Id: 60577393
    Remote patch received. Loading...
    Remote patch applied succesfully.
    [ 13.033] Worker 02 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m144863a7_1415720971/
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Loading config://RankedServers.json
    Main Menu Initialized at Version: 321
    Steam Id: 60577393
    Remote patch received. Loading...
    Remote patch applied succesfully.
    Connecting to server 45.35.192.54:27015
    [ 24.017] Worker 04 : Downloading mods
    [ 24.719] Worker 04 : Finished downloading and installing mods
    [ 24.719] Worker 04 : Filesystem initialized, cache enabled
    [ 24.740] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m4241b84e_1514323505/
    [ 24.743] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m346c956e_1518651358/
    [ 24.754] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m334982d2_1513992724/
    [ 24.772] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m706d242_1517679028/
    [ 24.773] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m33aef46b_1514171483/
    [ 24.777] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m33b13cfa_1518322639/
    [ 24.782] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/mc6fbbb0_1512413799/
    [ 24.790] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/mb7149f9_1485531675/
    [ 24.792] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m1c4b4a6e_1457657496/
    [ 24.799] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m33aee7f1_1518146977/
    [ 24.800] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m235ee3a6_1502027081/
    [ 24.806] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m33aeeeb8_1509342355/
    [ 24.807] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m2ebedabc_1504277116/
    [ 24.808] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m3250f1d6_1484712116/
    [ 24.808] Worker 04 : Mounting mod '' from C:/Users/sfpet/AppData/Roaming/Natural Selection 2/Workshop/m144863a7_1415720971/
    NS2 Optimizations - FastMixin:
    You will see warnings of the type:
    WARNING: Improperly initialized!
    These just mean that an entity creation took longer than normal.
    They indicate badly written code, and help debugging.
    Loading config://NS2OptiClient.json
    [Info] return function(...) return true end
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Loading config://RankedServers.json
    [Elixer (Client)] Loading Utility Scripts v.1.80
    [Elixer (Client)] Using Utility Scripts v.1.80
    Loading config://NS2OptiClient.json
    [Info] return function(...) return true end
    [Elixer (Predict)] Loading Utility Scripts v.1.80
    [Elixer (Predict)] Using Utility Scripts v.1.80
    [ 29.827] Worker 04 : Loading 'maps/ns2_veil.level'
    Loading pathing mesh for level maps/ns2_veil.level
    Finished loading 'maps/ns2_veil.level'
    Client : 0.000000 : INFO: LuaJIT setup: maxtrace=25,000, maxmcode=40,000
    Main Menu Initialized at Version: 321
    Steam Id: 60577393
    Loading took 5.613923184338 seconds
    NS2+ v377 loaded (NS2 Build 321). Type "plus" in console for available commands. You can also customize your game from the options menu.
    [Info] return function(self, ...) return HasMixin(..., "Team")
    and (...):GetTeamNumber() == self[1]
    end
    [Info] return function(self, ent) return HasMixin(ent, "Team") and ent:GetTeamNumber() == self[1] end
    [Info] return function(...) return false end
    [Info] return function(self, ...) local ent=self[1];return ... == ent end
    ==============================
    Shine started up successfully.
    - Shine is set to report any errors it causes on your client when you disconnect. If you do not wish it to do so, then enter "sh_errorreport 0" into the console.
    - You can enable/disable UI animations by entering "sh_animateui" into the console.
    - Shine has a chatbox that you can enable/disable by entering "sh_chatbox" into the console.
    - You can choose to enable/disable local all talk for yourself by entering sh_alltalklocal_cl true/false.
    - You can choose a preferred team for shuffling by entering sh_shuffle_teampref <team> into the console.
    - Shine is set to play killstreak sounds. You can change this with sh_sounds
    - Shine is set to play killstreak sounds with a volume of 100 . You can change this with sh_setsoundvolume.
