Whole Bunch of Docking Issues (Experimental)
Nukesnipe
United States Join Date: 2015-05-10 Member: 204370Members
For the last day or so, I've had basically every issue you can have with docking with the Moonpool or Cyclops. Where to start?
First off, this happens with either the Prawn or Seamoth, and restarting always fixes them, but my computer's old and it takes a few minutes to restart the game
-Getting stuck when undocking
This is the biggest one, and it happens all the damn time. Basically, I undock, the vehicle starts to drop... and then it just gets stuck. As the picture shows, it says that the vehicle is still docked in the Moonpool, but I can look up or down (can't rotate) and even pick up things with the Prawn's propulsion cannon (I shot a mushroom into my Moonpool in frustration, turns out that can open up a lot of leaks. Oops.) I can leave the vehicle, but I can clip through it in the Moonpool, can't dock anything else into that Moonpool and those bridges aren't extended. Also, while there's an option to enter it when I look at it from inside the Moonpool, I can't actually.
-Weird behavior when undocking from Cyclops
The next one I don't have a picture for, since I'm most of a kilometer and several drops away from my Cyclops presently (halfway through the Lost River-Inactive Lava Zone tunnel, decided to build a base there since it's pretty, safe and flat). It's hard to describe, though, and even then it's hard to show exactly what happens with a picture. So, I undock from the Cyclops, the Prawn falls away, but then immediately gets grabbed by it again, then I get catapulted out of the Prawn and fly off, while the Cyclops does its best impression of shoving two props together in GMod. It tilts, it flies away (at one point when this happened in the QEP moonpool, it actually launched the submarine out of the water, upside down, on the platform to the side) and eventually, slowly rights itself. At this point, the Cyclops' docking bay doors are open and the Prawn is shown about halfway down the docking bay (the waist is about even with the floor of the bay when the doors are closed). When I go back into the Cyclops, I can enter this room as if nothing's weird, the hitbox is normal and I get to walk around on water.
First off, this happens with either the Prawn or Seamoth, and restarting always fixes them, but my computer's old and it takes a few minutes to restart the game
-Getting stuck when undocking
This is the biggest one, and it happens all the damn time. Basically, I undock, the vehicle starts to drop... and then it just gets stuck. As the picture shows, it says that the vehicle is still docked in the Moonpool, but I can look up or down (can't rotate) and even pick up things with the Prawn's propulsion cannon (I shot a mushroom into my Moonpool in frustration, turns out that can open up a lot of leaks. Oops.) I can leave the vehicle, but I can clip through it in the Moonpool, can't dock anything else into that Moonpool and those bridges aren't extended. Also, while there's an option to enter it when I look at it from inside the Moonpool, I can't actually.
-Weird behavior when undocking from Cyclops
The next one I don't have a picture for, since I'm most of a kilometer and several drops away from my Cyclops presently (halfway through the Lost River-Inactive Lava Zone tunnel, decided to build a base there since it's pretty, safe and flat). It's hard to describe, though, and even then it's hard to show exactly what happens with a picture. So, I undock from the Cyclops, the Prawn falls away, but then immediately gets grabbed by it again, then I get catapulted out of the Prawn and fly off, while the Cyclops does its best impression of shoving two props together in GMod. It tilts, it flies away (at one point when this happened in the QEP moonpool, it actually launched the submarine out of the water, upside down, on the platform to the side) and eventually, slowly rights itself. At this point, the Cyclops' docking bay doors are open and the Prawn is shown about halfway down the docking bay (the waist is about even with the floor of the bay when the doors are closed). When I go back into the Cyclops, I can enter this room as if nothing's weird, the hitbox is normal and I get to walk around on water.
Comments
What the Prawn looks like from the outside, I just booted the game back up and tried to undock. It's happening every time now.
Edit: For some reason, deconstructing a window fixed it.
Edit 2: Game decided to dock my Prawn, but not me. Sob.
Edit 3: I reloaded, tried to climb the ladder into the bridge, the animation didn't play and then I got stuck. Had to restart again.
IGP got around the bug by starting a deconstruct of the Vehicle Modification Station (while facing away from the vehicle, on the off chance that it matters) down to 99%, which caused the vehicle to reset, then he reconstructed it to 100%, which resets it again, then he could get in the vehicle (both Seamoth and PRAWN) successfully.
EDIT: NOPE! The problem returns.
Gotta say-- this is one of the more annoying bugs.
Which build are you using? Stable or Experimental, and if Experimental, which build #?