Beacon and Signal Idea.

JammingSlowlyJammingSlowly USA Join Date: 2016-12-20 Member: 225215Members
Probably an idea that has already been thrown out there.
Got this idea while playing today.
What about a function in the PDA, that allows you to turn off the beacons you have set out.
I like to make markers for certain areas.
But after a while, my screen becomes littered with way markers.
Being able to turn off the ones I don't need to be using, and the ones I want to follow, would be a huge thing in my opinion.
This could also go for signals as well.
Would make a lot more sense for a signal to be downloaded to your PDA and not put into your inventory like this chunk of data is an object.
This would save space and make for a much more pleasurable experience.
Hope to hear from the community and the devs.
What do you think of my idea?

Comments

  • JammingSlowlyJammingSlowly USA Join Date: 2016-12-20 Member: 225215Members
    It's already there, under "ping manager". Click the eye icon to turn a signal on or off. You can also change the color of the signal on your HUD.

    I honestly have no idea how I ever over looked the ping manager.
    The idea for the signals still stands though.
    I feel like it would be better then having them as physical objects.
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    It's already there, under "ping manager". Click the eye icon to turn a signal on or off. You can also change the color of the signal on your HUD.

    I honestly have no idea how I ever over looked the ping manager.
    The idea for the signals still stands though.
    I feel like it would be better then having them as physical objects.

    It's planned for 1.0 I think
  • JammingSlowlyJammingSlowly USA Join Date: 2016-12-20 Member: 225215Members
    ShuttleBug wrote: »
    It's already there, under "ping manager". Click the eye icon to turn a signal on or off. You can also change the color of the signal on your HUD.

    I honestly have no idea how I ever over looked the ping manager.
    The idea for the signals still stands though.
    I feel like it would be better then having them as physical objects.

    It's planned for 1.0 I think

    I would hope so.
    It would make a lot more sense in my opinion.
  • jamintheinfinite_1jamintheinfinite_1 Jupiter Join Date: 2016-12-03 Member: 224524Members
    edited August 2017
    Well your dream came true, kinda. Singals are no longer items :smiley:
  • KatlynGreshamKatlynGresham UK Join Date: 2017-08-08 Member: 232302Members
    edited August 2017
    Well your dream came true, kinda. Singals are no longer items :smiley:

    That should have been done a long time ago :)
    Though, the game is still in development, so I can put my mind out of it :D
    Good news anyway!
  • RecursionRecursion The cosmos Join Date: 2017-07-01 Member: 231505Members
    I agree with the signals. They're just a set of coordinates, does the communications relay have memory cards That it records the coordinates to? besides, in this game a lot of things are linked to the PDA[1], so why not the relay?

    1.what i mean is, The scanner scans fragments and animals, and transfers that data to the PDA. The habitat builder gets data from the PDA on how to build stuff. Shouldn't it make sense for all this to be stored in the PDA?
  • tommy21toestommy21toes Subnautica Join Date: 2017-05-21 Member: 230666Members
    My small gripe is that I want more beacon colors. If there's a beacon color wheel I'll even pay back the change with a pixel art made out of beacons (some small NES pixel art, I'm not an artist).
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