    ==============================
    Chat All - Guutty: press "m" click shuffle
    Chat All - Splash: all is about positioning in this game
    Chat All - SoyTiddiesHeilSeitan: a ban on hacking is just racism against people who arent as good at videogames
    Chat All - SoyTiddiesHeilSeitan: why do you hate egalitarianism
    Chat All - Splash: if you gat good position in a room you kill easy
    Chat All - SoyTiddiesHeilSeitan: welp, im nto being alien
    Chat All - Alan: what...
    [Info] return function(self, ent) return HasMixin(ent, "Team") and ent:GetTeamNumber() == self[1] end
    [Info] return function(self, ...) local ent,cls=self[1],self[2];return ... == ent or (...):isa(cls) end
    [Info] return function(self, ...) local ent1,ent2=self[1],self[2];return ... == ent1 or ... == ent2 end
    [Info] return function(self, ...) local ent,cls=self[1],self[2];return ... == ent or (...):isa(cls) end
    [Info] return function(self, ...) local ent=self[1];return ... == ent end
    [Info] return function(self, ...) return HasMixin(..., "Team")
    and (...):GetTeamNumber() == self[1]
    end
    killed leulorax with None
    [Info] return function(self, ...) local ent1,ent2=self[1],self[2];return ... == ent1 or ... == ent2 end
    NSPlayer killed Alan with Bite
    PREVERT-MAXIMUS killed NSPlayer with Rifle
    Fetstryk killed Sam with Bite
    Splash killed Scrub with Bite
    PREVERT-MAXIMUS killed NSPlayer with Rifle
    Chat All - NSPlayer: why
    Chat All - NSPlayer: why would 2 of you be there
    [Info] return function(self, ...) local ent1,ent2,cls=self[1],self[2],self[3];return ... == ent1 or ... == ent2 or (...):isa(cls) end
    Fetstryk killed Alan with Bite
    Splash killed Sam with Bite
    [218.474] MainThread : Error: Attempting to sync an invalid collision rep!
    [218.474] MainThread : Error: Attempting to sync an invalid collision rep!
    DiscoDuck killed Fetstryk with Rifle
    PREVERT-MAXIMUS killed NSPlayer with Rifle
    Scrub killed Splash with Rifle
    Fetstryk killed Goremagon with Bite
    BlindParagoN killed NSPlayer with Rifle
    Fetstryk killed Scrub with Bite
    BlindParagoN killed Fetstryk with Rifle
    BlindParagoN killed Gorge Tunnel with Rifle
    /woozie/ killed DiscoDuck with Bite
    BlindParagoN killed /woozie/ with Rifle
    Nick Gur killed BlindParagoN with Spit
    Alan killed Jiskra -«(^_^)»- with Rifle
    LazyFox.CZ killed leulorax with Bite
    Alan killed LazyFox.CZ with Rifle
    NSPlayer killed Sam with Bite
    [282.026] MainThread : Error: Attempting to sync an invalid collision rep!
    [282.026] MainThread : Error: Attempting to sync an invalid collision rep!
    [282.036] MainThread : Error: Attempting to sync an invalid collision rep!
    [282.036] MainThread : Error: Attempting to sync an invalid collision rep!
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Moved to tech support forums.

    Do you receive a crash dump dialog that updates your dump file successfully?
    If so, would you mind PMing me your public IP address so we can verify and investigate it on our end?
  • SamdamanSamdaman USA Join Date: 2015-12-07 Member: 209802Members
  • SamdamanSamdaman USA Join Date: 2015-12-07 Member: 209802Members
    edited February 2018
    You know what, I think every time I have crashed it was around a gorge. I was just in a match and a gorge hit me with the babbler spit and caused the crash.

    I just got this:

    killed Sam with None
    Client : 945.362671 : interp 2

    but that was before I was hit with the babbler spit.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Yea there's nothing in your log that's helpful, unfortunately.
    But we received your crash dump, and we're looking at it now.

    Can you reproduce this crash easily? And did you mean when the babbler bait ball is launched at you as a marine?
  • SamdamanSamdaman USA Join Date: 2015-12-07 Member: 209802Members
    I can't repro at all, I have no idea if it's on my end or what. I've already done a clean install of windows and everything
  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    @Samdaman I have looked into your crash report. Please disable "Physics Multithreading", and let us know if the problem persists.
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