in all complete and total seriousness. running at 200 fps with 240hz = alot of extra blur.
running with Fsync enabled capping the hz to 200 is better...you get no hallucination frames in-between frames
this is actually something to be kind of concerned about when thinking of getting a 240hz monitor without adaptive sync. (forgot that u can just create a custom rez at 200hz ^^,)
240hz with a stable 240 fps is the bare minimum requirements to play this game is what i truely believe...1 day it will happen...i hope so.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
OH I quite understand, back in the day, my 100hz CRT was really jittery when dipping below 100FPS. Good thing your monitor can slap that sync down to 200. BTW, what is the rest of your rig that makes it capable to get a constant 200FPS, just some info I might steal form you one day
5ghz i3 7350k, amd 570 4gig, 2400mhz ram. i had an ssd that failed within 1 week...not much faster than my hdd...dont rate them at all. (was saving a file and it just crashed then wouldnt boot up) ssd real good...stable.
at the start of games i can get pretty much around max fps...then it dips to 150-125, something like that...so the new code helped alot.
i was wondering how much diference a quad core would make now that it said the engine uses all cores. what is peeps fps at mid to late game with quad cores?...the reason i ask is because i used to have a quad core but i realised the fps was the same as with 2 cores.
on a positive note i will say that going from 120-144 to 200hz has been a positive experience. so going all the way up to 240 at a constant 240 fps will be the best move forward for the game im sure, i can honestly say that it would actually make people enjoy the game more...the more visual information you have the better your reaction times etc.
i know this is also obvious information but going from 120-200 is 80 frames more....loosing out on an extra 40 due to the fps cap is 33% less information? thats quite alot.
Comments
running with Fsync enabled capping the hz to 200 is better...you get no hallucination frames in-between frames
this is actually something to be kind of concerned about when thinking of getting a 240hz monitor without adaptive sync. (forgot that u can just create a custom rez at 200hz ^^,)
240hz with a stable 240 fps is the bare minimum requirements to play this game is what i truely believe...1 day it will happen...i hope so.
at the start of games i can get pretty much around max fps...then it dips to 150-125, something like that...so the new code helped alot.
i was wondering how much diference a quad core would make now that it said the engine uses all cores. what is peeps fps at mid to late game with quad cores?...the reason i ask is because i used to have a quad core but i realised the fps was the same as with 2 cores.
i know this is also obvious information but going from 120-200 is 80 frames more....loosing out on an extra 40 due to the fps cap is 33% less information? thats quite alot.