Why is the Grand Reef so popular for a base location?

elfcrisiselfcrisis Join Date: 2017-05-13 Member: 230466Members
I've seen several people mention that they relocate to the Grand Reef ASAP, but I'm not entirely sure why. To me, the place is both terrifying and difficult to navigate. I know there's plenty of thermal power sources down there, but there are also plenty of crab squids and warpers. Also there's those weird floating bulb lamps everywhere that look like they came from the impulse aisle at Ikea. For just about every play-through, I've built one base in the Shallows and that has served my needs.

So tell me, Subnauticans, what's so grand about the Grand Reef?

Comments

  • HaliosHalios Oz Join Date: 2015-11-27 Member: 209514Members
    1) Thermal vents definitely. Easy power is hard not to like.

    2) It's quite pretty.

    3) Once upon a time, it used to be free of any aggressive fishies. That's changed but many may have just gotten into the habit of making a reef base back then and habits stick.
  • elfcrisiselfcrisis Join Date: 2017-05-13 Member: 230466Members
    Halios wrote: »
    1) Thermal vents definitely. Easy power is hard not to like.

    2) It's quite pretty.

    3) Once upon a time, it used to be free of any aggressive fishies. That's changed but many may have just gotten into the habit of making a reef base back then and habits stick.

    Ohhhhh, I see. So it used to be a safer place, and with the plentiful thermal sources, that makes a lot of sense.

    Thanks!
  • CousinFruitCupzCousinFruitCupz USA Join Date: 2017-04-19 Member: 229736Members
    Also because markiplier said it was good. Its also close to some precursor bases and Degasi bases.
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    Also, because of the mass availability of many resources.

    All within 200 m. of you, you can find: gold, silver, copper, lead, titanium, uraninite, salt, diamond, lithium, creepvine and seeds, Spadefish, Airsacks (Bladderfish), Reginald, blood oil, and Sea Teader poop (I assume that it will serve a more important role later into development.)

    Not to mention it contains several wrecks and multiple other wrecks in the surrounding biomes.

    The only downside is the Phantom Leviathan. But even he can be easily avoided if you build in the right place.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    I forever build in the Grand Reef due to how awesome the biome is. The ambiance is pretty, especially now that UWE added the blue fog to the area and it's not as dark as it used to be. Also there is an abundant amount of Thermal Spouts, so you don't have to worry about limited-fuel sources.

    I usually build my base in a caddy-corner below a TS across from the vertical Wreck, which lets me either exploit free Moonpool, Thermal Plant, Scanner Room and Exosuit arm unlocks... or free Titanium, depending on my Blueprint unlock progress. Then there's the Degasi base in the DGR which gives the Swim Charge Fins unlock; and once I'm ready to progress the story with the Cyclops, I'm right there near the Lost River to continue.

    Honestly, I've never built a permanent base anywhere else once I found this spot over a year ago. I'd be curious to find out why players don't build here, and why they prefer other biomes instead. :worried:
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    edited August 2017
    I agree with @Tarkannen and @Skope both. Lots of blueprint fragments in or around the Grand Reef or nearby biomes and lots of resources nearby--in particular Uranite. I also build my base right next to the vertical wreck because, as said before:

    1. Close to blueprints
    2. Close thermal vents
    3. Close to the edge of the other biomes
    4. Close-ish to Deep Grand Reef and thus the way into the far deeper places on the map.

    I build my first large base to the SW of the Aurora because it is even closer to the Titanium you need to gather for the Cyclops depth modifications. But I could just as easily build my first large base in the DGR. I'll have to think about what I want to do in my latest game once they fix the spazz Seaglide issues.





  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    You can always build vertical connectors up and have a shallow top to your base that's less dangerous (with easy access to the lower half), or you can also use power transmitters to extend the thermal power from there to wherever you want (transmitters add about 100m per transmitter).
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    I always liked the idea of hiding my base deep beneath the waves and way back when, the dgr was as deep as you could go. The players knows there is something out there, hunting them, but the 'who' wasn't in the game yet so it made sense to me to go as deep as I could and hide from anything prowling the skies. The depths seemed safer than the shallows.

