A couple of ideas.

DrMe0DrMe0 Join Date: 2017-11-01 Member: 233815Members
I am not sure if these are features in the game, but if they are not I think they would be really cool.

1. Creatures can attack sea bases doing damage.
2. Player backstory, why was he the only person to escape the Aurora?

Comments

  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    DrMe0 wrote: »
    I am not sure if these are features in the game, but if they are not I think they would be really cool.

    1. Creatures can attack sea bases doing damage.
    2. Player backstory, why was he the only person to escape the Aurora?

    If I'm correct, he was performing routine maintenance on the lifepods when the ship was shot. He got out first, and knew which lifepods had the best chance of survival during re-entry.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    kingkuma wrote: »
    DrMe0 wrote: »
    2. Player backstory, why was he the only person to escape the Aurora?

    If I'm correct, he was performing routine maintenance on the lifepods when the ship was shot. He got out first, and knew which lifepods had the best chance of survival during re-entry.

    First part makes sense. Second doesn't, unless they were all not functional to some degree??
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    Uhhh play the game for more than 10 mins. There are like 6 other lifepods that had people in them as well. The player is the only one who is alive t3 hours after plant fall. Also the devs don't want creatures to attack bases anymore since it would get annoying
  • DrMe0DrMe0 Join Date: 2017-11-01 Member: 233815Members
    Okay, thanks for the insight.
  • justi18562justi18562 Join Date: 2017-02-28 Member: 228386Members
    I think once the warpers say that they are hunting you they should attack your base, not often but every now and then except in the safe shallow.
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