Sunbeam wreckage with specialty items
WillemV
Dallas, TX Join Date: 2017-05-24 Member: 230737Members
There are plenty of Alterra pieces and life pods to get new blueprints and goodies from. The Degasi left enough scrap to build two underwater bases and an island base with.
One would, therefore, expect at least some remnants from the Sunbeam, no? It would be a good opportunity for time sensitive discoveries in the game flow if the explosion of the Sunbeam left a few specialty items in recognizable wreckage.
Cheers!
- Willem
Comments
Is this an official statement, because you work for UW in some official capacity, or just a personal opinion?
The explosion clearly shows lots of wreckage falling down to the ocean, so I'm not so sure how "completely obliterated" the Sunbeam was.
The Degasi was a ship manned by a crew of six, which would indicate it was similar in size to the Sunbeam (also a six-seater). If anything, as a cargo ship, one would expect the Sunbeam to be larger than the Degasi.
The Aurora, Degasi, and Sunbeam were all blown out of orbit by the same weapon in the same way. You are telling us to accept that no one survived and the ship was vaporized, while at the same time half of the crew of the (likely smaller) Degasi survived with enough wreckage to build multiple bases?
By the way, we don't know exactly what damage the weapon did to the Aurora, other than a breach that was considered "catastrophic hull failure." The post crash damage to the Aurora you see as the survivor is still fairly minor. Most of the ship is still in one piece. Less than 10 initial survivors (launched pods) out of a crew of 157 are known, with radiation being the most likely mass-killer after the crash. The subsequent quantum detonation is what causes the massive damage that rips off the entire front.
Cheers!
- Willem
Firstly, it is a smaller ship, so it may have parts that are needed for space flight that would be too large to remove from the Aurora but are more appropriately sized in the Sunbeam. Perhaps the engine that allows for ships like the Aurora to utilize gravity wells for travel is small and mostly intact on the wreckage of the Sunbeam.
I would also like to find the Black Box from the Sunbeam. We know how it went down and a decent amount about it, but that would likely be made to survive an explosion so finding that would be of interest.
Lastly, since it must be considered that any techs that are found on the Sunbeam would not be accessible in the early game, it would be interesting to find something to help upgrade things like the Sea Glide, like an upgrade slot that can put in a speed module, and energy saver, or a far more powerful light.
If the devs decided to add scanables, they would just have to change the animation slightly to make that clearer.
There is Cory, a dev, saying no sunbeam wreck
Any questions?
Yes.
Glad you got it your way? Why even have an "Ideas and Suggestions" section with people like you around?
If you don't understand the proposal, or the difference between "wreck" and "wreckage", why go out of your way to get a dev to prop you up?
@Arumen you got my drift. Thanks.
Nope. You wrote 5 responses with your own speculations as to why there shouldn't be wreckage. Only after @Arumen mentioned devs did you come up with Cory's statement.
Had you posted that immediately, instead of trying to come across as knowing everything, all of this would have been a non-issue. Thanks, though.
Have a great day.
I'll have to back up @WillemV here because you can see peices of the sunbeam break off in the explosion.
Some upgrades to previous tech or engine peices for the escape rocket.
@jamintheinfinite_1 It would be better if you accepted new ideas and suggestions even if they have been confirmed to not happen. This game is still developing and will likely change drastically in the future
Also I'm not trying to be rude
You'd have to massively, purposely sequence-break the game to accomplish that. If there's gonna be an alternate cutscene, then the Sunbeam might as well pick you up. It's not like you haven't shown you can get through the adventure without whatever it might have aboard (and a lot of "essentials" aren't actually essential).
Ultimately it depends on what the devs want and I don't need a Sunbeam wreck, but I definitely am interested. But there's a technical problem to consider. Everything in SN is static. All the wreckage is there from the start. All the Aurora does is open up, but it's still there since always. There's no precedent to something new appearing on the map. And it can't just be spawned in either if it's at a location you could be at when the Sunbeam arrives, which atm is everywhere. Far as I can see, Sunbeam wreckage would only be feasible if it'd come with an area that is closed off until the crash.
I think that's the main problem with adding in a sunbeam wreck. That would suck if it landed on your base.
I didn't consider that myself, however if they did have some way to spawn things in, surely it could simply detect player created structures or even just smash through them if they did get in the way. Very valid to point out the the wrecks are static points though otherwise.
I don't need a Sunbeam wreck, either. As a matter of fact, I don't want a Sunbeam wreck. It would detract from the Aurora as the main wreck.
Wreckage is a different matter. Devs can decide how big or small the pieces are. Alternately, if not wreckage, then maybe Sunbeam cargo remnants, like interactive containers with goodies.
That's relatively easy to code in and does not really ruin and already made story sequences so I like it
The next episode he is actually searching for it (at 1:00 and 9:10)
I have seen many over time where people react the same way.
I think a simple solution to this problem would be to have a PDA message play immediately following the destruction of the Sunbeam (or when the player enters the area afterwards if they weren't witness to the event) that states that the ship was essentially vaporized by the crash, and no debris larger than 0.5m are detected.
This metal could be a requirement for some advanced items, like the PRAWN or maybe even the Cyclops, effectively time-gating them after the Sunbeam.
Given Avery Quinn's attitude in the first message we get from them, it's apparent he's not affiliated with Alterra in any way. He expresses contempt in how Alterra calls for help for trivial things (like needing engine grease) and then not responding to call backs; then he makes a snide remark about losing money "running errands for Alterra." This would seem to indicate a dislike for Alterra, which would be career suicide making comments to his crew if he actually worked for them (remember how the Alterra AI records a 'suspicious' conversation in the Mess Hall over a trivial matter... they will swiftly weed out dissenters!)
Given how the mindless peon workers for Alterra adore them and their executive officers bend over backwards for them, I would say that the Sunbeam and her crew have no ties to Alterra. Maybe they're from another corporation, or more likely just an independent unit instead - as such they would also have different compositions and designs for their ship, and it would likely be far better designed as well. (The Aurora has the Exosuit Bay mere feet from both the crew quarters and the mess hall... that's just a disaster waiting to happen, lol)