The "Favourite Bugs" game
Lulzes
Join Date: 2017-07-25 Member: 232050Members
Now that the developers are in the final run to release and are aiming to squash the worst bugs, I feel the community could help by pointing out longstanding bugs that may not have received quite as much attention as the stuff that's cropped up in the mad rush for feature completion.
However, we need to present as clean a list as possible, so it's important that any bugs you nominate are not already on the Trello Release Bugfixing page or the Playtesting page. (You can filter the cards using the menu on the right).
I personally would like to nominate the Scanner Room menu bug (you can't scroll through the list of available resources).
However, we need to present as clean a list as possible, so it's important that any bugs you nominate are not already on the Trello Release Bugfixing page or the Playtesting page. (You can filter the cards using the menu on the right).
I personally would like to nominate the Scanner Room menu bug (you can't scroll through the list of available resources).
Comments
Are you sure it's not the same bug, and it's only showing resources that start with the first letters of the alphabet and then running out of room?
I thought I saw a Trello entry about a bug that occurs after you have harvested 20 or something. I wonder if that's what is happening here.
Just a little thing that annoys me.
I think it helps to be specific at this stage of the release process. If you can reproduce it and F8 it with enough detail, it's more likely to get picked up by the guys who go through the feedback stream.
Very nice find! Thanks for looking for it and posting when you found it!
I have no idea how hard it will be to double the size of the list as suggested in the Trello card. I'll keep my fingers crossed they find the time to work on it. That may be more likely now that it seems they are making the Scanner Room fragments available much closer to the starting area than before. (I *thought* I found the three fragments in or near the Safe Shallows in my new game started this weekend (experimental)).
Ah. Now that I see it, that's been in Trello since .. February.
OK, sorry, what happens is the scanner room does not scan for metal salvage, but says many parts of my base are metal salvage.
Also - anyone else find it odd that there is a geothermal vent on a floating island? Just sayin...
I'm glad they fall out, hate those little buggers. Nice place to build a base on the biggest island. As for the vents, yeah...
Say I am refining metal scrap into titanium, something done very frequently... Because the 'cursor' is moved by where my face is pointing, I have to crane my neck upwards to build the resource... this isn't really THAT bad, but the real bug comes into play when I craft something:
the 'base' of the crafting menu will appear wherever my cursor is pointing, so if I am already looking up, build something, and then the menu reappears after crafting basically requiring me to look up even higher.
WTH devs, I am not an owl.
Is there much feedback on playing this in VR? I have a ton I want to say and since this is a new account I cant post my own thread today.
And so mysterious ... I still don't know what they do or should do ... but I love them ...
Then there is this long going bug of the habitat ladders or moonpool not being able to rotate ... it's so simple to implement, so the devs might have just forgotten it ...
An old friend of mine is the now very rare but still existing walking-in-the-water-bug ... now with the flavor of being permanent even after getting back to the inside ...
I should also mention the builder tool not being able to accept ion batteries ... at first I thought this was intentional, but then I guess the devs just forgot to fix it ...
I suppose it could be that, but I doubt it. I've had plenty of times where it's only showing 4 or 5 resources in the list and still not showing resources I know are nearby. In some cases because I planted them there just to test it.
The textures on some flat things are really messed up and seem to take up the entire polygon for some reason. Two examples I can think of are the:
Spiked Horn Grass plant
How it's supposed to look:
How it's supposed to look:
Some flat textures also have an issue where they don't appear from certain angles. Example:
Speaking of Shuttlebugs, for a while now the area around their eye has been see-through.
Yeah, I've had that too, the Cyclops seems to register a few pieces of salvage. Also, Creature eggs in Alien Contaiment show up and stuff in lockers.
However the only Trello card I can find that's similar is this one.
Is it one of these bugs? (Filter for "Jumper" as that used to be their name and it's still in the code I think).
I've also seen a few fern-like corals in the Sparse Reef that have large black outlines.
Good news, they are testing a fix for that. I've seen that bug on Trello for a while however.
I have been summoned...
BTW I will fight for the wrights of my people
I was going to say "that's already being fixed" but it's actually been moved from Major Issue to Minor Issue, which is odd and a bit disturbing. That bug has almost cost me the Seamoth a couple of times, diving down to 900 and then loading up to find my Seamoth half-dead.