    Now, of course, that's far closer to the warpers that hunt you than anything, but... its still really pretty down there. It's almost like you aren't underwater anymore as it has a distinct space-like vibe mixed with the slight spookiness of poor LoS except for the reefball things, which are absolutely beautiful with the ambience of the grand reef.
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members
    I never build at The grand reef, just because it's too far from some biomes. I personally go mountain island, but that's just me. Also, (don't kill me for this) I honestly don't like the look of the grand reef that much. The floating stones are cool, but the weird orange texture for the dirt I find kind of ugly. I'm fine with the DGR, but there's crabsquids (the bane of my existence) and that kills it for me.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    garath wrote: »
    I'll have to think about what I want to do in my latest game once they fix the spazz Seaglide issues.

    I ran into that problem myself yesterday - I'm assuming you play on Experimental? My Seaglide and Peeper models are wigged out, I I switched back over to Stable but was disappointed that SN stated my Experimental savefile was too far ahead to play on Stable. But there's a solution! I started to post it here, but it got long and I decided to just make it a new thread:

    Is the new Experimental Mode causing visual issues? Here's how to remedy it!

    I have a feeling that UWE is aware of the problem, but I'm sure they'll get it working again soon. :)
  • KurasuKurasu Join Date: 2017-06-24 Member: 231322Members
    For me, the Grand Reef was my place of choice because of a few reasons:
    1) Very close to some heat vents
    2) All the aggressives were below me or above me; in the middle, where the heat vents were, there was nothing that wanted to eat me (although admittedly I was fairly close to warper spawns, so it was a *little* intimidating).
    3) It had a nice deep drop so there was no fear of hitting the ground when I took my seamoth out, yet enough ledges I could put another moonpool separately for my PRAWN suit.
    4) Between one thermal plant and two bioreactors, it had tons of power for almost anything I wanted to do in it. Had I wanted more, there was plenty more space for thermals, which pumped out power like no one's business.
    5) The orbs made for a very pretty view out the window. The only prettier place for me would have been in the mushroom forest (I love watching the Jellyrays; I had an aquarium full of them just to enjoy).
    6) The closeness to the base and tech shards made it a good place to dive down and still be near enough to get to safety.

    I actually didn't know Markiplier had said it was a good area. I just knew that for me, I was looking for somewhere with thermal vents, that had lots of space, and plenty of materials around, and the Grand Reef supplied all of the above, along with 'nothing that tried to eat me' (unlike my disasterous attempt to build in the islands; did you know Bone Sharks will eat your ship through the moonpool? I didn't until then).
  • NerdyEricNerdyEric Join Date: 2016-11-15 Member: 223876Members
    Its beautiful and blue is my favorite color, not even kidding those are my reasons
  • LAZYNOOB2017LAZYNOOB2017 United Kingdom Join Date: 2016-12-31 Member: 225824Members
    The only problem for me is that to get the thermal blueprint, you need to go to the reaper invested dunes. And I'll be doing my Hardcore playthrough which will be extra terrifying.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    The only problem for me is that to get the thermal blueprint, you need to go to the reaper invested dunes. And I'll be doing my Hardcore playthrough which will be extra terrifying.

    Huh? I've always gotten my Thermal Plant fragments from the Grand Reef, most times they used to be scattered throughout the tunnels. But after this Stable update, those fragments along with many others are usually clustered around the vertical Wreck at -284 -250 -850. I mean, why risk death when you can upgrade without worry? :)
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    Tarkannen wrote: »
    garath wrote: »
    I'll have to think about what I want to do in my latest game once they fix the spazz Seaglide issues.

    I ran into that problem myself yesterday - I'm assuming you play on Experimental? My Seaglide and Peeper models are wigged out, I I switched back over to Stable but was disappointed that SN stated my Experimental savefile was too far ahead to play on Stable. But there's a solution! I started to post it here, but it got long and I decided to just make it a new thread:

    Is the new Experimental Mode causing visual issues? Here's how to remedy it!

