Traped in Cyclop is still here
jerybass12
Quebec Join Date: 2017-02-05 Member: 227651Members
So i spended over 13hours to finally craft out that cyclop and everything was alright until I started to drive a bit with it then my animation got struck and I couldnt move beside the camera.I could , power the engine wich was weird, but still cannot move even though i spammed the hell out of (E).I tryed to warp myself somewhere else and fun fact, the submarine actually warped with me XD So i gave up and came here to know how I can fix that..Because i must have lost more than an hours of gameplay due to that
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I am on the experimental build, with a cyclops I just built. This is a survival game I started yesterday. It happens both with and without a vehicle in the bay.
I'm unable to find a workaround short of not using the cyclops, which, considering where I am in the storyline, I kind of have to. Reloading/restarting Subnautica/exiting-the-cyclops/etc. does not cause the problem to resolve itself. The Cyclops is, it seems, unusable.
I have made a video to illustrate the problem. The forum software is not allowing me to post links because I haven't been "around long enough," (!!??) so this is the *partial* URL (in code blocks because that's the only way I can provide information): Prefix with an "https" and you will have the URL.
At 13 seconds I begin driving. At 23 seconds the cyclops keyboard input is suspended. Note the "noise" level being frozen (most visible at 30 seconds). I can still use the mouse as you see.
It seems like the bug was introduced in the January 4th update, and the January 7th update didn't fix it. I've reproduced the bug on build 58835 as well.
Saving/reloading does solve the problem for about 10 seconds, but it repeats every time.
Here's what I tried to fix it.
Having Seamoth/Prawn/nothing in the loading bay
Unloading all power cells then reloading 1 (With no power cells, the Cyclops shows -2147 power at the helm though)
Removing all placable objects
Removing all upgrades
When stuck to the steering wheel, you can still use the camera to look around and interact with the helm UI including external cameras, but you can't accelerate, turn, or exit the Cyclops helm.
PKingZombieSpy's video pretty much sums it up though.
I can, I notice, spin in place as long as I like. And if I move forward/backup repeatedly I can "drive" also as long as I like, so long as I'm careful not to go more than twenty or thirty meters from where I started. But whenever I start trying to go anywhere and move too far from the starting position it says to me, "OK, you've had enough" and I hit the bug.
On the positive side: it happens even with a fresh creative mode save where I spawn in a sub with `sub cyclops`, so it is very, very easy to repro. Hopefully it is as easy to fix as to repro. Though I notice no bug matching this description is in Trello, so I wonder if they're aware of it. But perhaps I misunderstand what they use Trello for. Welcome to early access, I guess!
Edit: I see the build number has changed from 58835 this morning to 58854. The issue still persists.
Ctrl+F
Cyclops
Probably the next one to be pushed (I don't think they push an update for every patch)