    I have a feeling that UWE is aware of the problem, but I'm sure they'll get it working again soon. :)

    They fixed the Seamoth last night. Whoop!
  • LAZYNOOB2017LAZYNOOB2017 United Kingdom Join Date: 2016-12-31 Member: 225824Members
    Huh? I've always gotten my Thermal Plant fragments from the Grand Reef, most times they used to be scattered throughout the tunnels. But after this Stable update, those fragments along with many others are usually clustered around the vertical Wreck at -284 -250 -850. I mean, why risk death when you can upgrade without worry? :)[/quote]

    Because I don't know where that is. I can't view coordinates on Xbox.
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members
    edited August 2017
    Tarkannen wrote: »
    Huh? I've always gotten my Thermal Plant fragments from the Grand Reef, most times they used to be scattered throughout the tunnels. But after this Stable update, those fragments along with many others are usually clustered around the vertical Wreck at -284 -250 -850. I mean, why risk death when you can upgrade without worry? :)

    Because I don't know where that is. I can't view coordinates on Xbox.

    It's around where the Kelp Forest meets with the Grand Reef.
  • elfcrisiselfcrisis Join Date: 2017-05-13 Member: 230466Members
    edited August 2017
    Because I don't know where that is. I can't view coordinates on Xbox.

    @LAZYNOOB2017
    You can, actually. It's like, uh, hold down LB + RB and then hit A. Or X. Something like that, they do different things and are kind of a pain to use, but it is possible to see.

    Alternately, to find the Vertical Wreck in the Grand Reef, you want to head south from Lifepod 5 to the southern kelp forest. Once there, bear southwest until you find a deep trench leading south-ish. Follow that and not far along it will lead you right smack into the Vertical Wreck. At least, that's one of two Alterra wrecks in the Grand Reef. The other one is at the far southern end.

  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    I personally prefer the Sparse Reef. Easy access to the Grand Reef, Blood Kelp, Floater Island, and Sea Treader Path, without having to worry about any hostile fauna whatsoever. (Especially not the Ghost Leviathan.)
  • GlassDeviantGlassDeviant Terra Join Date: 2017-02-27 Member: 228342Members
    I have no trouble finding a few isolated spots near a thermal vent or two where I can toss down a small base consisting of pretty much just a MPR and a couple of thermal generators, with what I consider the basic amenities (fab, relay, medkit maker, grow bed for melons, water extractor, hatch). But I also put nearly identical bases in almost every region.

    Usually my main base in the starting area is where I put all the fancy stuff like huge multistory aquariums full of local flora and fauna, moonpools, etc. Generally my only other base much larger than a single MPR is near the tree-of-life, which is just above the border of the maximum seamoth depth (it's around 860-870m iirc). This is so I can shuttle stuff between "upstairs" and "downstairs" easily in the seamoth then switch to either seaglide or PRAWN to get shipments of materials to my cyclops which is usually parked along the big lava tube just before you get to the inactive lava region where the precursor geothermal plant is.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    elfcrisis wrote: »
    Because I don't know where that is. I can't view coordinates on Xbox.

    @LAZYNOOB2017
    You can, actually. It's like, uh, hold down LB + RB and then hit A. Or X. Something like that, they do different things and are kind of a pain to use, but it is possible to see.

    Alternately, to find the Vertical Wreck in the Grand Reef, you want to head south from Lifepod 5 to the southern kelp forest. Once there, bear southwest until you find a deep trench leading south-ish. Follow that and not far along it will lead you right smack into the Vertical Wreck. At least, that's one of two Alterra wrecks in the Grand Reef. The other one is at the far southern end.

    A is the debug console, X is the coordinates
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited September 2017
    Tarkannen wrote:
    Huh? I've always gotten my Thermal Plant fragments from the Grand Reef, most times they used to be scattered throughout the tunnels. But after this Stable update, those fragments along with many others are usually clustered around the vertical Wreck at -284 -250 -850. I mean, why risk death when you can upgrade without worry? :)

    Because I don't know where that is. I can't view coordinates on Xbox.

    Easiest way to find the Grand Reef is to swim to the Floating Island (head toward the cloudy area behind the Aurora's engines), and then descend straight down at the coast. By the time you hit 100 meters, you'll be there! And, if you head back in the direction of the Aurora following along the left side of the wall, you'll find the Large Wreck (around 240 meters deep) with delicious fragments all around it and inside it.

    That's how I relocate my ultimate base for every save, it's pretty helpful info to have on fresh games. I mean, if the game doesn't randomize the terrain or location of landmarks for new games, you might as well take advantage of it. :blush:
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